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SMITE 2 News

Smite 2 just went free-to-play and it's the MOBA's most important moment yet

Today marks a very important moment for Smite 2. The Unreal Engine 5 sequel to the iconic, godly MOBA hasn't had the smoothest of rides in early access so far, but after plenty of hard work to improve the experience, it's now arrived at the point where it must spread its wings and fly as a free-to-play game.


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Smite 2 release date, gameplay, progress transfer, and latest news

Godly MOBA Smite 2 finally has a F2P launch date, and it's very soon

Smite 2 unveils its next 19 gods with an exquisite PowerPoint

SMITE 2 is now FREE TO PLAY!

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[h3]Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play![/h3]

Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it’s time to see why over 40 million players are hooked on SMITE. Become a God today!

[h3]What’s New in the SMITE 2 Open Beta?[/h3]

  • 45 Gods — Including the brand-new God Aladdin (and his mighty Genie).
  • 6 Game Modes — Featuring brand-new Joust, Duel, and Assault alongside an updated Conquest map with fresh objectives.
  • 20 Aspects — Transform your favorite Gods with game-changing playstyle twists.
  • Countless Improvements — Months of Closed Alpha feedback have shaped SMITE 2 into a more refined, optimized experience.

SMITE 2 Goes Free-to-Play With Big Changes and New Gods


I have to give a lot of credit to SMITE 2 and by extension the original SMITE for actually interesting me in the MOBA genre. I never really got into the scene due in large part to an exchange I had with a friend when League of Legends was exploding in popularity. He said to me that I should play it, but just to be ready to be yelled at constantly for not being good. I decided not to play it.





But I actually quite enjoyed SMITE the handful of times I dipped into it. Its tactical style of gameplay combined with a more action-focused camera made it feel a lot smoother and more approachable to get into, and I found myself having a lot more fun than the few times I actually did try to play League of Legends. CGM was fortunate to sit down with Hi-Rez Studios to get some pretty big news about SMITE 2, and it was really impressive to see. 








We got to speak with Design Director AJ Walker and Advanced Game Designer Daniel Cooper, who had some big announcements for SMITE 2. Most... Read more

Open Beta 1 - Jan 13, 2025 Patch

[h2]Bug Fixes[/h2]
  • Fixed various crash issues with player parties
  • Fixed an issue where Aladdin would lose his normal Abilities after selling his his Lamp while toggled to view Wishes
  • Fixed an issue where Thor was dealing less damage than intended on all Return hits of his Ability 1
  • Fixed an issue to make Mordred's Aspect only reset off of Modred's Ability damage

Open Beta 1 - Jan 11, 2025 Patch

[h2]Game Modes[/h2]

Assault
  • Now requires players be at level 5 before joining


Conquest
  • Fixed camera clipping (1p mode) on Order side at Tier two towers line
  • Changes to lane ambience on Assault/Conquest maps


[h2]General[/h2]

  • Optimizations for some God dashes that were not hitting with higher latency - Amaterasu/Athena/Pele/Medusa
  • Emotes should always be facing directly forward based on camera location
  • Optimization fixes and tuning to Death VFX
  • Updated Death VFX to be more punchy
  • Fixed some skins using default vfx and voicelines (Neith skins, Sol's skins)
  • New SFX for Amanita Charm / Restorative Amanita item
  • Various audio mix changes :
  • --- Aladdin hit sounds for A01 and A03 reduced in volume
  • --- Baron Samedi's root volume increased. Baron Samedi "Ta-Da!" on A01 volume reduced
  • --- Danzaburou rocket hit removed so it doesn't play on minions, moved to the explosion
  • --- Danzaburou basic attack hit lowered, hit concurrency changed to make clones sound less glitchy
  • --- Geb roll loop lowered
  • Fixed gamepad being unable to rebind keys from the homescreen
  • Adjusted Death Recap to not cover HUD stats
  • Fixes to Jing Wei’s loading frames and adding more sparkles
  • Pedestal texture fixes and Mastery Stars adjustments


[h2]Gods[/h2]

Anhur
  • Fixed Basic Attacks sound ducking when in melee range


Hua Mulan
  • Fixed not getting Meditation item in Assault
Sobek
  • Various fixes to all ability targeters


[h2]Items[/h2]

Bumba's Golden Dagger
  • Fixed some abilities that were not benefiting from the additional 50% jungle camp damage
  • --- Amaterasu (3/4), Bellona (all), Hecate (4/5), Izanami (1/4) and Thor (Psv/3)


Gauntlet of Thebes
  • Increased Max Passive Stacks from 30 to 40