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LIVE NOW - The Monkey King Update

[p]Sun Wukong storms onto the Battleground in SMITE 2’s latest Update, bringing his iconic shapeshifting abilities and flashy combat to the roster! From smashing foes with his Magic Cudgel to pulling stealthy tricks with his Somersault Cloud, Wukong’s hybrid-scaling kit makes him a formidable brawler with a mystical flair. Plus, get ready for his "Aspect of Transformation" coming July 18, which amps up his animal forms adding unique effects to his other abilities.[/p][p]The Wandering Market’s got two new spicy additions headed your way. The Emberlord Saga Vault lets you experience Vulcan’s fury filled rebirth across four epic skins (plus Prisms and the first ever SMITE 2 Recall Skins!), while the Nerd Traveler delivers a full-on geek rebellion led by Nerd Rage Cabrakan![/p][p]There are also some great Quality of Life Improvements headed to Quickplay, the God Select Lobby, and Match Loading Screen! Whether you’re causing chaos with Sun Wukong’s clones, or following the flame with The Emberlord Saga Vault, Open Beta 14 is sure to be a fiery good time filled with monkey business! See you on the Battleground Deities![/p][p][/p][h3]New Ported God[/h3]
  • [p]Sun Wukong[/p]
    • [p]General[/p]
      • [p]Melee Basic Attacks[/p]
      • [p]Damage Type: Physical[/p]
      • [p]Scaling Type: Hybrid Scaling[/p]
    • [p]Passive: Undefeated Body[/p]
      • [p]When you drop below 60% health, gain increased Strength, Intelligence, and Protections. If you go above this threshold, the buff persists for a short duration. When you drop below 30% health, you spawn a clone. This effect has a cooldown[/p]
    • [p]Ability 1: The Magic Cudgel[/p]
      • [p]Slam down with your Cudgel, dealing Physical Damage[/p]
        • [p]This ability has reduced Strength Scaling but increased Intelligence Scaling to enemies that are further away[/p]
        • [p]Intelligence increases the length of this ability[/p]
    • [p]Ability 2: Master’s Will[/p]
      • [p]Strike around you dealing Physical Damage. Enemies hit are Slowed and have reduced Attack Speed[/p]
        • [p]This ability has reduced Strength Scaling but increased Intelligence Scaling to enemies that are further away[/p]
        • [p]Intelligence increases the radius of this ability[/p]
    • [p]Ability 3: 72 Transformations[/p]
      • [p]Transform into an Ox, Tiger, or Eagle, and charge forward[/p]
        • [p]Ox: Knockback enemies in your path, dealing Physical Damage[/p]
        • [p]Tiger: Maul the first enemy you hit, dealing Physical Damage and Stunning them[/p]
        • [p]Eagle: Is the fastest of the three forms[/p]
    • [p]Ultimate Ability: Somersault Cloud[/p]
      • [p]Rise into a cloud leaving a clone to fight in your stead. While in the cloud you are Stealthed and Heal every 0.5s.[/p]
        • [p]Refire to deal Physical Damage.[/p]
        • [p]You are CC Immune while using this ability[/p]
    • [p]Aspect releasing July 18[/p]
      • [p]Aspect of Transformation[/p]
        • [p]72 Transformations has a reduced Cooldown and locks your animal form until Somersault Cloud is used. Locking in Ox form causes Master’s Will to Knockup. Tiger form provides stacking Attack Speed on hits of The Magic Cudgel and Eagle form causes your other two non-ultimate abilities to have a reduced Cooldown.[/p]
[p][/p][h3]New Wandering Market Additions[/h3][p][/p][p]The Emberlord Saga Vault[/p][p]Once a master of steel and strategy, Vulcan fell in battle and was reborn in fire. Now a harbinger of flame and fury, the Emberlord's transformation unfolds across four devastating forms, each more corrupted, powerful, and awe-inspiring than the last.[/p][p]Unlock to instantly claim Emberlord Vulcan's First Flame Skin, then ascend through the ashes by collecting Wandering Market coins to unlock his full infernal legacy — a total of four separate Skins, four Prisms and additional cosmetics including SMITE 2's first Recall Skins.[/p][p]Contents[/p]
  • [p]Emberlord - First Flame Vulcan Saga Skin - Instantly unlocked after purchasing the Premium Saga Vault[/p]
  • [p]Premium Page Contents - Unlock the following items with Wandering Market Coins[/p]
    • [p]Page 1[/p]
      • [p]Meatball Combos Vulcan Tracker[/p]
      • [p]Forged in Fire Title[/p]
      • [p]Emberlord Recall Skin[/p]
    • [p]Page 2[/p]
      • [p]Emberlord - Ashen Ascendant Vulcan Skin[/p]
      • [p]Ember Turret Ward Skin[/p]
      • [p]Emberlord Card Effect[/p]
      • [p]Emberlord Announcer Pack[/p]
    • [p]Page 3[/p]
      • [p]Emberlord - Pyerforged Tyrant Vulcan Skin[/p]
      • [p]Emberlord Ward Skin[/p]
      • [p]Emberlord Ultimate Recall Skin[/p]
      • [p]Ultimate Lord Title[/p]
    • [p]Page 4[/p]
      • [p]Emberlord - Inferno Incarnate Vulcan Skin[/p]
    • [p]Page 5[/p]
      • [p]Emberlord - Chromafear Prism[/p]
      • [p]Emberlord - Sanguine Prism[/p]
      • [p]Emberlord - Viridread Prism[/p]
      • [p]Emberlord - Glaciator Prism[/p]
      • [p]Chromafear Recall Skin[/p]
      • [p]Sanguine Recall Skin[/p]
      • [p]Viridread Recall Skin[/p]
      • [p]Glaciator Recall Skin[/p]
[p]Nerd Traveler[/p][p] The Nerds shall inherit the Battleground! Rise up and fight for your right to CALCULATE![/p][p]Contents[/p]
  • [p]Classic Nerd Rage Cabrakan Skin - Instantly unlocked after purchasing the Premium Traveler Page[/p]
  • [p]Premium Page Contents - Unlock the following items with Wandering Market Coins[/p]
    • [p]Nerd Rage - Assistant Prism[/p]
    • [p]Nerd Rage - Neowave Prism[/p]
    • [p]Nerd Rage - Lo-Rez Prism[/p]
    • [p]Nerd Rage - Data Logger Prism[/p]
    • [p]Nerd Title[/p]
    • [p]Geek Title[/p]
[p][/p][h3]New Skins and Cosmetics[/h3]
  • [p]Cross-Gen Skins (purchasable for 50% Legacy Gems)[/p]
    • [p]Bit Blaster Apollo[/p]
  • [p]Prisms (purchasable for 100% Diamonds)[/p]
    • [p]Bit Blaster - Overcharged[/p]
    • [p]Bit Blaster - RGB Surge[/p]
    • [p]Bit Blaster - MechaCore[/p]
    • [p]Bit Blaster - Null.exe[/p]
[p][/p][h3]Quality of Life and New Player Improvements[/h3]
  • [p]Quick Play[/p]
    • [p]A progress bar has been added underneath your Item build on the HUD to better show when you have enough gold for your next Item[/p]
  • [p]God Select Lobby Improvements[/p]
    • [p]The first God in the Lobby Select screen is no longer highlighted for PC players[/p]
    • [p]The view Abilities keybind in the God Select Lobby  has been changed to “Control” to match how you view abilities in game[/p]
  • [p]A new color gradient has been added to the Match Loading Screen to better display what teams are Order and Chaos[/p]
  • [p]The Death Recap box has received improvements to show how many hits of each damage source you took, and what damage source dealt the killing blow[/p]
  • [p]The Hitmarker sound effect has been updated[/p]
  • [p]A new display treatment has been added to the Loadout screen for skins with Prisms to more easily cycle through options[/p]
  • [p]Two new Bots have been introduced for co-op and AI modes: Ra & Khepri[/p]
[p][/p][h3]Game Modes[/h3]
  • [p]Assault[/p]
    • [p]Starting Gold has been increased from 3000 to 3100[/p]
[p][/p][h3]God Balance[/h3]
  • [p]Anhur (Aspect Buff)[/p]
    • [p]Aspect of Pride[/p]
      • [p]Enfeeble (P)[/p]
        • [p]Your stacks are no longer reset if your abilities deal damage to a different god.[/p]
  • [p]Bacchus (Aspect Buff)[/p]
    • [p]Chug (1)[/p]
      • [p]Increased Bonus Strength: 0/6/10/14/18/22 -> 0/8/13/18/23/28[/p]
    • [p]Aspect of Revelry [/p]
      • [p]Chug (1)[/p]
        • [p]Increased Buff Duration: 0/4/4.5/5/5.5/6 -> 0/6/6/6/6/6[/p]
          • [p]This now matches Base Bacchus[/p]
  • [p]Cernunnos (Aspect Buff)[/p]
    • [p]General[/p]
      • [p]Shifter of Seasons (P)[/p]
        • [p]Fixed a tooltip issue where Fall stated it reduced % Protections. It should and has been reducing Protections by a flat amount.[/p]
    • [p]Aspect of Strife[/p]
      • [p]Shifter of Seasons (P)[/p]
        • [p]Increased Summer Based Damage: 5/10/15/20/25 -> 8/15/22/29/36[/p]
        • [p]Increased Fall Protection Reduction: 5/10/15/20/25 -> 10/15/20/25/30[/p]
        • [p]Increased Winter Base Slow: 10/11/12/13/14% -> 12/14/16/18/20%[/p]
        • [p]Increased Winter Slow Duration: 1.5s -> 2s[/p]
      • [p]Horn Charge (3)[/p]
        • [p]Now also applies the current Shifter of Seasons effect to targets hit[/p]
  • [p]Mercury (Buff)[/p]
    • [p]Fastest God Alive (P)[/p]
      • [p]Increased Damage Bonus Per Stack: 0.04% -> 0.05% (20% -> 25% Max)[/p]
    • [p]Sonic Boom (4)[/p]
      • [p]Decreased Cooldown: 90s -> 90/85/80/75/70s[/p]
  • [p]Thor (Non-Aspect Buff)[/p]
    • [p]Mjolnir’s Attunement (1)[/p]
      • [p]Increased Strength Scaling: 35% -> 45%[/p]
    • [p]Berserker’s Barrage (3)[/p]
      • [p]Increased Cone Strength Scaling: 70% -> 85%[/p]
    • [p]Aspect of Thunderstruck[/p]
      • [p]Does not gain the above strength scaling increases.[/p]
  • [p]Scylla (Non-Aspect Nerf, Aspect Buff)[/p]
    • [p]Crush (2)[/p]
      • [p]Decreased Intelligence Scaling : 85% -> 80%[/p]
      • [p]Decreased Magical Protection Debuff : 15% -> 10%[/p]
    • [p]Aspect of the Devourer[/p]
      • [p]Quick Learner (P)[/p]
        • [p]NEW : You now gain 1 Mana Regen per Max Ability[/p]
      • [p]I’m a Monster (4)[/p]
        • [p]NEW : You now gain 5 Mana Regen when this ability reaches max rank[/p]
        • [p]Increased Damage Scaling : 16/18/20/22/24% -> 22/24/26/28/30% of Max Mana[/p]
  • [p]Aladdin (Nerf)[/p]
    • [p]Kufic Invocation (1)[/p]
      • [p]Decreased Small Returning Damage: 30/50/70/90/110 -> 20/35/50/65/80[/p]
      • [p]Decreased Small Returning Scaling: 40% Intelligence & 45% Strength -> 25% Intelligence & 30% Strength[/p]
      • [p]Decreased Large Returning Damage: 50/100/150/200/250 -> 35/70/105/140/175[/p]
      • [p]Decreased Large Returning Scaling: 60% Intelligence & 65% Strength -> 50% Intelligence & 55% Strength[/p]
    • [p]Into The Lamp (4)[/p]
      • [p]Decreased Non-Combatant Damage Dealt Penalty: 25% -> 10%[/p]
      • [p]Decreased Non-Combatant Damage Taken Penalty: 12.5% -> 10%[/p]
  • [p]Artemis (Nerf)[/p]
    • [p]Suppress the Insolent (3)[/p]
      • [p]Decreased Strength Scaling: 75% -> 65%[/p]
  • [p]Awilix (Nerf)[/p]
    • [p]Initiative (P)[/p]
      • [p]Decreased Strength & Basic Attack Power Bonus: 30% -> 20%[/p]
    • [p]Feather Step (2)[/p]
      • [p]Decreased Damage Multiplier based on Basic Attack Chain : 1/1.5/2x -> 1/1.2/1.8x[/p]
    • [p]Gravity Surge (4)[/p]
      • [p]Decreased Stun Duration: 0.8s -> 0.5s[/p]
  • [p]Ganesha (Aspect Nerf)[/p]
    • [p]Aspect of the Triumphant[/p]
      • [p]Dharmic Pillars (4)[/p]
        • [p]Cooldown Increased : 75s -> 100s[/p]
        • [p]REMOVED : Slow Debuff[/p]
  • [p]Guan Yu (Aspect Nerf)[/p]
    • [p]Aspect of the General[/p]
      • [p]Battle Fervor (P)[/p]
        • [p]Decreased Intelligence per Stack: 1 -> 0.75[/p]
        • [p]Decreased Intelligence at Max Stacks: 25 -> 15[/p]
        • [p]Decreased Intelligence Bonus Intelligence at Max Stacks: 2 -> 1[/p]
          • [p]Overall this decreases Intelligence at Level 1 from 27 -> 16 and Intelligence at Level 20 from 65 -> 35[/p]
  • [p]Loki (Nerf)[/p]
    • [p]Flurry Strike (3)[/p]
      • [p]Decreased Final Damage Strength Scaling: 70% -> 60%[/p]
    • [p]Assassinate (4)[/p]
      • [p]Decreased Final Damage Strength Scaling: 90% -> 80%[/p]
  • [p]Pele (Nerf)[/p]
    • [p]Everlasting Flame (P)[/p]
      • [p]Decreased Lifesteal: 30% -> 25%[/p]
    • [p]Eruption (2)[/p]
      • [p]Decreased Inner Strength Scaling: 70% -> 60%[/p]
      • [p]Decreased Outer Strength Scaling: 50 -> 40%[/p]
    • [p]Volcanic Lightning (4)[/p]
      • [p]Decreased Initial Hit Damage: 180/265/350/435/520 -> 180/255/330/405/480[/p]
  • [p]Princess Bari (Nerf)[/p]
    • [p]Reverent Steps (3)[/p]
      • [p]Decreased Strength Scaling: 95% -> 75%[/p]
    • [p]Spirit’s Cadence (4)[/p]
      • [p]Decreased Pulse Strength Scaling: 30% -> 20%[/p]
      • [p]Decreased Final Hit Strength Scaling: 60% -> 40%[/p]
  • [p]Kali (Nerf)[/p]
    • [p]Marked For Death (P)[/p]
      • [p]Decreased God Kill Heal: 40% -> 30%[/p]
      • [p]Decreased Penetration against Marked God: 15% -> 10%[/p]
        • [p]Updated Description to state this number.[/p]
      • [p]Decreased Gold Bounty Bonus: 20% -> 15%[/p]
    • [p]Nimble Strike (1)[/p]
      • [p]Decreased Base Heal: 20/40/60/80/100 -> 20/30/40/50/60[/p]
    • [p]Destruction (4)[/p]
      • [p]Decreased Strength Scaling: 5% -> 4%[/p]
      • [p]Decreased Intelligence Scaling: 7.5% -> 6.5%[/p]
[p][/p][h3]Item Balance[/h3]
  • [p]Serrated Edge (Nerf)[/p]
    • [p]Increased Cost: 2500 -> 2600[/p]
    • [p]Decreased Lifesteal: 15% -> 10%[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Gods[/p]
    • [p]Fixed an issue where Sobek’s Charge Prey targeter was not displaying while the Aspect was active[/p]

OB13 July 11 Hotfix Recap

[p]Hey Deities![/p][p]Several bug fixes have hit the Battleground over the past 48 hours. Here's a recap of everything![/p]
  • [p]Addressed a few crash cases[/p]
  • [p]Fixed an issue where you could lose focus and have your cursor disappear in Quickplay when attempting to use the Draft Item Buy system[/p]
  • [p]Fixed an issue where Vulcan Mods were missing from the Split layout store[/p]
  • [p]Fixed an issue in the End of Match Lobby where the "One More Game" button was overlapping unintended portions of the screen[/p]
  • [p]Fixed an issue where Izanami's Basic Attacks would persist in the air and deal damage if you were using Action Cam[/p]
  • [p]Fixed an issue where Minotaurs would sometimes be invulnerable in Assault[/p]
  • [p]Fixed an issue where Assault End of Match Lobby chat was ending too soon[/p]

OB13 July 3 Hotfix 2

[p]Another patch has been released to SMITE 2 to address the following:[/p][p][/p]
  • [p]Reduced the level requirement to play Classic Queues from 10 to 5[/p]
  • [p]Reduced the amount of Tickets in Quickplay Arena from 400 to 350[/p]
  • [p]Resolved multiple issues on PC for players using mixed inputs (Controller + Mouse & Keyboard[/p]
  • [p]Rama Fix/Buff - Rama's Basic Attacks while using Astral Strike (1) should now knockback minions directly backwards, rather than left or right if the projectile hit them off center [/p]
  • [p]Disabled the ability to beads during Aladdin's Ultimate channel/stasis. This fixes an issue where you could use beads and they would not do anything but still go on cooldown[/p]
  • [p]Mercury's Made You Look (1) now scales off 70% Basic Attack Damage rather than 70% Strength (this means the ability will deal more damage always[/p]

OB13 July 3 Hotfix

[p]Hey Deities![/p][p][/p][p]A SMITE 2 Patch was released this morning to fix the following issues.[/p][p][/p]
  • [p]Fixed several crash cases[/p]
  • [p]Fixed an issue where the Joust Teleporter was disabled for the first 10 minutes of a match[/p]
  • [p]Fixed an issue on the Assault map where there were large areas with unintentional blue lighting[/p]
  • [p]Added Sound FX to the new Queue Screen[/p]
  • [p]Fixed an issue where Mercury's basic Attacks could get desynced when using Maximum Velocity (2) mid attack chain[/p]
  • [p]Fixed an issue where sometimes minions would "moonwalk" and behave in an unintended way[/p]
  • [p]Adjusted Combat Dodge in Quickplay to better match jump animations[/p]
  • [p]Fixed an issue where Mercury's Maximum Velocity (2) was making him root immune[/p]
  • [p]Fixed an issue where Mercury's Special Delivery (3) was not knockup immune[/p]
  • [p]Fixed an issue where Mercury could get stuck in a "spinning" animation state after using Special Delivery (3)[/p]
  • [p]Fixed an issue where Mercury's Passive Empowered Basic Attack was not considering bonus Inhand Power or Intelligence.[/p]
  • [p]Fixed an issue where Global Emotes were appearing too large for players using Action Cam[/p]
  • [p]Fixed an issue where Awilix could no longer summon Suku if she died to Mercury's Special Delivery (3) while on Suku[/p]
  • [p]Fixed an issue where the Mouse cursor was not showing up on Xbox[/p]

OB13 July 1 Hotfix

[p]A patch just hit SMITE 2 with the following fixes![/p][p][/p]
  • [p]Fixed an issue where Mercury could use Special Delivery (3) while Rooted/Crippled[/p]
  • [p]Fixed an issue where Cripples would stop Mercury's Sonic Boom (4)[/p]
  • [p]Mercury's Sonic Boom (4) should now be less sensitive to colliding with world geometry. The team is working on more improvements in this area.[/p]
  • [p]Fixed an issue where Obsidian Shard, Demon Blade, Stone of Binding, and Hastened Fatalis were not providing stats or effects[/p][p][/p]