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Hotfix Roundup February 26th

Below are changes we've made to SMITE 2 over the last 24 hours!

Note: We are currently looking into an issue with god rerolling in Assault Bench.


  • Put in a potential fix to address an outstanding Xbox crash
  • Fixed an issue where the Purchase Diamonds button wasn’t working on the Chests screen.
  • Put in potential fix for issue where Draft Lobby team widgets are not showing up
  • Fixed an issue where in certain situations Artemis Vengeful Assault was not applying correct attack speed level
  • Fixed an issue where rebinds of 2 individual inputs would reset when logging back in
  • Added missing Localization
  • Added a filter for 'On Rotation' to the God page
  • Fixed an issue where Magi's Cloak was activating from self (example: Ymir Wall rocket jump)

Titan Talk/Hotfix Roundup February 25th

SMITE 2: Titan Talk Recap (February 24, 2025)

Isiah and Kilgun were there for another edition of Titan Talk as they dive into the latest updates from Open Beta 4, including the new gods, items, and aspects. They addressed player feedback, discussed current issues like Blood Forge and Meditation in Assault mode, and provided insights on the recent updates. Here is what you missed!

Watch the full video here: Titan Talk! Hosted by Isiah and Killgoon // February 24th
[h2]Open Beta 4 Launch Highlights[/h2]
  • New God: Artemis – Unleash the Huntress! Her full kit is available now for you to explore.
  • Thor Aspect – A fresh take on the God of Thunder. Perfect if you want to shake up your Thor gameplay.
  • New Items & Reworks – Three brand-new items plus a reworked Typhon’s Fang; check them out in-game or read detailed patch notes for the scoop.
  • Quality of Life – This launch was smoother than ever, with only a handful of known issues.
[h2]Known Issues & Fixes[/h2]
  1. Bloodforge Missing
    • Currently not in the store; the team is investigating. Expect a hotfix soon.
  2. Meditation Bug in Assault
    • Not functioning properly. A fix is in progress.
  3. Penetration Changes
    • The changes are live, but some in-game text is outdated. Non-English clients may see text in English temporarily.
[h2]Feedback & Community Q&A[/h2]
  • Tank Viability – Early high-level feedback suggests tanks feel better but still needs more data. Share your thoughts!
  • Matchmaking – Backend improvements have rolled out; more data will be shared in upcoming shows.
  • Assault Re-Roll Pool – The new system is in place; let the devs know how it feels.
[h2]Gameplay & Mechanics[/h2]
  • Thor’s Ultimate Warning – Displays earlier to allow more counterplay in SMITE 2’s faster environment.
  • Anti-Proxy Tech – Rumored to be in this patch. The devs will confirm specifics soon.
  • Mount Tech – With A Wheelish shipping next week, future “mounted” gods can come to SMITE 2 more efficiently.
[h2]Coming Soon[/h2]
  • Bari Preview – The next brand-new goddess will be showcased soon, with a flash test starting next week.
  • Music Packs (OB5) – Aiming to launch an in-game music pack system for more customization.
  • Community-Shareable Builds – A new system to help you craft builds, share them, and learn from others.
[h2]Monetization & Cosmetics[/h2]
  • Wandering Market – High adoption rate so far, and new limited-time chests are available.
  • Future Cosmetics – Expect more mastery skins, possible recolors, and eventually expanded systems like recall skins or more ability color changes.
[h2]Art & Map Notes[/h2]
  • Brighter vs. Darker Maps – Dark maps look cool in screenshots but often reduce visibility. Devs generally favor clearer, brighter environments.
  • Assault Updates – A wider/more varied Assault map is on the roadmap but no set timeline yet.
[h2]Q&A Highlights[/h2]
  • Bug Reports – Send feedback if you see store issues, scoreboard quirks, or broken item interactions (like Meditation in Assault or Tab screen malfunctions).
  • Role System Bugs – Some users are experiencing all “Fill” roles in ranked; team is investigating.
  • Hardest God to Port? – King Arthur is trickiest due to unique root-motion autos and stance mechanics.
  • Esports Plans – No formal pro league yet, but devs are exploring competitive events with prizing.
Stay Connected
  • Next Titan Talk: Wednesday, February 26 – The devs want your feedback on Artemis, the new items, and tank changes!
  • Report Bugs & Share Feedback: Let us know on official forums, social channels, or in-game bug reports.
  • Keep Playing: The devs are committed to regular content drops. Look forward to A Wheelish next week and more to come!
[h2]Hot Fixes for February 24th[/h2]

  • Fixed an issue where Aladdin A02 was difficult and inconsistent to cancel

  • Readded Bloodforge to the item shop

  • The Purchase button will no longer disappear from the Store/Featured page if you select a skin you own. 

  • Pinging the map while moving will no longer cause the player to stop moving

  • Gods on rotation should now sort to the top at the Gods page

  • [Draft Lobby] Other players will no longer persistently show as trade blocked on a trade popup after youI decline their trade request

  • Removed a ghost red dot on the Player Profile.

  • Added missing descriptions for recently balance changes

  • Fixed and issue where Meditation Relic did not work in Assault

  • Artemis Non-Aspect traps should now stack correctly

Open Beta 4 is Now Live!


Welcome to our Open Beta 4 update! This patch features the highly anticipated return of Artemis from SMITE 1—reimagined and ready to conquer the battleground in SMITE 2.



We also have a fresh lineup of Cross-Gen and Classic skins making their way into the store, including Foxy Amaterasu, Baron Frostchild Ymir, La Roca Hercules, Summer Fun Medusa, Hellforged Thor, Lil Bites Sobek, and Nano-Mancer Baron Samedi. Some of these skins can be purchased with Legacy Gems, while the Boss Man Danzaburou skin returns as a Divine Legacy unlock for those who earned it in SMITE 1.

Thor is also receiving a brand-new Aspect, allowing players to alter the God of Thunder’s gameplay for a truly unique experience. If you haven’t played him awhile, it might be time to put him back in the rotation.

Looking ahead, Awilix is set to arrive on March 3, bringing her dynamic combat style to the roster. Dive into the details below to learn more about these major additions—alongside the extensive balance changes, quality-of-life improvements, and bug fixes that round out this update. Strap in and prepare for the next phase of SMITE 2’s open beta!
New Gods
  • Artemis (Live with the Update!)
    • General
      • Deals Physical Damage
      • Strength Scaling
      • Ranged Basic Attacks
    • Passive: Still Target - Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are affected by Crowd Control
      • New: Artemis is able to detect nearby enemy gods in stealth grass.
    • Ability: Transgressor's Fate - Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing Physical Damage over 3 seconds.
      • New: Added motion to the enemy version of the trap to make them easier to see
    • Ability: Vengeful Assault - Greatly increase your Movement Speed and Attack Speed. 
      • New: While the buff is active, gain a charge each time you hit an enemy god with a basic attack. After reaching 4 charges they are consumed, extending the duration of the buff by 3s.
    • Ability: Suppress the Insolent - Fire a volley at the target area dealing Physical Damage and Slowing enemies.
    • Ability: Calydonian Boar - Summon the great Calydonian Boar that charges the nearest enemy god. 
  • Aspect: Aspect of the Wild
    • A01 (Transgressor’s Fate)
      • Transgressor's Fate no longer roots or cripples gods but can now target minions. Triggered traps now also heal Artemis and deal damage to enemies in a larger area.

 

SMITE 2 Titan Talks and Hotfix Roundup February 22nd

Here is a quick recap from anything you missed yesterday!

Titan Talks February 21st


[h2] Why Release OB4 on a Monday?[/h2]
  • Avoiding Weekend Hotfixes: The dev team prefers early-week launches to ensure they’re fully staffed and ready to address any immediate post-patch issues. Launching late in the week risks weekend problems—and weekend work for the team.
  • Watch Socials for Timing: While 7:00 AM Eastern was the targeted downtime, final live times vary. Once servers are updated, official channels will announce when OB4 is truly playable.
[h2] New God & Aspect Strategy[/h2]
  • Artemis’s Aspect Arrives Immediately
    • The team noted it’s interesting to see players get used to a god’s base kit before introducing a transformative Aspect. Despite launching Artemis’s Aspect right away this time, expect future gods to release their Aspects later to allow players more time on the base kit first.
  • Awilix’s Visual & Kit Approach
    • Devs wanted to preserve her fluid “flow-state” playstyle, adding only small tweaks (e. g., synergy with Suku). Feedback from early tests suggested any drastic revamp would break her core feel. Hence, her OB4 design changes focus on thematic flourish rather than a big mechanical shift.
[h2] Face Model Updates & Art Consistency[/h2]
  • Community Feedback: Achilles, Aphrodite, and Poseidon (Phantom Seas) got revised face/rigging to closer match their card art.
  • Intent: Card art and in-game models should align more faithfully, so the team is constantly fine-tuning lighting, rigging, and facial geometry based on feedback.
[h2] Assault “Team Bench” & Reroll Philosophy[/h2]
  • Addressing “I Wanted That God!”
    • Players have long been frustrated when a teammate rerolls a god they actually wanted. Now, once rerolled, that “discarded” god goes to a shared “Team Bench.” Anyone can pick it up, keeping the random fun alive but reducing lost opportunities.
  • Maintaining Random Spirit
    • Devs don’t want Assault to become a free-choice mode. Healers are still limited, and only rerolled gods appear on the bench. They’ll watch how this new system affects team comps and match pacing.
[h2] Conquest Changes: The Bigger Picture[/h2]
  • Encouraging Early Aggression
    • The team noticed that farming could feel strictly better than fighting early. XP from kills is now more rewarding, making early ganks and aggression a viable path to victory.
  • Diminishing Returns on Bullying
    • When a high-level player repeatedly kills a much lower-level player, the XP gained is noticeably reduced. The goal is to avoid the “snowball effect” of hammering an under-leveled opponent for the same big reward.
  • Doors, Minotaurs & Base Sieges
    • Runic Bomb can now destroy enemy base doors; minotaurs remain strong tools for closing out the game. The devs hope these tweaks encourage more dynamic endgame pushes and coordinate objective-based play.
[h2] UI & Quality of Life: Rationale Behind the Updates[/h2]
  • Scoreboard Ability Details
    • Newer players struggled to understand an enemy’s abilities after dying. Being able to hover or select an enemy god’s portrait to read their kit helps reduce confusion and fosters better counterplay.
  • God Page Refinements
    • Multi-stance gods can toggle through stance abilities directly in the god page. This was highly requested in Titan Talk sessions for clarity and practice outside of live matches.
  • Jump Stamp Visibility
    • Previously, jump stamps were visible through Fog of War—effectively a “pay-to-lose” mechanic if you had a flashy stamp. Now, they’re hidden unless you have direct line of sight.
[h2]Dev Team Perspectives on Balance Tweaks[/h2]
Rather than repeat the changes:
  • Penetration & Burst:
    • The devs emphasized that too many high-penetration items at once create lethal “burst-heavy” scenarios. OB4 reduces some penetration values to see if it mitigates that “instant-delete” feel.
  • Healing & Anti-Heal:
    • The community and top players alike voiced concerns about the power of healing comps. Developers are carefully buffing anti-heal durations so players can maintain pressure longer without removing healing from the game entirely.
  • Warrior/Guardian Tuning:
    • Addressing underused items like Warrior’s Axe aligns with the devs’ broader goal: give different roles more item paths. The team wants players to discover a variety of valid build routes, not just “cookie cutter” ones.
[h2] Community-Driven Questions & Future Plans[/h2]
Here are a few behind-the-scenes bits not spelled out in patch notes:
  • Why Are Some Features Not in Yet?
    • God Builders, Bracket Targeting, and HUD Customization require major engineering and UI time. The devs confirm these are in active development but come after core systems are stabilized.
  • FPS Caps & Optimization
    • 120 FPS on all platforms remains a desired milestone; the devs need further optimization to ensure stable performance. They’re also looking at adding more in-between caps (e. g., 144 or custom caps) for different monitors.
  • Stylistic Approach
    • The team is aiming for a “painterly” or “stylized” look that feels uniquely SMITE—rather than ultra-realism. Early on, feedback suggested the game was veering too realistic. Hence, the color palette and lighting are intentionally more vibrant and stylized.
  • Releasing Some Aspects Later
    • You’ll notice not all newly ported gods launch with an Aspect. This is to let the community fully explore the base kit first. Artemis is a special case this patch, but expect more “post-release Aspects” going forward.
  • Social/Party System Work
    • Known invite/party formation bugs remain a major target. A dedicated sub-team is tackling these issues, and we’ll see incremental fixes rolling out in upcoming patches.
[h2]Feedback: The Engine That Drives Iteration[/h2]
  • The devs reiterated how crucial community insight is for refining game flow:
    • Tournament POVs & Creator Feedback: Big influences on tuning gods, from minor kit adjustments to broader item reworks.
    • Ambassador Conversations: The internal community panels often bubble up issues (e. g., certain starts or items underperforming).
  • Expect more incremental changes to gold bounties, new item additions, and further assault/conquest tweaks based on real-world data.
[h2] Looking Ahead[/h2]
  • OB4 hits very soon, with Artemis and her Aspect, plus many behind-the-scenes improvements.
  • Awilix arrives next week—on track for March 3, unless scheduling shifts.
  • Future dev talk topics: new Aspects (Baron Samedi is on deck), ongoing UI improvements, quality-of-life expansions (music packs, more party fixes), and continued game-mode polish.
[h3]Stay Connected[/h3]
  • For exact downtime or hotfix times, always check official SMITE 2 socials.
  • If you haven’t already, dive into the OB4 Patch Notes for every detail on item/god changes.
  • Keep the feedback coming—through Titan Talk, official forums, and community channels. Your voice shapes the battleground.

Thanks for reading, and we’ll see you Monday in OB4!

Hotfixes


The following hotfix items have been applied in the last 24 hours:

  • Fixed an issue where Aladdin's A02 can be cancelled and trigger more hydras that intended.
  • User API - Fixed an issue where searching for a name just like yours will return yourself
  • User API - Fixed an issue where searching for a player would cause them to appear multiple times in the results

Open Beta 4 and Artemis Arrive Monday!


SMITE 2's Open Beta 4 update hits Monday! This patch features the highly anticipated return of Artemis from SMITE 1—reimagined and ready to conquer the battleground in SMITE 2. 



We also have a fresh lineup of Cross-Gen and Classic skins making their way into the store, including Foxy Amaterasu, Baron Frostchild Ymir, La Roca Hercules, Summer Fun Medusa, Hellforged Thor, Lil Bites Sobek, and Nano-Mancer Baron Samedi. Some of these skins can be purchased with Legacy Gems, while the Boss Man Danzaburou skin returns as a Divine Legacy unlock for those who earned it in SMITE 1.

Thor is also receiving a brand-new Aspect, allowing players to alter the God of Thunder’s gameplay for a truly unique experience. If you haven’t played him awhile, it might be time to put him back in the rotation.

Looking ahead, Awilix is set to arrive on March 3, bringing her dynamic combat style to the roster. We'll have more details to dive into next week where you can learn more about these major additions—alongside the extensive balance changes, quality-of-life improvements, and bug fixes that round out this update. Strap in and prepare for the next phase of SMITE 2’s open beta and we will see you Monday!