REVOLUTION!
[p]
Revolution, Explosions, and New Opportunities: A New Era Begins!
Life on the train will never be the same. The foundations of power are shaking, the gears of survival are turning once more, and every passenger now faces a new destiny. Get ready for the most disruptive and ambitious update yet.
Revolution Ignites
Every Contract Station, found in every airlock, now holds the power to ignite a train-wide revolution. For just 2500 credits, you can start the Revolution Contract, becoming the Revolution Leader and triggering a full-scale standoff.[/p]
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Crafting Reimagined: Create, Recycle, Master
The crafting system is back, and better:[/p]![]()
Fuel Cores: Powerful, Unstable, Essential
There's a new objective in the race to escape: Fuel Cores.[/p]![]()
XP and Battlepass Overhaul
Progression is now fully tied to XP:[/p]
Player Mute
Need some peace? You can now mute individual players directly from the leaderboard in the game menu. Stay focused, your way.
Rally your crew, choose your side, and jump in. The revolution awaits.
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Life on the train will never be the same. The foundations of power are shaking, the gears of survival are turning once more, and every passenger now faces a new destiny. Get ready for the most disruptive and ambitious update yet.
Every Contract Station, found in every airlock, now holds the power to ignite a train-wide revolution. For just 2500 credits, you can start the Revolution Contract, becoming the Revolution Leader and triggering a full-scale standoff.[/p]
- [p]All passengers are called to arms: join the Revolutionaries or side with the Conductors as a Protector.[/p]
- [p]Conductors automatically join the Protectors.[/p]
- [p]Not ready to pick a side? You can ignore the revolution... but the train might not ignore you.[/p]
- [p]Revolutionaries win if the Revolution Leader becomes a Conductor.[/p]
- [p]Protectors win if the Leader runs out of lives.[/p]
- [p]Players in each faction are marked with unique icons next to their nameplates.[/p]
The crafting system is back, and better:[/p]
- [p]You can now craft items without needing blueprint copies.[/p]
- [p]Tier 1 and Tier 2 weapons and basic gear are craftable with no restrictions (if you know the blueprints).[/p]
- [p]Tier 3 and Tier 4 weapons require crafting components.[/p]
- [p]Blueprints can still be purchased and researched for parts, and research remains item-specific.[/p]
- [p]Components are gained by recycling parts at public or private recyclers.[/p]
- [p]Parts also drop naturally from mining activities.[/p]
There's a new objective in the race to escape: Fuel Cores.[/p]
- [p]They’re now the only item required to extract.[/p]
- [p]They can only be crafted in the Engine Control Room using Fuel Core Generators:[/p]
- [p]One is free but slow.[/p]
- [p]The other is fast, but costs 5 Exotic Isotopes.[/p]
- [p]Fuel Cores are radioactive and explode after 10 minutes once picked up.[/p]
- [p]A 30-second warning beep will alert you before detonation.[/p]
- [p]The only way to stop the explosion? Extract them in time.[/p]
Progression is now fully tied to XP:[/p]
- [p]Every level-up grants you points to invest in battlepass unlocks.[/p]
- [p]XP gain has been rebalanced to reflect this new system.[/p]
Need some peace? You can now mute individual players directly from the leaderboard in the game menu. Stay focused, your way.
Rally your crew, choose your side, and jump in. The revolution awaits.