FRIDAY PUBLIC PLAYTEST
[p]Listen up
[/p][p]We've spent the last few days diving into all of your feedback from last weekend's playtest.
Your comments and ideas have been heard loud and clear!
We know that you love the train and fighting for conductor, but that a large number of new passengers are struggling to get the hang of core mechanics and how/why they should move forward.
We tried some fixes for these issues with new breaching mechanics and safe zone turrets (yes... those turrets).
It is clear, from your feedback, that we need more solid solutions to teaching new players the game, while moving experienced players up the train and giving newer players a chance to get established in the lower classes.
On top of that, we had some server instability and bugs that disrupted the gameplay for many players.
When you join our playtests, we understand your time is precious and that you want to see your feedback addressed. So we're digging into all your suggestions and working on some more robust solutions to these issues.
[/p][h3]To get this right, we will be putting our weekend playtests on a short pause and opening up our shorter Friday "experimental" playtests to all players.
Internal Playtest 27th of June from 09:30 AM to 11:30 AM (BST) [/h3][p][/p][p]This will be temporary, you should expect to see weekend playtests return in July!
If all goes well, we might even be able to make the jump to true 24hr weekend playtests in late July/early August!
Your insights, feedback, and ideas are essential to us building Enginefall together, and we can't wait to see you all back on the train next month.
[/p]
Your comments and ideas have been heard loud and clear!
We know that you love the train and fighting for conductor, but that a large number of new passengers are struggling to get the hang of core mechanics and how/why they should move forward.
We tried some fixes for these issues with new breaching mechanics and safe zone turrets (yes... those turrets).
It is clear, from your feedback, that we need more solid solutions to teaching new players the game, while moving experienced players up the train and giving newer players a chance to get established in the lower classes.
On top of that, we had some server instability and bugs that disrupted the gameplay for many players.
When you join our playtests, we understand your time is precious and that you want to see your feedback addressed. So we're digging into all your suggestions and working on some more robust solutions to these issues.
[/p][h3]To get this right, we will be putting our weekend playtests on a short pause and opening up our shorter Friday "experimental" playtests to all players.
Internal Playtest 27th of June from 09:30 AM to 11:30 AM (BST) [/h3][p][/p][p]This will be temporary, you should expect to see weekend playtests return in July!
If all goes well, we might even be able to make the jump to true 24hr weekend playtests in late July/early August!
Your insights, feedback, and ideas are essential to us building Enginefall together, and we can't wait to see you all back on the train next month.