Dev Diary
[p]Dear Passengers,
Since we're approaching the end of the year, we thought it might be fun to look back at the progress we’ve made with our visual effects, specifically environmental VFX. So, join us in a rare before-and-after look at what Enginefall looks like with and without visual effects…
The Undercarriage
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One effect you're bound to encounter when playing Enginefall is the poisonous gas in the undercarriage of the train. Hey, it happens to the best of us!
To enjoy this effect close-up, experienced players know that you'll want to bring a gas mask, one of the most important pieces of equipment to craft early in the game.
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For the gas, we're using multiple rendering techniques like volumetrics and sprite particles. Some of them also flow along pieces of geometry. This isn't just meant to look pretty, but also inform the player which way is forward.
If you're ever confused which way is forward when you’re all turned about down there, it's against the flow direction of the gas. You're very much swimming against the toxic current here.
The Airlock
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You can take multiple paths while moving through the carriages, but sooner or later you will likely traverse an airlock. We wanted to give this memorable landmark an industrial feeling, with smoke rising from vents and pipes. You’ll also see the dodgy electrical wiring of the train showering players in sparks.
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On the lower floors of the airlock you'll even see sparks falling through the walkways of the upper level. One more little detail - did I mention you can also hit the railings with your sledgehammer to strike musical notes? Time to start a Freerailer percussion band?
Coming Up
Finally, as a sneak preview of what's to come, we're currently working on new VFX for all the guns in the game. Over the coming updates you should see the visual fidelity of the gunplay change quite significantly and feel more visceral and grounded.Have fun and keep your eyes peeled - the devil is in the details!
[/p][p][/p][p][/p][p]
JOIN DISCORD[/p][p][/p]
Since we're approaching the end of the year, we thought it might be fun to look back at the progress we’ve made with our visual effects, specifically environmental VFX. So, join us in a rare before-and-after look at what Enginefall looks like with and without visual effects…
The Undercarriage
One effect you're bound to encounter when playing Enginefall is the poisonous gas in the undercarriage of the train. Hey, it happens to the best of us!
To enjoy this effect close-up, experienced players know that you'll want to bring a gas mask, one of the most important pieces of equipment to craft early in the game.
For the gas, we're using multiple rendering techniques like volumetrics and sprite particles. Some of them also flow along pieces of geometry. This isn't just meant to look pretty, but also inform the player which way is forward.
If you're ever confused which way is forward when you’re all turned about down there, it's against the flow direction of the gas. You're very much swimming against the toxic current here.
The Airlock
You can take multiple paths while moving through the carriages, but sooner or later you will likely traverse an airlock. We wanted to give this memorable landmark an industrial feeling, with smoke rising from vents and pipes. You’ll also see the dodgy electrical wiring of the train showering players in sparks.
[/p][p]
On the lower floors of the airlock you'll even see sparks falling through the walkways of the upper level. One more little detail - did I mention you can also hit the railings with your sledgehammer to strike musical notes? Time to start a Freerailer percussion band?
Coming Up
Finally, as a sneak preview of what's to come, we're currently working on new VFX for all the guns in the game. Over the coming updates you should see the visual fidelity of the gunplay change quite significantly and feel more visceral and grounded.Have fun and keep your eyes peeled - the devil is in the details!