[p]Dear Passengers,[/p][p]Fancy taking another peek into the engine room here at Red Rover? We’d like to share some more upcoming changes, so that you know what to expect and have some insight into our process.[/p][p]Over the next few weeks,
Enginefall’s combat sandbox will be expanding in a big way. A series of updates will be rolling out throughout the coming month or so, introducing new weapons, rebalances, and design overhauls that aim to make every firefight more distinct, tactical, and satisfying.[/p][p]Before we dive into the details, let’s talk design intent![/p][p]This ongoing series of updates has one simple goal:
to ensure every weapon in Enginefall has a clear role and a place where it truly shines.[/p][p][/p][hr][/hr][p][/p][h3]
Overall Aims[/h3][p]Right now, our existing lineup covers close-to-mid range combat. We’ve got:[/p]
- [p]A Pistol line for trusty sidearms.[/p]
- [p]A Shotgun line (Mossberg-inspired) for close-quarters carnage.[/p]
- [p]An SMG line (Vector-inspired) for spray-and-pray situations.[/p]
- [p]A Rifle line (M4 Carbine-inspired) for balanced, mid-range flexibility.[/p]
[p]That leaves a clear gap in the long-range department, and it’s time to fill it.[/p][p][/p][p][/p][p]
![]()
[/p][p][/p][p][/p][hr][/hr][p][/p][h3]
The New Recruits[/h3][p]Here’s the incoming batch of new toys making their way into
Enginefall over the coming updates (you may notice that they’re inspired by some real-world guns and familiar gun types):[/p]
- [p]DMR - A designated marksman rifle that pushes the limits of mid-to-long range play, rewarding precision and patience.[/p]
- [p]SMG2 - A steadier, more controlled SMG that bridges the gap between the Hector and M4.[/p]
- [p]Desert Evil - The long-requested hand cannon. (Thank me later Caramel)[/p]
- [p]Bolt-Action Rifle - The king of long range…[/p]
- [p]AKA47 - For those who want raw power over finesse. Heavier recoil, lower fire rate and packing a serious punch! (Thank me later Flak)[/p]
- [p]PDW - A fast-firing PDW for those who like their fights close, chaotic, and personal.[/p]
- [p]Double-Barrelled Shotgun - Two shells, two opportunities! Expect this to redefine close-range combat.[/p]
- [p]Light Support Gun - The old Plastic Rifle filled this role, but after a redesign to be more of an M4 Carbine in design, we noticed that players really missed the older, slower-firing, higher-damage, longer-range option… So, we’re bringing a full line to fill this role and to bridge the gap between the M4 & DMR![/p]
[p][/p][p][/p][p]
![]()
[/p][p][/p][p][/p][hr][/hr][p][/p][h3]
Design Philosophy[/h3][p]These weapons are being introduced to do more than fill gaps in
Enginefall’s combat sandbox - they’re also about choice, strategy and personal flair. This broader selection will give players tradeoffs to choose from and lead to differing preferred builds for each scenario.[/p][p]The ultimate goal is to give players more agency in their playstyles and allow individuals to really customise their approach to combat - and the experience they get in return. People used to say ‘there’s more than one way to skin a cat’ - well in
Enginefall, there’s more than one way to shoot a rival Freerailer in the face! Besides, what did cats ever do to you?[/p][p]The
DMR,
Bolt-Action &
Light Support Gun finally give our long-range players the reach and precision they’ve been jerry-rigging through the 3x scope on the M4 until now…[/p][p]The
MP5 and
MP7 bring new pacing to the SMG family. One deliberate and controlled, one fast and frenetic.[/p][p]The
Double-Barrel and
Desert Eagle crank up the close-range intensity for players who like their fights loud and decisive.[/p][p]In short, every addition has a clear role and a clear counter. Variety and balance remain at the heart of
Enginefall’s design.[/p][p][/p][hr][/hr][p][/p][h3]
Looking Ahead[/h3][p]Alongside this expanded arsenal, we’re also deep into development on a
complete attachment system overhaul. This will open up far more customization and fine-tuning options, letting you truly make each weapon your own. Tinker with recoil, spread, handling, range and more.[/p][p]We’ll be rolling these changes out gradually, testing and adjusting as we go. Each step will bring us closer to a more expressive, tactical, and rewarding combat experience.[/p][p][/p][hr][/hr][p][/p][h3]
Final Notes[/h3][p]These changes are currently in active development and will continue to evolve as we gather feedback and fine-tune the balance. Your insights have been crucial in shaping
Enginefall’s combat so far, and this next phase is no different, so please let us know your experience.[/p][p]In short: get ready to lock, load, and experiment. The battlefield is about to get a lot more interesting![/p][p]See you out there,
Aiden Combat Designer - Enginefall[/p][p][/p][p]
JOIN NOW[/p]