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Enginefall News

AUGUST PLAYTEST

[p]We have some open playtests coming down the tracks for August!

Our playtests are currently time-limited and unavailable outside the times below, so ensure you are aboard when the train leaves the station! Our playtests are not region-locked, so feel free to join as many as you like, but expect latency issues for distant servers. Note: You can launch the game, but outside of these times, playing will be restricted by a password so we can test the game. When the playtest starts, restart your client, and the password will be lifted!

Saturday August 23rd / Sunday August 24th

You can keep your progression across each session. Join us for seven-hour sessions in each region: Asia, the EU, and North America.

[/p][p]If you have any questions or technical issues, please join our Discord server for more info! [/p]

RELEASE NOTE

[h2]Critical changes[/h2][p]
Big shifts are coming — and they’ll change how you climb through the Classes, how you survive, how you fight, and how you build. This isn’t just balance tuning. This is a fundamental evolution of the Train.

Class Registration Gets Serious
No more hopping around between Classes without a pass.
• Upper airlocks to 2nd and 1st Class now require a matching Class Ticket.
• You can craft these tickets at the general crafter.
• The Undercarriage airlock? That one’s simple: just break the barrier — opening the airlock itself is free. Time to earn your seat in the upper decks.

Limited Lives 2.0 — Redemption & Karma
Lives just became a tradable, redeemable resource — and a moral choice.
Passenger Chips can now be used to redeem lives.
• Anyone can redeem a chip, but the life goes to the chip’s owner or their party.
• Redeem a stranger’s chip? You gain +3 positive karma.
◦ Yep, you can now become the saints of the Train.
• And yes, you can still sell chips for solid profit if that’s more your style.

3rd Class Economy & Combat Tweaks
Things just got more scarce — and more intense — in 3rd Class.
Chemicals are now very rare.
• T1 weapons are a bit more expensive to craft.
Pistol and SMG ammo cost more.
Harpoon ammo now requires chemicals.
• Base upkeep no longer uses chemicals (good news!).
• T1 pistol is now the default weapon in crafting stations.
• Once you reach 2nd Class, you can’t return to 3rd via airlocks — only via respawn.

3rd Class Supply Drops Got an Upgrade
They're no longer filled with scraps — this time, you might strike gold.
• Supply drops now include top-tier mining equipment.
• You might even find a T4 hammer or a legendary drill in there.

Train Wall HP Buff[/p][p]Fortifying just got more meaningful.
• All train walls now have 15,000 HP.
• Compartment carriages are now a fast and easy way to build a base:
◦ Just place a foundation and a door.
• Add reinforcements and they become seriously safe — unless you’re hit with proper raiding gear.

C8 Exit Airlock Enhancements
No more wandering around confused:
• We’ve added new visual and audio cues to guide you out of C8.

Max Lives by Class — Risk and Reward
Higher Classes now come with higher stakes:
3rd Class: 20 lives
2nd Class: 15 lives
1st Class: 10 lives
Conductors: 10 lives

Engine Vault Fixes & Rewards
Cracking the Vault is now worth it — just be prepared.
• Vault Card now has 25 uses — check durability.
• Loot crates now contain a selection of very generous rewards.
Make space in your inventory before opening — don’t let full bags ruin your haul.

Grenade Damage Balance
Booms are still powerful — just not base-wiping powerful.
• All grenades now deal less structural damage.
• It now takes ~30 T3 grenades to destroy a T3 wall.
T1 demolition charge got a buff — the rest remain unchanged.

Safe Zones Tweaked
A bit safer. A bit cleaner.
• All safe zone exits now have sliding doors.
• Fixed poking/clipping issues on doors and airlocks.
• A countdown before reapplying safe zone effects is coming soon.

Pumpkin Patch Fixes
Yes. Pumpkins.
• Grown pumpkins now yield the same amount as those in the botanical carriage.
• Their yield is Class-specific — best resources only grow in 1st Class.[/p][p][/p][p] Other Changes Worth Knowing
Batteries can now be crafted in 3rd Class.
Cargo carriages have more building space (more improvements soon).
Mining charges deal more damage to structures and players.
Base upkeep doesn’t use chemicals anymore, but will be more expensive in the future.
2nd Class Ticket is cheaper to craft and doesn’t need chemicals — still takes 5 minutes though.

A New Era of Strategy, Risk, and Reward
This update changes how you play, how you climb, and how you survive. Choose your Class. Redeem or profit. Build or raid.



[/p]

EARLY AUGUST PLAYTEST

[p]We have some open playtests coming down the tracks for early August!

Our playtests are currently time-limited and unavailable outside the times below, so ensure you are aboard when the train leaves the station! Our playtests are not region-locked, so feel free to join as many as you like, but expect latency issues for distant servers.

Note: You can launch the game, but outside of these times, playing will be restricted by a password so we can test the game. When the playtest starts, restart your client, and the password will be lifted!

Saturday August 9th
- Tournament Mode
You can keep your progression across each session. Join us for five-hour sessions in each region:
Asia, the EU, and North America.


Sunday August 10th - No Tournament Mode - EXPERIMENTAL SESSION
You can keep your progression across each session. Join us for seven-hour sessions in each region:
Asia, the EU, and North America.




[/p][p]If you have any questions or technical issues, please join our Discord server for more info! [/p]

END JULY PLAYTEST

[p]We have some open playtests coming down the tracks for the end of July!

Our playtests are currently time-limited and unavailable outside the times below, so ensure you are aboard when the train leaves the station! Our playtests are not region-locked, so feel free to join as many as you like, but expect latency issues for distant servers. Note: You can launch the game, but outside of these times, playing will be restricted by a password so we can test the game. When the playtest starts, restart your client, and the password will be lifted!

Saturday July 26th - Sunday July 27th

You can keep your progression across each session. Join us for two back-to-back three-hour sessions in each region: Asia, the EU, and North America.



If you have any questions or technical issues, please join our Discord server for more info!

[/p]

FRIDAY PUBLIC PLAYTEST

[p]Listen up [/p][p]We've spent the last few days diving into all of your feedback from last weekend's playtest.
Your comments and ideas have been heard loud and clear!

We know that you love the train and fighting for conductor, but that a large number of new passengers are struggling to get the hang of core mechanics and how/why they should move forward.
We tried some fixes for these issues with new breaching mechanics and safe zone turrets (yes... those turrets).
It is clear, from your feedback, that we need more solid solutions to teaching new players the game, while moving experienced players up the train and giving newer players a chance to get established in the lower classes.

On top of that, we had some server instability and bugs that disrupted the gameplay for many players.

When you join our playtests, we understand your time is precious and that you want to see your feedback addressed. So we're digging into all your suggestions and working on some more robust solutions to these issues.
[/p][h3]To get this right, we will be putting our weekend playtests on a short pause and opening up our shorter Friday "experimental" playtests to all players.

Internal Playtest 27th of June from 09:30 AM to 11:30 AM (BST)
[/h3][p][/p][p]This will be temporary, you should expect to see weekend playtests return in July!

If all goes well, we might even be able to make the jump to true 24hr weekend playtests in late July/early August!

Your insights, feedback, and ideas are essential to us building Enginefall together, and we can't wait to see you all back on the train next month. [/p]