1. Golden Chambers
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  3. Open World refactoring and fixes update

Open World refactoring and fixes update

  • [p]The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.[/p]
  • [p]Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.[/p]
  • [p]Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.[/p]
  • [p]Started reworking the Blood Trail mode.[/p]
  • [p]There’s not much to play yet, but we’ve got something interesting planned.[/p]
  • [p]Not going to say more for now — don’t want to jinx it 😉[/p]
  • [p]Fixed immortal bats![/p]
  • [p]A bunch of other small fixes![/p]
  • [p]New perk: Ricocheting Bullets![/p]