[p]The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.[/p]
[p]Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.[/p]
[p]Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.[/p]
[p]Started reworking the Blood Trail mode.[/p]
[p]There’s not much to play yet, but we’ve got something interesting planned.[/p]
[p]Not going to say more for now — don’t want to jinx it 😉[/p]