Update 0.8.00 - Custom Weapons
[p]Hi Everyone![/p][p][/p][p]Update 0.8.00 is here! With it you’ll find the custom weapons and magazine, multiple front attachment support, exporting and importing of loadouts, two new third person camera views, along with various other small improvements and bug fixes. Below you can read about the new features and at the bottom you’ll find the full change log.[/p][p][/p][p]
[/p][p][/p][h2]Custom Weapons and Magazines[/h2][p][/p][p]You can now create, share, and play with custom weapons and magazines through the Steam Workshop. We’ve created templates and guides to help get you started creating weapons and magazines. You’ll also find the M1928 Thompson and a 20 round magazine on the Workshop.[/p][p][/p][p]
[/p][p]Workshop:[/p][p]https://steamcommunity.com/app/2437670/workshop/[/p][p][/p][p]Custom Content Guide:[/p][p]https://www.daggerdirective.com/custom-content[/p][p][/p][p]There's a local testing system so you can make sure everything works before uploading it to the Workshop. Local testing is only available in single player. You'll find two items listed in the Workshop named "Local - ".[/p][p]
[/p][p]We’re looking forward to seeing what you all create! In the Discord you can find new channels to discuss and share what you are working on and report any issues with the tools.[/p][p][/p][p]Custom weapons work in multiplayer and we've added a new toggle when creating a server to say if they are allowed or not, just like the cheat toggle. Anyone using a custom weapon in multiplayer causes the other players to also download that weapon. You can see which servers allow custom weapons by looking for this icon.[/p][p][/p][p]
[/p][p][/p][h2]Multiple Front Attachments[/h2][p][/p][p]Since the demo, weapons have only supported one front attachment. Today you can finally have more than one! You no longer need to choose between a PEQ-15 and an M203, you can have both. The only restriction is that the M203 and Masterkey must still go into the bottom slot.[/p][p][/p][p]
[/p][p][/p][p]The inventory layout has changed to make room for all of the new slots. The front attachments are off to the left of the weapons with the muzzle attachment slot in the center and the four rail slots in a ring around it. You may see on some weapons that the under barrel slot is on the left or right instead of the bottom. This is due to how we’ve chosen to implement the attachment system for custom weapons. To keep it simple, instead of having to list every attachment that is compatible with a weapon we instead base compatibility on the rail type. Bottom Rails accept everything while the other three block the M203 and Masterkey. [/p][p][/p][p]We've loosened some of the other restrictions too. This was to reduce the complexity of the modding tools. Our old system required us to specify which attachments can slot to which weapons and which attachment slots. Now compatibility is based on rail types for scopes, suppressors are only restricted by weapon types, and magazines now use a tag based system. You may be able to attach things in an unrealistic way, however we think it's better to leave the choice up to you rather than create rigid and limiting restrictions.[/p][p][/p][p]
[/p][p]The key bindings have changed slightly too. With the last update we added a new key ‘J’ as a way to toggle the top flashlight attachment. This was not a great solution and has been replaced with a new system. Tapping the attachment toggle, ‘X’ by default, will now toggle attachments in a priority order. Under barrel weapons first, then sight lights, then lasers and flashlights. [/p][p][/p][p]To toggle other attachments you need to hold ‘X’ to open the new attachment toggle menu. From there you can set the attachment states on any of the weapons attachments.[/p][p][/p][p]
[/p][p][/p][p][/p][h2]Exporting and importing loadouts[/h2][p][/p][p]You can now export any of your loadouts, send them to a friend, and they can import the loadout into to be saved and used any time. To export simply click the "Export" button on the selected loadout. This will copy it to your clipboard to be pasted into a chat message or into a text file to be saved. [/p][p][/p][p]
[/p][p]To import, just click the new "Import" button and paste the loadout text into the text box and click "Ok". You will now see the new loadout in the list with the others.[/p][p][/p][p]
[/p][p][/p][h2]Third Person Cameras[/h2][p][/p][p]The third person cameras are no longer half broken debug console commands. We’ve cleaned them up and added a proper setting to the options menu. At any time you can open the settings and change between; First Person, Third Person - Over the Shoulder, or Third Person - Centered.
[/p][p]
[/p][p] [/p][p]Thanks for taking a look at the update! You can find the full change log below. We’ll have more info on upcoming content later this month in the Dev Blog Post![/p][p]- Dan[/p][p] [/p][p][/p][h2]Change Log[/h2][p][/p][p]March 17, 2026 - V0.8.00 Weapon Mods
[/p][p]Notes:[/p]
[/p]
[/p][p]
[/p][p]Notes:[/p]
- [p]\[Attachments] Added support for multiple front attachments.[/p]
- [p]\[Attachments] Tapping ‘X’ or the attachment toggle will toggle based on priority, holding the button will open a quick select menu to select individual items.[/p]
- [p]\[Attachments] Removed the “Toggle Secondary Attachment” key for the sight light as it’s handled by the new attachment toggle menu and shortcut.[/p]
- [p] \[Attachments] Suppressors have been made more generic. They now attach based on types of firearms instead of specific weapons. This was done to make custom weapon compatibility easier. You can still play realistically if you want to or have a little more freedom, it’s up to you.[/p]
- [p]\[General] Added Proper third person cameras. Settings can be found in the General Settings tab. “First Person” is the default, “Third Person - Centered” Places the camera above and behind the character. It leans slightly when you lean. “Third Person - Over Shoulder” is a closer camera and will look over the shoulder of the hand you select and swaps sides when leaning.[/p]
- [p]\[General] Added Loadout Import/Export so you can share your loadouts with your friends[/p]
- [p]\[Maps] Militia Mountain - increased the exfil helicopter speed[/p]
- [p]\[Modding] Added custom weapon and magazine support. More info can be found here (https://www.daggerdirective.com/custom-content) (https://steamcommunity.com/app/2437670/workshop/)[/p]
- [p]\[Networking] Added a toggle to allow or block custom weapons when creating a server.[/p]
- [p]\[Networking] the default listen Port can be edited in the direct connect menu. This applies to all network games. You can also change it in the console with the “net-port “ command.[/p]
- [p]\[UI] The text input field popup now automatically selects the text field upon opening[/p]
- [p]\[UI] Reworked the Inventory menu to account for the new attachment slots.[/p]
- [p]\[AI] Fixed AI not spawning with RPGs when they should.[/p]
- [p]\[General] Fixed duplicate loadout names appending the next index instead of replacing[/p]
- [p]\[Maps] Fixed minor visual issues with Poseidon in the hub[/p]
- [p]\[Equipment] Dropped magazines from reloads now appear to come from the weapon instead of floating in the air in front of the character.[/p]
- [p]\[Equipment] Fixed drone weights showing 1kg.[/p]
- [p]\[Equipment] Destroying drones in the Armory no longer stops them from respawning.[/p]
- [p]\[Equipment] Fixed networking with dropped drones not appearing for other players.[/p]
- [p]\[Networking] Added checks to help avoid the issue where you can get into a broken state at the end of a mission and the “Mission Accomplished” menu is stuck.[/p]
- [p]\[Networking] fixed IP and port not saving and loading properly in the Direct Connect menu.[/p]
- [p]\[Networking] Fixed the clients seeing the wrong mission selected when returning to the hub.[/p]
- [p]\[Networking] Fixed the wrong map displayed in the hub and having the ability to break the game by firing mortars in the hub.[/p]
- [p]\[Networking] Fixed a connection issue resulting from mission transitions.[/p]
- [p]\[Save/Load] Parachute now loads its state properly.[/p]
- [p]\[UI] Fixed text input placeholder text not being localized[/p]
- [p]\[UI] Fixed highlighting for ammo in multi round weapons. [/p]
- [p]\[UI] Fixed compass not displaying full 360 degrees. [/p]
- [p]\[UI] Fixed the SMAW spotting rifle showing up incorrectly in the inventory.[/p]
- [p]\[UI] Fixed text overlapping in the binocular menu’s strike call in buttons[/p]
- [p]\[Vehicles] Fixed mixed up destruction states on vehicles[/p]
- [p]\[Weapons] Fixed SMAW Spotting round having slightly different ballistics vs the rocket, they are now the same.[/p]
- [p]\[Weapons] Fixed missing localization and mislabeled death messages from secondary effects such as shrapnel or explosions.[/p]
- [p]\[Workshop] Rarely, when joining a multiplayer game with custom weapons, the weapon mesh may take some time to load in. The offsets may be off until the player swaps weapons.[/p]
- [p]\[Workshop] If the Workshop is down, icons may not load properly even from a local cache. We'll improve error handling in the future. [/p]
[/p]