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World War Armies News

2nd Anniversary of WWA!

It's been 2 years already! Time flies, huh!

Welcome to the party! Let's celebrate 2 years of WWA together with a new ingame event!



And if that's not enough for you, we have a brand new Battle Pass that... kinda foreshadows the upcoming Season 2!

WWA at Steam Summer Sale!

Greetings, Commanders!

Steam Summer Sale is live and we celebrate it with nice 20% discount to our Steam DLC's!
There's never been a better moment to pick up some of the legendary units with unique skins!

1.29 update - End of Season 1

Greetings, commanders!

The first season is reaching its end. And we've just started rolling out 1.29 to spice the things up!

Please remember the access is granted in waves so it might take a day or two for everyone to get it!

Let's take a look at what's inside

• New unit: the German Nebelwerfer.
• Brand new game mode: What If! Play WWA like never before.
• New legendary skin: BURNR Scavenger.
• The following units have been rebalanced: SHER, MKILL, KONG.
• Overall unit power rebalance.
• Many UX improvements.

Balance notes



MKILL

  • Horizontal spread reduced from 6 to 4
  • Vertical spread increased from 4 to 3


MKILL did not deserve such a harsh accuraсy nerf, this should get it back on tracks

SHERMAN

  • Supply cost reduced from 850 to 700


We'll keep monitoring Sherman to see if it needs extra tweaks

KONG

  • Horizontal spread reduced from 5 to 2
  • Vertical spread increased from 5 to 2

SEA Region Network Issues

Greetings, Commanders!

Especially those from the SEA region this time!

We are aware of the lag issues you've got to experience lately. We've spent quite a while investigating the potential causes and it almost drove us insane as there seemed to be no issue whatsoever.

Until we found out that SEA-ME-WE 5 cable that connects the SEA region to Middle East and Western Europe had been damaged, causing loss of roughly 60% of bandwidth.

WWA is a PvP game, so peer-to-peer connection is crucial. Any data loss causes both players to suffer in-game lags. As result, any time a player from the SEA region is matched against an "outside world" player, both of them might experience lags of different degrees.

We are analyzing the potential actions that could improve the situation given that cable repairs might take weeks and weeks. I hope to be able to share more details soon, but that's it as of now. We know your game experience is disrupted and we appreciate your patience with us!

Rerun: Ranked Stream

Ranked matches stream rerun!