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Pale Coins News

Demo 1.4.1 Update



The new demo version 1.4.1 is now released and available for everyone to play.
Here's a short outline of the most important changes:
  • player level is increased to level 15 over the course of the Steam Next Fest
  • more gems and skill gems to socket in your equipment
  • new items available after defeating the secret boss in the wasteland
  • a second key to the outlaw mine is now available
  • resting at the crossroad inn is now possible
  • resting at camps or the inn respawns enemies
  • more items and item modifications to discover
  • balancing changes
  • several bugfixes


Have fun playing and make sure to let me know your thoughts.
Every kind of feedback is welcome.

Happy New Year

Thank you so much...

for all your support in this incredible year!


A lot has been developed in 2024 and most of the goals were met. Let’s have a look at my favourite new features or improvements of 2024:
  • Discord community
  • New regions, dungeons and bosses
  • New armor slots
  • Improved items
  • Improved combat
  • Sound overhaul
  • Dialogue portraits
  • Mod support



2025 Roadmap

What to expect in 2025?
  • Main quest - the most important thing is to finish all the dungeons and bosses required for the main story.
  • Optional content - alongside the main quest I want to provide more optional content to discover. Not only dungeons and bosses, but also quests and lore information spread around the world of Grenmark.
  • Your input - I am not the only one with ideas on how to improve Pale Coins or what content to add. Implementing your feedback and your ideas is as important as implementing the content I have planned. Please let me know your thoughts and I'll gladly add them where I see fit.




Is there anything you want to see in 2025? Let me know in the comments or join the Discord server here: Discord

Can't wait for the final release? Give the demo a try! It is freely available on the Steam page of Pale Coins: Pale Coins



That's all for now. Thank you so much reading and see you in 2025!

Happy new year and best regards,
Lukas

Demo 1.4.0 Update

For the last few months amazing new features, gameplay changes and other improvements have been added. Pale Coins has now reached a state which I am excited about.

[previewyoutube][/previewyoutube]

Exploration


For me, exploration is one of the things that keep me coming back to games. With the release of the new demo, many new possibilities to find items and gold were added. While adding more to uncover, the map sizes were reduced to allow for denser maps.

Combat

Thanks to great feedback in the recent months, the combat in Pale Coins was made faster and more engaging. The stamina consumption for basic attacks was removed and changed for the special attacks and dodge mechanics.

Items

Itemization is a huge aspect of ARPGs. Therefore, I wanted to improve on the itemization as much as possible, to really give you the option to build your character that you want to play.
Besides new armor types - such as gloves and boots - sockets and gems were introduced. They can be socketed in any gear with open sockets to improve your damage, defense or resistances, or grant bonuses to help you on your journey.

New Demo Boss

A new dungeon and boss was added to the demo to give you a taste of the end-game possibilities. This dungeon is hidden in the wasteland and may be activated with a special item, which can be farmed.

Graphics

A change which I am very excited about is the NPC portraits. This really has a huge impact on the dialogues.
Also, the design of some areas were improved by adding new FX, adding new objects or by re-designing the region.

Mods

To provide even more content a very basic mod support was added. You can create your own worlds, items, NPCs and enemies with only a few configurations.
I am working on a documentation on how to create your own content and will release it as soon as possible.



Make sure to download and test the demo yourself and have fun.

Come visit the Discord server and let's talk about Pale Coins and other games: Discord


Thank you so much and have a great day,
Lukas

September Update

Hey there,
Let's have a look at the progress made in September and the roadmap of 2024 and 2025.



Modding

Enabling Mod support has become the most important feature on my list lately. I've been thinking a lot on when and how to enable mods for you. Ultimately, giving you the option to create your own content in Pale Coins as soon as possible sounded excellent.
Even though the final release might still take a while, you should be able to add and create your own content until then.



Everything in the image above is modded content. The world, the room, the weapon, the armor and even the equipped artefact is loaded externally. All of the needed configs and sprites can be placed in separate mod folders with the option to enable or disable them.

A guide on how to mod your own content will be released eventually.


Roadmap

[h2]Demo Update[/h2]
In the last few months huge progress was made on gameplay improvements, immersion, QoL features and - as mentioned before - mod support.
The next logical step is to let you decide if you like the direction Pale Coins is going towards. Therefore, a new demo version will be released in October, which lets you experience the world of Grenmark in a new light. And possibly with new, community created, content.

Obviously, mod support is still in the works and needs more testing. As soon as I feel comfortable with the test coverage, I'll let you know and release a new version.

[h2]New Trailer[/h2]
Behind the scenes, a new trailer has been worked on for a few months. This has been the most challenging excersise for me so far in terms of video editing, pacing and actually finishing the whole thing.
The trailer will be released around the time the new demo releases. I am looking forward to that as well.

[h2]What's planned for 2024?[/h2]
After the release of the new demo I want to get back to the different regions in Pale Coins.
Some of them need to be reworked, such as the capital. Others are still missing and have to be implemented.
By the end of the year, I want to have a majority of the regions and dungeons finished.

[h2]What's planned for 2025?[/h2]
Unfortunately, I won't be able to finish everything needed in 2024. Therefore, development will go on in 2025.
The following is planned until the final release:
  • finish all mandatory regions
  • finish all mandatory bosses
  • mid- and late-game items and skills
  • factions
  • pets / companions
  • more questlines
  • different game modes




I am looking forward to the release of the new demo, the trailer and, most importantly, your feedback.

Thank you so much for sticking around and your support. I really appreciate every single wishlist, comment and mention.

Have a great day and see you next time,
Lukas

August Update

Let's have a look at all the new stuff in August.

Old Forest Improvements

The old forest, one of the very first areas you traverse along your search for the Champion's Coin, was lacking the forest look I was going for. Therefore, new trees were added, the grass got darker and overall more flora was added.

New Character Portraits

New dialogue portraits were added to the most important NPCs. Above are two of my favourites.

Road improvements

Stones and lanterns were added on the road between the capital and Erstadt. Also, certain maps offer stables - currently empty - to enhance the immersion.

New Title Screen

Due to my love to the dark fantasy setting, I wanted to create a new title screen design. I hope you like it.



Summary

* Graphical Improvements in the old forest
* new Character Portraits
* Road improvements
* Title image
* Several bugfixes and minor improvements




That's all the progress in August. A new demo will be released soon with all the improvements of the last few months. I am looking forward to it.

Come visit the Discord server and let's talk about Pale Coins and other games: Discord



Thank you so much and have a great day,
Lukas