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Pale Coins News

March Update



Dungeon improvements

The goal for march was to finish the latest dungeon and finish the implementation of the dungeon boss. Also, several improvements had to be made to the dungeon to increase the overall experience.

[h2]New enemies[/h2]

Along with the dungeon boss, new enemy types were introduced lately. One is some sort of a mini boss, guarding one of the needed items to complete the dungeon, while the other enemy has a burning passion to ruin your day. (Pun definitely intended)

[h2]Dungeon boss[/h2]

The mechanics of the boss are similar to another boss in Pale Coins. However, this one has an addition which makes it harder for ranged characters. Don’t worry, I won’t spoil what it is.

3D Sound SFX

Up to this point almost all sound FX had the same volume regardless of the distance.
Now, SFX are based on the position where the sound emits. In case an SFX is played at the right side of the player, you will also hear that from the right side of your speaker or headphones.

In the example above you can see three SFX and their distances. The outer left torch is outside of the hearing range and is therefore not heard. The other torch and the hammer sound are within range, so you can hear them.
Also, the sound of the hammer is just within range which makes it quieter naturally.

Steam page update

It is worth mentioning that the Steam page of Pale Coins got a slight overhaul.
Now you can see several gifs showcasing gameplay of the game. The descriptions were changed as well to focus on the important information.


That's all for this month's update.
Let me know what you think. I'd really appreciate any kind of feedback.
Thank you sou much for reading and see you in the next update!

Have a great day,
Lukas

February Update

Hey y'all,
there's been a lot of progress in the past months. So, I wanted to give you a quick update:

New Tower

The newest tower (or dungeon) in Pale Coins is built around an elevator gimmick. The idea is to activate the elevator before being able to move up to the next floor. On the next floor, you'll have to activate the elevator again to continue.


The tower itself is located in the middle of a lake, surrounded by ruins.
Why are there ruins? Why is the tower not destroyed such as the buildings nearby? What secrets lie inside the tower? You'll have to find the answers yourself ;)


Crafting

You are now able to find random blueprints on your adventures. These blueprints, and the corresponding items, are needed to craft items at smiths, alchemists, etc.


(Don't worry... The crafting mechanic is totally optional and limited to items.)

Improvements

[h2]Transparency shader[/h2]
Some time ago it was mentioned that the visibility behind trees was... bad. This issue got resolved by adding a shader which lets you see through the trees. Here's an example:


[h2]Maps[/h2]
Maps are a thing now. Some merchants have maps of the region for sale.
In this example the map of Grenmark is shown:


Note: There are still no map markers or something like that planned.

[h2]Custom HUD[/h2]
Not everyone likes to have the screen full of information. Therefore, I added a setting which lets you change the HUD style to reduce the information shown on screen.



That's all for now.
I am very happy with the progress so far. Let me know what you think. I'd really appreciate any kind of feedback.
Thank you sou much!


Have a great day,
Lukas

Happy New Year

[h2]First of all, thank you so much for your support in 2023 and here's to an amazing new year 2024.[/h2]
I really appreciate every single one of you who played the demo or wishlisted Pale Coins. It means so much to me!

What's new?

There's plenty of new content in Pale Coins which I want to share with you. Have a look at recent images of new regions and items:



2024 Roadmap

A lot is planned for 2024, so here's a rough overview: (Don't worry, no spoilers ahead ;) )
  • Bugfixes/Improvements - Your feedback is very important to me, so I wrote down most of your suggestions and want to implement them in one way or another. (e.g. problems with the pathfinding of some monsters, vendor inventory, ...)
  • UI Overhaul - I want the UI to be slightly darker, so quite some time will be spent on improving the UI.
  • Sound Design - One of the major goals in 2024 is to refine the sound design by replacing and adding sounds, as well as implementing "3D sounds".
  • New Regions - In order to provide more exploration in Pale Coins, as well as progression in the main events of the game, new regions will be added along with new dungeons, enemies and bosses. Some new regions can be seen in the "What's new?" section of this post.
  • Factions - You will be able to optionally join a faction in the final release. Factions will provide equipment and several other bonuses when joining.
  • New Equipment - Some of the new items will provide specific bonuses to have different builds available near the endgame. E.g. items which grant a longer poison duration and heal you upon poisoning an enemy, as seen in one of the images above.
  • Game Modes - If there's time, I'd like to implement game modes such as Randomizer and Bingo.


Overall, the goal is to get a major portion of Pale Coins done by the end of 2024.
What would you like to see this year? Please let me know :)


Happy new year,
Lukas

Demo v 1.1.0

The new demo version 1.1.0 is now available with the following fixes and improvements:

Quest journal

A quest journal is now available to track your open, completed and cancelled quests. A notification on the right side will appear after receiving important information which will be shown in the quest journal.
Quests, which were done before this update, are not shown in the quest journal.


New quest

There is a new quest which can be found in the Crossroad Inn.


Better Weapon Animations

Most weapon swing animations were improved by adding a "smear" effect to one or two frames. Most notable are the animations of two handed weapons.
Also, some unique weapons got custom attack sprites.


[h2]Minor changes[/h2]
  • added another option to solve the issue with Lennard's goods
  • more consequences when commiting a crime in the outlaw camp
  • standing torches cast light to the ground
  • completing quests gives XP
  • random prices for weapons with affixes
  • item costs when selling items are reduced
  • consuming food takes longer to restore HP
  • added small icons for equipment in the inventory to easier differentiate between weapons, armor, helmets and artefacts.
  • changed the options menu to make it more compact


[h2]Bug Fixes[/h2]
  • fixed a bug where a wrong amount was given to Jens for repairing the bridge
  • fixed a graphic issue in the intro sequence
  • fixed the camera position when any UI window is open

Demo v 1.0.3

The new demo version 1.0.3 is now available with some fixes and improvements:

Improvements:
  • new NPC in the Crossroad Inn available with a small side quest
  • new map icons and improved icon placements in dungeons and caves
  • added introduction dialogues for several NPCs
  • highlighted NPC names in the dialogues
  • improved the loot goblin behavior to prevent exploits ;)
  • skill for passive mana regeneration can be learned



Bug fixes:
  • fixed some map size configs
  • fixed immunities of some enemies