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Pale Coins News

Version 1.0.6 - Patch Notes

[p]Improvements:[/p]
  • [p]Reverted the maximum item level cap of random loot in Standard[/p]
  • [p]Luck scaling is increased slightly[/p]
  • [p]Plants have a random chance to regrow[/p]
  • [p]Plant knowledge skill costs were reduced[/p]
  • [p]Added new chests in the Blood Dungeon Level 2[/p]
  • [p]Lesser Undead base summon time was increased slightly[/p]
  • [p]Equipping weapons no longer removes the "lock" state[/p]
[p][/p][p]Bugfixes:[/p]
  • [p]removed affix chances from Grenkam's Might[/p]
  • [p]Resolved mapping issue in the Crystal Caverns[/p]

Version 1.0.5 - Patch Notes

[p]Improvements:[/p]
  • [p]Reduced the NG+ level increase of enemies[/p]
  • [p]Nerfed the damage scaling of enemies in higher NG+ cycles[/p]
  • [p]Option to lock items in the inventory[/p]
  • [p]Option to mark items as junk based on rarity[/p]
  • [p]Option to show / hide junked or locked items[/p]
  • [p]New Armor Prefixes[/p]
  • [p]New high-level Artifacts[/p]
  • [p]New high-level Weapons[/p]
  • [p]New gems and enchantment recipes[/p]
  • [p]Nerfed luck bonus to item find and magic find[/p]
  • [p]Capped the maximum item level of random loot in the Standard game mode. High-Level items are obtainable starting NG+[/p]
  • [p]Changed the handling of "on kill" item modifications[/p]
  • [p]New chest placed nearby Jesse's chest for a lockpicking intro[/p]
  • [p]Stamina consumption is now visible for most skills[/p]
  • [p]Text highlight in the player window the after reaching the maximum amount of -Damage Taken[/p]
  • [p]Saving is no longer possible in the Endless Tower game mode[/p]
  • [p]Teleportation is no longer possible in the Blood Dungeon[/p]
  • [p]XP information when hovering over the XP bar[/p]
[p][/p][p]Bugfixes:[/p]
  • [p]Changed the Critical Hit Bonus on random items[/p]
  • [p]Fixed several item inconsistencies[/p]
  • [p]Resolved crash when interacting with the altar immediately after sacrificing a heart[/p]
  • [p]Resolved crash when selecting a skill after increasing the attributes[/p]
  • [p]Resolved issue where stashed item icons were not shown[/p]
[p][/p]

Version 1.0.4 - Patch Notes

[p]Improvements:[/p]
  • [p]The cellar door in the barracks will stay open when entering the capital through the crypt[/p]
  • [p]Option to leave the capital by talking to the guard near the gates[/p]
  • [p]Added translations of inputs where no icon exists[/p]
  • [p]Increased the number of missiles for the Rain of Fire spell[/p]
  • [p]Small blood gems can be given to the cultist in the swamp[/p]
  • [p]Added a new Blood Gem and corresponding enchantment recipe[/p]
  • [p]Lyrak sells unlimited amount of scrolls[/p]
[p][/p][p]Bugfixes:[/p]
  • [p]Prevent players from sacrificing another heart while getting teleported to the blood dungeon[/p]
  • [p]Added missing collisions in the swamp dungeon[/p]
  • [p]Resolved a visual bug in the enchantment laboratory[/p]
  • [p]Fixed crash when blocking a fireball in the crypt[/p]
[p][/p]

Version 1.0.3 - Patch Notes

[p]Improvements:[/p]
  • [p]Improved eternal chest handling to prevent item loss[/p]
  • [p]Optimized the eternal chest display for smaller screens (such as the Steam Deck)[/p]
  • [p]The Smith Hallgrim is now moved to a more visible location[/p]
  • [p]Added visual feedback when charging certain skills[/p]
  • [p]Adjusted the loot drop calculation to ensure item drops at a high player levels[/p]
  • [p]Added gamepad support for scrolling through blueprints in the journal[/p]
[p][/p][p]Bugfixes:[/p]
  • [p]Fixed wrong room sizes on the map[/p]
  • [p]Resolved an issue where Warak's dialogue caused a crash after abandoning the Arcanum Sanguis quest for the Cult[/p]
  • [p]Resolved performance issues in the volcano lava rooms when Post Processing FX is disabled[/p]
  • [p]Corrected quest journal entries with incorrect information[/p]
  • [p]Resolved issue where summons crashed the game in the swamp dungeon[/p]

Version 1.0.2 - Patch Notes

[p]Improvements:[/p]
  • [p]Option to disable post-processing effects for better performance[/p]
[p][/p][p]Some players experienced performance drops, particularly in the tutorial. To help with that, I've added a new Graphics setting: Post Processing FX[/p][p][/p][p]By default, these effects are enabled. Disabling them will turn off visual effects such as "Glow", "Blur" or "Color Tint", which may improve performance on some systems.[/p][p]I really hope this helps with any performance issues and have fun playing Pale Coins![/p]