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the COMBAT BOOST update

Sup everyone!
We're glad to introduce the Xmas update you didn't know you needed!
Strap up, there's a lot of new shit:


We found a new supplier of Bombots and now have 3 new Bombots types in the game; Red, yellow and blue. Each of the new bombots explosions deal a different status effect; Overheat, Shock and Turbo.




Ripping enemies is now more fun and more effective, making double grabber builds viable.
Just yank them hard to deal a shitton of damage - the harder you yank, the deader they get.



We rewrote how the level algorithm selects and spawns enemies.
Levels are now more procedurally generated, making combat feel fresh and ensuring variety every run.


To celebrate Xmas and the first coming of Shanta, we've bestowed Jingle Balls (AKA Festicles) upon all the enemies in the game (except Pricella, because... well...).




Alphadogs are now more fun to play against.
Their attacks more predictable - they lock in on a target and charge at it from a distance, with little ability to change course.

They can also be countered while attacking.
Alphas no longer go Turbo while attacking, and don't intercept anything around - so if you evade well enough you can smack'em upside the head.



Overall, Alphas are no longer a "stop everything and run" enemy - they're now more of a "focus and time your attack" enemy.


We changed repairs so you're never stuck without them, but find yourself closer to death more frequently.

[h2]On top of all of these[/h2]
we have a ton of small improvements to the game, balance tweaks and bug fixes.
Check out the full changelog here or in the ingame News Feed.

Hope you all have a good holiday season
GL HF
- One Hamsa