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v2.4 - Tidying Up(date)

Hello, Catalysts! Hope those cold winter nights are treating you well. Or if you're on the southern hemisphere, those warm summer nights. I'm not jealous.

Here's an update that smooths a lot of things out. Most notably is the Full Restock feature; in the Dropped Items menu, you'll find a big bag full of stuff. Dropping that on a shop will automatically cram every item it can from your dropped items into that building, meaning you can restock a building you just placed (or replaced) REALLY quickly.

Besides that, there's a lot of weird UI things fixed! Nothing super revolutionary on its own but it should add up to be a smoother experience overall. Crash fixes, guild fixes, UI adjustments, new options, all that good stuff!

[h3]ADVENTURERS:[/h3]
  • Added 5 new hats and heads.
  • More kobolds will show up after clearing certain things.
  • Friends without names now display a more generic name with "BUD 1", "BUD 2", etc. They're your buds :)

[h3]BUILDINGS:[/h3]
  • Placing a building over a blueprint of itself will simply delete the blueprint instead of picking it up.
  • Fixed guildhalls displaying the level of the building and not the guild.
  • Dumping items into the incinerator now gives you 1 second per item.
  • Fixed a guild issue where picking a raid would only consider the class of the last member.
  • Fixed guild members signing up for multiple guilds at a time.
  • Post offices now show a small profile picture of the NPC that dropped off the mail.
  • Fixed the ferris wheel using a smaller collision box when placing it than when actually placed.

[h3]MENUS (ADDITIONS):[/h3]
  • Added a Quick Restock item to the Dropped Items menu. Dropping this onto a building will restock every possible item from your storage into it.
  • Added new game options: "Menu Friction" and "Camera Friction". These adjust how fast those slow to a stop after swiping them. If you want your swipes to send the menus farther, lower this setting.
  • Added the "Held Item Locks Camera" game option. With it, tapping will not grab the camera when holding a building or item, and hovering near the edge of the screen will scroll. This option makes touchscreen controls a little smoother.

[h3]MENUS (FIXES):[/h3]
  • Fixed a crash when trying to select a pet from an empty outfit history slot.
  • Menus are now more strict on swiping down to close. You need to actually swipe downwards for it to close; diagonals will keep it open.
  • Updated the seasonal pawn shop's icon to show that it's different from the regular one.
  • You can now hold click on buildings to pick them up in the Buildings menu.
  • Fixed a visual bug with the Dropped Items menu saying you're about to grab an item from a button with 0 on it.
  • Placing a monster on a quest in Scout mode now switches it to Open.
  • Clicking on a quest scroll while holding something no longer cycles its status.

[h3]
TOUCHSCREENS:
[/h3]
  • Held mats/items no longer float to your tapping position if you're tapping a menu.
  • Held items now float towards your avatar similar to how other held things do.
  • Fixed quest monsters zooming in from offscreen when grabbed.


[h3]PROGRESSION:[/h3]
  • Menu explanation cards don't appear until you're done with the tutorial. It was a little frontloaded.
  • Unlocking an achievement statue will refresh the buildings menu if it appears in the chosen building filters.
  • Fixed SQ1's requirements always being the same.
  • The post-Boss 4 storycard (the one with big pages) now has a larger click detection area when displaying said large pages.
  • Fixed a boss quest losing a completion when the game is closed and reopened and it isn't repeating.
  • Fixed Rose looking at the wrong button during the building tutorial.


[h3]MISC:[/h3]
  • Slightly updated some resource icons. (honey and batteries use a specific black color now instead of adaptive, just like slime and glass.)
  • Update popups no longer show up on full-town screenshots.
  • Update popups now delete old ones if there's enough of them to keep popping up for 30 seconds. (that's a lot of updates!)
  • The friends list now loads at the very start of launching the game, ensuring they stay loaded in weird cases where loading into town is interrupted for some reason.
  • Added an extra hint to a hint card.
  • Added [brackets] to some building category names for linguistical consistency.