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v2.4b - Outlines and Onboards

Hello, Catalysts!
So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at.
Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the game a lot IMO. I'm a bit of a stickler for visual details.

I also rewrote the tutorial card to make it flow a lot better and unlock in piecemeal; i noticed a lot of players just skimmed through the card and forgot about it, since they didn't have any context for what they were reading. Now it should stay a lot more relevant!

[h3]UI:[/h3]
  • Held items are a little more...glowy.
  • Added new cooler-looking UI for hold clicking.
  • Adventurer nametags and button numbers have outlines now! Extra readability.
  • Fixed a 0 showing up when placing a building.


[h3]BUILDINGS:[/h3]
  • Added a new animated hint to SQ4's building related to the hold clicking change.
  • SQ4's building now triggers a save when activated.
  • Refined SQ1's update popup a little so it doesn't have an awkward empty space.
  • Nerfed update rates of SQ3's buildings to balance out with the decor buffs. (that got ridiculous.)
  • The bloodmoon inn can now hold every item a normal inn can.
  • Fixed warehouses not triggering when they only have items.
  • Fixed warehouses rarely filling a shop with an item that wasn't already in there.


[h3]PROGRESSION:[/h3]
  • Redid the tutorial card with new dialogue, rearranged pages and an extra page to help with pacing.
  • The tutorial card now hides most pages and is shown piecemeal as the pages become relevant.
  • Fixed milestones popping up on the prestige screen.
  • Fixed SQ7 not saving its completed status through prestiges, causing it to start and immediately finish.