v2.4b - Outlines and Onboards
Hello, Catalysts!
So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at.
Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the game a lot IMO. I'm a bit of a stickler for visual details.
I also rewrote the tutorial card to make it flow a lot better and unlock in piecemeal; i noticed a lot of players just skimmed through the card and forgot about it, since they didn't have any context for what they were reading. Now it should stay a lot more relevant!
[h3]UI:[/h3]
[h3]BUILDINGS:[/h3]
[h3]PROGRESSION:[/h3]
So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at.
Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the game a lot IMO. I'm a bit of a stickler for visual details.
I also rewrote the tutorial card to make it flow a lot better and unlock in piecemeal; i noticed a lot of players just skimmed through the card and forgot about it, since they didn't have any context for what they were reading. Now it should stay a lot more relevant!
[h3]UI:[/h3]
- Held items are a little more...glowy.
- Added new cooler-looking UI for hold clicking.
- Adventurer nametags and button numbers have outlines now! Extra readability.
- Fixed a 0 showing up when placing a building.
[h3]BUILDINGS:[/h3]
- Added a new animated hint to SQ4's building related to the hold clicking change.
- SQ4's building now triggers a save when activated.
- Refined SQ1's update popup a little so it doesn't have an awkward empty space.
- Nerfed update rates of SQ3's buildings to balance out with the decor buffs. (that got ridiculous.)
- The bloodmoon inn can now hold every item a normal inn can.
- Fixed warehouses not triggering when they only have items.
- Fixed warehouses rarely filling a shop with an item that wasn't already in there.
[h3]PROGRESSION:[/h3]
- Redid the tutorial card with new dialogue, rearranged pages and an extra page to help with pacing.
- The tutorial card now hides most pages and is shown piecemeal as the pages become relevant.
- Fixed milestones popping up on the prestige screen.
- Fixed SQ7 not saving its completed status through prestiges, causing it to start and immediately finish.