Lepioid Update: Been a bit!
Hello, Catalysts! It's been a while, hasn't it?
I hope everyone's been enjoying the game in its current state! Honestly, this silly lil' idle game did much better than I ever thought it would. Thanks!
but that begs the question...what have I been up to in the meantime? What about the game? Will X bugs ever be fixed????
[h2]What has Lepioid LLC been doing?[/h2]
if the game hasn't been updated, what have I been doing? Well, recently, I got together with some cool friends and made another game: Dreams of Aether! It's a fun little microgame collection that was a blast to work on. Check it out here: https://store.steampowered.com/app/3463050/Dreams_of_Aether/
Once we got that all finished, I kinda had to take a break from gamedev, haha. It was kind of a marathon! But obviously I'd never stay away forever, so I'm looking to get back into the thick of it. Make some new things, update some old things, all that fun stuff.
[h2]What about Settlemoon?[/h2]
I think Settlemoon's pretty...setttled at this point! It's got a good amount of content and it's MOSTLY smoothed out. (i'll get to that in a bit.) I do have a lot of stuff that I think could be changed about the weird idle-townbuilder formula, but I think that's something better saved for a sequel or spiritual successor. Believe me, there's a LOT of stuff behind the scenes that I wanna do with Settlemoon's world, still.
Also, I have an Android port in the works! It's in a PRETTY good state but I'd still need to confirm everything on the port works and finalize everything on the storefront and legal end. When I think it's ready to release, I'll let you guys know!
[h2]Bug fixes?[/h2]
I'm aware of some rare bugs that are pretty game-ruining! Unfortunately due to the rarity and how much of the game's effects take time to happen, it's really hard to reproduce anything. I'm still gonna take measures to fix them, though! Here's what I'm planning:
The actual timeframe of fixing these I'm not entirely sure of yet; unfortunately bugfixes are something that take a mysterious amount of time. So for now I'm chalking it up to "soon(tm)".
That's everything for now! Thanks for reading this, and again, thanks for sticking with my silly lil' game for so long!
I hope everyone's been enjoying the game in its current state! Honestly, this silly lil' idle game did much better than I ever thought it would. Thanks!
but that begs the question...what have I been up to in the meantime? What about the game? Will X bugs ever be fixed????
[h2]What has Lepioid LLC been doing?[/h2]
if the game hasn't been updated, what have I been doing? Well, recently, I got together with some cool friends and made another game: Dreams of Aether! It's a fun little microgame collection that was a blast to work on. Check it out here: https://store.steampowered.com/app/3463050/Dreams_of_Aether/
Once we got that all finished, I kinda had to take a break from gamedev, haha. It was kind of a marathon! But obviously I'd never stay away forever, so I'm looking to get back into the thick of it. Make some new things, update some old things, all that fun stuff.
[h2]What about Settlemoon?[/h2]
I think Settlemoon's pretty...setttled at this point! It's got a good amount of content and it's MOSTLY smoothed out. (i'll get to that in a bit.) I do have a lot of stuff that I think could be changed about the weird idle-townbuilder formula, but I think that's something better saved for a sequel or spiritual successor. Believe me, there's a LOT of stuff behind the scenes that I wanna do with Settlemoon's world, still.
Also, I have an Android port in the works! It's in a PRETTY good state but I'd still need to confirm everything on the port works and finalize everything on the storefront and legal end. When I think it's ready to release, I'll let you guys know!
[h2]Bug fixes?[/h2]
I'm aware of some rare bugs that are pretty game-ruining! Unfortunately due to the rarity and how much of the game's effects take time to happen, it's really hard to reproduce anything. I'm still gonna take measures to fix them, though! Here's what I'm planning:
- Much more robust save backups
- Better file management (manual backups and file select)
- Failsafe for getting stuck on "catching up..."
The actual timeframe of fixing these I'm not entirely sure of yet; unfortunately bugfixes are something that take a mysterious amount of time. So for now I'm chalking it up to "soon(tm)".
That's everything for now! Thanks for reading this, and again, thanks for sticking with my silly lil' game for so long!