First Week Done!
[h3]It's been a heck of a week![/h3] I'm glad the reception has been so positive so far, and it's been great watching people's reactions to new things as they progress.
A few people have even beaten the game! Good job!
I've been loving seeing everyone share their little adventurers they've gathered, especially. Very expressive! Adding the wardrobe got some really funky looking dudes being made. There's even a bit of a collaborative effort of folks helping others find costume pieces they want!
Of course, no launch is perfect, and I've been seeing some rough patches for people getting later in their playthroughs. I'll have some updates to address them soon!
Now to go into some mechanical spoilers...if you haven't defeated your fourth boss yet, you may not really get it.
The biggest sticking point for players have by far been the elemental stats system. It's meant to be mysterious, sure, but it dips into downright frustrating unless you know how it already works. It seems like the biggest issue with it is more of clarity; I'll have to add much better ways to convey how the elements work and what they affect.
I haven't landed on a solid idea yet; there's a lot of potential answers to this! I'll keep workin' on it until it fits all nice and well with the rest of the game.
Beyond that...I'm planning on a content update that should make second playthroughs a lot more substantial. A large chunk of folk are hitting the endgame from what I can see, so giving them more to do once all is said and done should make it a lot more replayable.
[h3]Thanks for playing, everyone, and thanks for checking this out, you![/h3]
A few people have even beaten the game! Good job!
I've been loving seeing everyone share their little adventurers they've gathered, especially. Very expressive! Adding the wardrobe got some really funky looking dudes being made. There's even a bit of a collaborative effort of folks helping others find costume pieces they want!
Of course, no launch is perfect, and I've been seeing some rough patches for people getting later in their playthroughs. I'll have some updates to address them soon!
Now to go into some mechanical spoilers...if you haven't defeated your fourth boss yet, you may not really get it.
The biggest sticking point for players have by far been the elemental stats system. It's meant to be mysterious, sure, but it dips into downright frustrating unless you know how it already works. It seems like the biggest issue with it is more of clarity; I'll have to add much better ways to convey how the elements work and what they affect.
I haven't landed on a solid idea yet; there's a lot of potential answers to this! I'll keep workin' on it until it fits all nice and well with the rest of the game.
Beyond that...I'm planning on a content update that should make second playthroughs a lot more substantial. A large chunk of folk are hitting the endgame from what I can see, so giving them more to do once all is said and done should make it a lot more replayable.
[h3]Thanks for playing, everyone, and thanks for checking this out, you![/h3]