v1.3 - Lategame hint, early softlock fix, multi-music-sheets
Hello, Settlers! People are actually beating the game now! Looks like our predictions were pretty accurate.
This patch should help with some issues with clarity I've been seeing regarding the "stats" system; it's just REALLY not clear what it affects. I'm trying to opt for clarity before retooling the system itself; folks seem to enjoy what it's about once they understand it.
I'm also changing some things with the endgame itself as well; it looks like a tool meant to help players finish out the game wasn't really doing much of anything. They should make a bigger difference now.
[h3]IMPORTANT:[/h3]
-Fixed a rare issue in which a late-game trigger would activate early. If you found yourself facing a mysterious Lv. 90 boss very early on, that was actually a bug!! This should fix that.
[h3]BUILDINGS:[/h3]
-Putting something in an item stand has every adventurer in town comment on it.
-Removed event materials from shrine recipes, so they all unlock on clearing Boss 4.
-Melee and Ranged shrines now require 1 of Boss 5's mat, so they're unlocked later.
-Fixed the Rogue's shop making only 1 whetstone.
-Music sheets now have a visual indicator if they're active.
-Having multiple music sheets in your town will have them swap which one is active every few minutes.
[h3]ITEMS:[/h3]
-Endgame items will now be bought much more often.
-Endgame items have had their stats buffed significantly, 1 -> 5
-Adventurers should talk about items more often.
[h3]PROGRESSION:[/h3]
-Added a new card once you get your first event! It should help convey a more hidden mechanic a little better...
-Expanded on the card you get after Boss 3 to foreshadow a mechanic better.
-The town's centerpiece now has a helpful display after clearing Boss 6.
-Increased Boss 6's resource limit, 10 -> 20.
[h3]MENUS:[/h3]
-Fixed card captions drifting away if you go AFK.
-Items should stay on your cursor better when dragging the camera or menus around.
-Items will now remove themselves from your cursor when closing the menu you grabbed them from.
This patch should help with some issues with clarity I've been seeing regarding the "stats" system; it's just REALLY not clear what it affects. I'm trying to opt for clarity before retooling the system itself; folks seem to enjoy what it's about once they understand it.
I'm also changing some things with the endgame itself as well; it looks like a tool meant to help players finish out the game wasn't really doing much of anything. They should make a bigger difference now.
[h3]IMPORTANT:[/h3]
-Fixed a rare issue in which a late-game trigger would activate early. If you found yourself facing a mysterious Lv. 90 boss very early on, that was actually a bug!! This should fix that.
[h3]BUILDINGS:[/h3]
-Putting something in an item stand has every adventurer in town comment on it.
-Removed event materials from shrine recipes, so they all unlock on clearing Boss 4.
-Melee and Ranged shrines now require 1 of Boss 5's mat, so they're unlocked later.
-Fixed the Rogue's shop making only 1 whetstone.
-Music sheets now have a visual indicator if they're active.
-Having multiple music sheets in your town will have them swap which one is active every few minutes.
[h3]ITEMS:[/h3]
-Endgame items will now be bought much more often.
-Endgame items have had their stats buffed significantly, 1 -> 5
-Adventurers should talk about items more often.
[h3]PROGRESSION:[/h3]
-Added a new card once you get your first event! It should help convey a more hidden mechanic a little better...
-Expanded on the card you get after Boss 3 to foreshadow a mechanic better.
-The town's centerpiece now has a helpful display after clearing Boss 6.
-Increased Boss 6's resource limit, 10 -> 20.
[h3]MENUS:[/h3]
-Fixed card captions drifting away if you go AFK.
-Items should stay on your cursor better when dragging the camera or menus around.
-Items will now remove themselves from your cursor when closing the menu you grabbed them from.