Sneak peek at the next update
Hello, Catalysts! Here's a little sneak peek into what's next for Settlemoon.
We're working on a really big content update!! So big in fact that it's worth actually naming:
[h3]The New Moon update.[/h3]
This update has two big parts: A big chunk of stuff to do for people who've already beaten the game, and one that makes confusing bits a lot easier to understand.
First: The content update! I don't want to reveal EVERYthing in this update, so for now...

The majority of stuff added in this update will be exclusive to NG+ runs. If it's your first time through, you won't encounter these. And with good reason; there'll be a lot of twists to existing mechanics that would be pretty tough to figure out if you aren't already familiar with them. It's an odd sort of hard mode, I suppose!
Of course, if you want to just ignore all the new weird stuff and replay the game as if it's the first run again, you can do that too.

If this is your first run through the game, there'll be some interesting changes before you beat it, too! This set of changes is mostly to make it easier to understand what's going on behind the scenes. Mostly in regards to what those funny little symbols on some items mean, but we're also going to make the opening hours much easier to get through, so you don't just stall out frame 1.
This isn't a game meant to be binged or anything (go to bed!!), but being immediately hit with a requirement to just close the game for a few hours can definitely be a turn-off. That tends to happen way later in most other idlers, but in Settlemoon it's a part of the core game loop; we'd like to make it feel less jarring and a bit more natural for the player to transition to the stage of the game where you want for the town to do its own thing for a little bit before opening it back up.

Thanks for checking this out! I'd LIKE to get this update out before the end of the year, but I think it's too early to give an actual date. Thanks for your patience regardless! This year has been nuts with other game releases anyway.
We're working on a really big content update!! So big in fact that it's worth actually naming:
[h3]The New Moon update.[/h3]
This update has two big parts: A big chunk of stuff to do for people who've already beaten the game, and one that makes confusing bits a lot easier to understand.
First: The content update! I don't want to reveal EVERYthing in this update, so for now...

The majority of stuff added in this update will be exclusive to NG+ runs. If it's your first time through, you won't encounter these. And with good reason; there'll be a lot of twists to existing mechanics that would be pretty tough to figure out if you aren't already familiar with them. It's an odd sort of hard mode, I suppose!
Of course, if you want to just ignore all the new weird stuff and replay the game as if it's the first run again, you can do that too.

If this is your first run through the game, there'll be some interesting changes before you beat it, too! This set of changes is mostly to make it easier to understand what's going on behind the scenes. Mostly in regards to what those funny little symbols on some items mean, but we're also going to make the opening hours much easier to get through, so you don't just stall out frame 1.
This isn't a game meant to be binged or anything (go to bed!!), but being immediately hit with a requirement to just close the game for a few hours can definitely be a turn-off. That tends to happen way later in most other idlers, but in Settlemoon it's a part of the core game loop; we'd like to make it feel less jarring and a bit more natural for the player to transition to the stage of the game where you want for the town to do its own thing for a little bit before opening it back up.

Thanks for checking this out! I'd LIKE to get this update out before the end of the year, but I think it's too early to give an actual date. Thanks for your patience regardless! This year has been nuts with other game releases anyway.