The New Moon+ Update is Here!
Hello, Catalysts! Version 2.0, The New Moon+ Update, is finally here! This update adds a whole bunch of new things to do once everything's all done and you start NG+. There's also a bunch of QoL and bugfixes to smooth things out regardless of how much you've progressed.
The New Moon+ stuff puts a twist on the usual mechanics you've gotten used to over the course of the game. Perform alchemy, build rides and do more weird stuff! Complete these side-objectives and you'll learn more about Settlemoon's history and inner workings.
If you've got a town in late-game NG+, I'd GENTLY recommend waiting until your next loop to start the new content. It's not necessary, though! You'll just have a real big head-start on the new content due to having a bunch of bosses beaten and stacks of resources. It might be a little overwhelming!
For a more detailed FAQ on starting this update, check out this thread in Discussions.
Patch notes:
[h2]HIGHLIGHTS[/h2]
[h2]ADVENTURERS[/h2]
[h2]BUILDINGS[/h2]
[h2]ITEMS[/h2]
[h2]MENUS[/h2]
[h2]QUESTS[/h2]
[h2]WORLD[/h2]
[h2]TUTORIAL[/h2]
[h2]ALSO[/h2]
The New Moon+ stuff puts a twist on the usual mechanics you've gotten used to over the course of the game. Perform alchemy, build rides and do more weird stuff! Complete these side-objectives and you'll learn more about Settlemoon's history and inner workings.
If you've got a town in late-game NG+, I'd GENTLY recommend waiting until your next loop to start the new content. It's not necessary, though! You'll just have a real big head-start on the new content due to having a bunch of bosses beaten and stacks of resources. It might be a little overwhelming!
For a more detailed FAQ on starting this update, check out this thread in Discussions.
Patch notes:
[h2]HIGHLIGHTS[/h2]
- NG+ STORYLINE ADDED! There is now a variety of new things added to NG+ runs. Existing towns in NG+ will also get this content over time, but I softly recommend trying it on a new loop.
- Added new Steam achievements for NG+.
[h2]ADVENTURERS[/h2]
- Adventurers can now spawn with uncommon Back cosmetics. Wings and tails!
- Adventurers have a very rare chance to drop in.
- Adventurers that are leaving town can now be flung into the sky and off the sides.
- Fixed NPCs being unable to spawn on the right side of town.
- Fixed adventurers walking on air. (sorry)
- Once a minute, a low-level adventurer will leave and be replaced by another low-level.
[h2]BUILDINGS[/h2]
- Added a Geode Shop! Take a chance with your excess rocks.
- The rest of the elemental shrines have been given proper recipes.
- Fixed Guildmembers not levelling up if they aren't friends.
- When deciding quests, Guildmembers now consider the classes of all of their comrades too.
- While guilds will prefer certain quest types, they'll still have a chance of taking unfitting options.
- Shrines now constantly release a slow stream of particle effects.
[h2]ITEMS[/h2]
- Adventurers now have a chance to buy the default item if a shop's inventory is small enough.
- Adjusted endgame item stats to not be so ridiculous.
- Adjusted how item stats contribute to the world to make them decay faster overall.
[h2]MENUS[/h2]
- Added (optional) Scroll Bars to menus!
- Friends and quests now wait for you to stop swiping before being counted as dragged off.
- Resource buttons in the Visitors menu now display a negative amount of money, to be consistent with quests.
- Storycards now display things that they unlock.
- Pressing Back (escape, backspace, etc.) when menus are closed prompts you to close the game.
- The World Map now changes color according to the current event.
- Added a new
- experimental* keybind: Holding both Left click and Right click while on the Visitors menu lets you sweep across the screen and buy any material you hover over.
[h2]QUESTS[/h2]
- Reworked how adventurers decide on quests to act like more of a weighted list.
- Monsters now attempt to move out of the way of Boss buttons.
- Fixed monster quests being overly-preferred by every class.
- Class lights on quests are now hidden until you beat the Eye Stalker.
- The moth that appears on uncleared bosses now better adapts its color to the boss. Yay!
[h2]WORLD[/h2]
- Added Silver Beetles! They spawn in empty spaces and fly away after a few minutes, but if you manage to click on them you get 50 silver. This should help out early game.
- Melee and Ranged cocoons now spawn unique moths, which temporarily change the normal moon to slight variants.
- An odd constellation appears at the start of a new run...
- The language now makes sense. Good luck!
- Fixed dead cocoons saving as live moths.
[h2]TUTORIAL[/h2]
- The Town guide has been reworked to be a lot more descriptive.
- When stocking the inn for the first time, the guide moth now flies to the TOP of the inn.
- The tutorial now skips the step where you have to double click a building to open its stock.
- The tutorial now has a step that forces the Buildings menu to the Shops category.
[h2]ALSO[/h2]
- Revamped controller support. The Left stick now moves freely while the Dpad attempts to snap to buttons.
- Fixed the NG+ ending cutscene having a jarring cutoff on super-widescreen windows.