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v2.1 - The Very Useful Things update

Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now!

Also important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW.

[h2]PROGRESSION:[/h2]
  • Added a Rabbit & Steel cameo! It should show up after Boss 3 becomes available.
  • Added Hint Cards that you get as you progress through the game. These should have (still cryptic) hints on how some mechanics work.
  • (hopefully) fixed the ending not accounting for placed buildings.
  • Most cards you get are now non-dismissable until you get to the end of them.
  • Fixed the tutorial card re-view on the main menu playing the unlock animation.


[h2]BUILDINGS:[/h2]
  • Added a Warehouse! These evenly distribute materials you put in them across town, refilling shop stocks.
  • Added an Incinerator! These burn up materials and items for a small amount of extra time to the current night.
  • Added a Grill! It's a lategame variant of the Bakery, though it's not a lot of overlap.
  • New Decor! A popcorn machine, hitching post, tacky lightup arrow sign, and more!
  • Clocks now have standard decor properties.
  • The signal catcher now works a little differently. Once it gets a signal, you hold click on it for a second. After you do that, then it sets ALL elements to 0 and unlocks the signal.
  • T2 class shops have had their attract rates slightly buffed.
  • Moths no longer push out of each other if they're past the town borders, so hopefully they don't push out of the screen.
  • Geode Shops now create a Rock Bag out of 100 pebbles...that sells for as much as 100 pebbles.
  • Boss 5's material now makes a new item in T1 class shops.


[h2]ADVENTURERS:[/h2]
  • Optimized offscreen adventurers; they don't update every frame now.
  • Fixed NPCs holding the wrong card if new cards were added after they spawned (again).
  • Fixed adventurers walking in place.
  • Picking up an adventurer while stock displays are open now shows some stats about them and what they've bought.



[h2]UI:[/h2]
  • Added a Controls menu! You can now rebind your controls. Yay!
  • The options button is now darker on the title screen so as to be less eye-catching during the intro.
  • Made various improvements to how controllers handle.
  • The cursor now snaps to "ENTER WORLD" on controller so you can get in real fast.
  • Changed how cameo cards look to be a little cooler.
  • Popup menus now have a nice little animation when they spawn.
  • There's now a Button Magnifier option. With it enabled, it shows a much larger number when stacking up resources.
  • Fixed grabbing menus if you're already holding the mouse down.
  • the "Reset Default Options" button in submenus now only resets the options present in that submenu.
  • The cursor now shows an indicator when scrolling.


[h2]COMPATABILITY:[/h2]
  • The game now always starts in fullscreen when in Big Picture Mode.
  • Fullscreen and window size options no longer appear when on the Steam Deck or other fullscreen-only platforms.
  • The tutorial's control prompts now adapt to the type of control scheme you're using.
  • Steam deck and Big Picture Mode now display virtual keyboards when renaming a friend.
  • Added A+X as a default binding for rapid click on controllers.


[h2]QUESTS:[/h2]
  • Boss quests are now limited to 300 completions to keep save file sizes consistent.
  • Fixed being able to add materials to a completed fetch quest.
  • Increased ice nautilus drops: 6 ice 3 shell -> 10 ice 6 shell
  • Increased pillow drops: 4 silk 6 feather -> 8 silk 8 feather
  • Applied save compression to the quests file. You shouldn't notice anything, but still worth noting!



[h2]WORLD:[/h2]
  • Added several new rare moon variants.
  • Fixed some names.