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v1.4 - Post office, Endgame NPC help, outfit history

Hello again, Settlers! I noticed some players getting kind of stuck at the endgame since they weren't expecting it, so this update should help them get out of a materials rut a lot faster.
Plus, a post office! That way you can still get the benefits of NPC visitors without constantly checking in on the game.

[h3]BUILDINGS:[/h3]
  • Added a post office! NPCs will put what they were holding there when they leave.
  • Added a new moth tree variant for NG+!
  • Shrines now toggle on and off when you click on them.
  • Added a couple new decor buildings: A keg and a small wooden gate.
  • Fixed a certain decor in the twilight event not being solid.
  • Fixed guildhalls swapping their guildmembers on load.


[h3]MENUS:[/h3]
  • You can now open stock menus by double-clicking on them any time they're visible.
  • Stock menus now hide while in the buildings menu.
  • The buttons for bosses and monsters are now kinda spiky, to distinguish them more from Normal buttons.
  • Added a class icon for Echoes so they show up in guild halls properly.
  • You can now pick up buildings by dragging them upwards.
  • Added a short edit history for outfits. This isn't saved on close, but it tracks the last few changes you've made to your outfits that would otherwise be lost.
  • Added some helpful icons to the Wardrobe buttons. (also added those icons when picking a specific cosmetic.)
  • Fixed an issue where boost popups wouldn't appear if lots of them spawned at the same time.
  • Added a logo display when picking a familiars.io pet to make it more obvious that they're crossover content.


[h3]ADVENTURERS:[/h3]
  • Added a few new adventurer cosmetic options; keep an eye out!
  • Two NPCs will now return to help out with the endgame, by providing some much-needed materials...
  • Witches and Shepherds are starting to learn a gliding enchantment...


[h3]PROGRESSION:[/h3]
  • Fixed some specific storybeats not sticking when starting a second run.
  • During the endgame, Increased the rate item purchases decay the final stat, so it doesn't get so stuck at the top, 0 -> 0.02 (other stats are at 0.04)
  • Added a new monster quest that shows up during the endgame, to help out with getting certain materials.