Hello again, Settlers! I noticed some players getting kind of stuck at the endgame since they weren't expecting it, so this update should help them get out of a materials rut a lot faster.
Plus, a post office! That way you can still get the benefits of NPC visitors without constantly checking in on the game.
[h3]
BUILDINGS:[/h3]
- Added a post office! NPCs will put what they were holding there when they leave.
- Added a new moth tree variant for NG+!
- Shrines now toggle on and off when you click on them.
- Added a couple new decor buildings: A keg and a small wooden gate.
- Fixed a certain decor in the twilight event not being solid.
- Fixed guildhalls swapping their guildmembers on load.
[h3]
MENUS:[/h3]
- You can now open stock menus by double-clicking on them any time they're visible.
- Stock menus now hide while in the buildings menu.
- The buttons for bosses and monsters are now kinda spiky, to distinguish them more from Normal buttons.
- Added a class icon for Echoes so they show up in guild halls properly.
- You can now pick up buildings by dragging them upwards.
- Added a short edit history for outfits. This isn't saved on close, but it tracks the last few changes you've made to your outfits that would otherwise be lost.
- Added some helpful icons to the Wardrobe buttons. (also added those icons when picking a specific cosmetic.)
- Fixed an issue where boost popups wouldn't appear if lots of them spawned at the same time.
- Added a logo display when picking a familiars.io pet to make it more obvious that they're crossover content.
[h3]
ADVENTURERS:[/h3]
- Added a few new adventurer cosmetic options; keep an eye out!
- Two NPCs will now return to help out with the endgame, by providing some much-needed materials...
- Witches and Shepherds are starting to learn a gliding enchantment...
[h3]
PROGRESSION:[/h3]
- Fixed some specific storybeats not sticking when starting a second run.
- During the endgame, Increased the rate item purchases decay the final stat, so it doesn't get so stuck at the top, 0 -> 0.02 (other stats are at 0.04)
- Added a new monster quest that shows up during the endgame, to help out with getting certain materials.