Update #3 - Late Game Gameplay and Balance Adjustments

Late Game Gameplay and Balance Adjustments
- Monster Scaling Rework
Heroic Bosses and Mini-bosses now have a steeper HP scaling curve in the late game.
All enemies now have a slightly gentler damage scaling curve in the late game. - Traveler Scaling Rework
Reduced base stats for all Travelers while increasing their growth stats based on their characteristics.
Melee Travelers now receive increased HP scaling and base defense. - Mirage Skin Rework
Mirage Skin debuff's healing reduction effect has been changed from 100% -> 90%.
Melee Travelers now receive this debuff progressively at 30% -> 60% -> 90% with each hit. - Added the ability to rename public lobbies
- Memory and Essence chat pings now show related information when hovering over them.
Hello Travelers, Happy New Year!
Today, we've implemented our third irregular update focusing on balance and late-game experience improvements!
We're trying various solutions to address the late-game balance issues you've reported, and we've implemented some of them in this update. We'd appreciate your feedback about these changes on Discord and Steam!
[h2]Prologue is Ending Soon![/h2]
The prologue period will end before the Steam Next Fest scheduled for late February, and all content will be transferred from the prologue to the demo. We're also excited to announce that the February Steam Next Fest demo will include new content updates.
Don't worry - all your prologue save data will be transferred to the demo!
[h3]Balance Changes[/h3]
- Slightly increased Vesper's base HP
- Slightly reduced HP increase and healing amount of Vesper's first passive Memory
- Increased healing amount of Vesper's second passive Memory
- Slightly increased invulnerability duration of Winter Fall Memory, enemies now ignore players casting Winter Fall
- Reduced damage upgrade scaling of Mist's Deflect Memory
- Buffed damage of Talc Essence, Sharpness Essence, and Desolation Essence
- Changed Blade Essence to scale with AD
- Changed Celestial Essence cooldown from 5 -> 10 seconds, projectiles from 3 -> 4, and increased damage
- Changed Aurena's passive Memory scaling from AP -> AD
- Changed Arrow Rain Memory trigger condition from Basic Attack -> Attack
[h3]Other Changes[/h3]
- Travelers affected by Dark Impulse curse can now be attacked by allies
- Frost Essence and Blade Essence now affected by Flow Essence's cooldown reduction
- Game preparation screen now remembers previously selected Lucid Dream
- Improved various overly intense lighting effects
- Reduced Hunter Ambush Orb health
- Significantly reduced initial loading time and VRAM usage
[h3]Bug Fixes[/h3]
- Fixed a bug where resources would disappear when shared while dead
- Fixed a bug where some mini-bosses spawned Unstoppable despite active Lucid Dream
- Fixed a bug where Dream Dust increase upgrade wasn't applying when dismantling Memories
- Improved memory-related crashes
- Fixed a bug where using movement abilities before boss fights would prevent entry and freeze the game
- Fixed a bug showing unnecessary arrows in Obliviax map
- Fixed Mist's dodge ability upgrade not showing in tooltip
- Fixed Pure Essence triggering on self
- Fixed water sound volume not following settings in certain areas
- Fixed damage numbers showing squares in some languages
- Improved grammar in some language texts
[h2]Are You Enjoying the Game?[/h2]
https://store.steampowered.com/app/2444750/Shape_of_Dream/
Coming in May 2025 with new characters, new bosses, multiple endings, numerous Lucid Dreams and achievements, new Memories and Essences.
Add the full version to your wishlist!
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