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Patch 1.0.5 Note

[p]Hello, Travelers![/p][p][/p][p]We're excited to share with you the detailed patch notes for Patch 1.0.5, rolling out today.[/p][p]We're continuing to monitor your feedback as we look ahead toward what's next.[/p][p]Thank you for playing, and good luck with the journey![/p][p][/p]
Changes
  • [p]Increased bonus Stardust obtained by defeating Heroic Bosses at higher difficulties (0/1/3/5 ⇒ 0/2/4/7)[/p]
  • [p]Increased bonus Stardust obtained from activating Evil Lucid Dreams (1 ⇒ 3)[/p]
  • [p]In co-op games, the Light Pillar in the World of Pure White no longer requires all players to be nearby[/p]
  • [p]Travelers can no longer be chain-stunned by the Oppressor’s hypnosis attack in Forgotten Naraka’s cave[/p]
  • [p]Meteor Showers during Hazardous Weather in Land of Pyrana now stop after all enemies are defeated[/p]
  • [p]The star that enhances the first obtained Essence now ignores certain Essences such as Camilla’s Gift and Metallic Crystal[/p]
  • [p]Vesper with Reckless Leap equipped now casts Discipline at maximum range instantly if cast beyond range[/p]
  • [p]Fixed a bug where Baam’s teleport attack marker and actual hit location differed when receiving a movement speed bonus[/p]
  • [p]Fixed a bug where teleporting away and leaving summoned monsters behind on some maps occupied by Stalkers in the Eroded Isle of Despair would make progression impossible[/p]
  • [p]Fixed several text typos and translation errors[/p]
Bug Fixes
[h2]General[/h2]
  • [p]Fixed a bug where crashes could corrupt save files, display Korean text, and break the Constellation UI[/p]
  • [p]Fixed a bug where the final boss cutscene sometimes wouldn’t start, leaving the screen white and starting the battle anyway[/p]
  • [p]Fixed a bug where characters could not move upon reaching the World of Pure White[/p]
  • [p]Fixed a bug where killing Azraq with DoT damage mid-roll caused the soul to spawn outside the map and locked the rift[/p]
  • [p]Fixed some achievements occasionally not unlocking:[/p]
    • [p]True Support, Master of Evasion, Introduction to Elements[/p]
  • [p]Fixed a bug where aiming indicators for channeled Memories like Shadow Bullet, Bone Crusher, and Beam of Balance would remain and prevent skill casting[/p]
    • [p]This fix applies to cases when they are cast simultaneously with other Memories, auto-cast via Somnambulism Curse or Self-Writing Story Star, interrupted by CC, or canceled by death[/p]
  • [p]Fixed a bug where buying Star Slots consecutively allowed purchases without enough Stardust[/p]
  • [p]Fixed a bug where canceling Bone Crusher on maps affected by Distorted Space caused Memories to lock or become permanently unstoppable[/p]
  • [p]Fixed a bug where monsters gained excessive health when leveling up under the Dark Urge Lucid Dream due to HP calculation errors[/p]
  • [p]Fixed a bug where Memories and Essences acquired from the Altar of Transcendence were not treated as discovered[/p]
  • [p]Fixed a bug where shared Constellation descriptions appeared in the Flexible Star list even if no shared Constellations were unlocked[/p]
  • [p]Fixed a bug where loading a game with Essence of Frost reset the tooltip HP gain to 0[/p]
  • [p]Fixed a bug where water sounds in certain areas of Whispering Lotus Plateau ignored volume settings[/p]
  • [p]Fixed a bug where Lightning Dance could teleport players past barriers[/p]
  • [p]Fixed a bug where lowercase “m” in Traveler names displayed incorrectly[/p]
  • [p]Fixed a bug where Azraq would sometimes cast a basic attack without warning while using special attacks[/p]
  • [p]Fixed a bug where Dark Moon Spear thrust tracking speed was affected by FPS[/p]
  • [p]Fixed a bug where the game started with a few seconds already elapsed[/p]
[h2]Characters[/h2]
  • [p]Lacerta – Fixed a bug where upgrading Quick Draw removed the charge reduction effect of the Indiscriminate Barrage Star[/p]
  • [p]Lacerta – Fixed a bug where Lizard Oil Star’s charge increase effect was not applied when used with other Stars enhancing dodge skills[/p]
  • [p]Lacerta – Fixed a bug where the movement speed bonus of Flexible Lizard Star stacked multiple times[/p]
  • [p]Nachia – Fixed a bug where the Impressive Dance Steps Star did not work or reduced buff duration[/p]
  • [p]Nachia – Fixed a bug where summons sometimes spawned on the opposite side of the map when Heroic Boss cutscenes started[/p]
  • [p]Nachia – Fixed a bug where summon HP displayed differently in Lobby and Recollections tooltip than in actual gameplay[/p]
  • [p]Bismuth – Fixed a bug where Good Material Star did not work[/p]
  • [p]Bismuth – Fixed a bug where Distorted Mind Memory was counted as Light Damage Memory instead of Dark Damage Memory in achievements[/p]
  • [p]Bismuth – Fixed a bug where Valiant Heart’s damage text was displayed in blue (Ability Power) instead of the correct format[/p]
[h2]Co-Op[/h2]
  • [p]Fixed a bug where Nyx’s Black Hole pulled all players except the host too strongly[/p]
  • [p]Fixed a bug where interacting with the Dream Teller and moving to another map during dialogue would lock the player’s controls[/p]
  • [p]Fixed a bug where Adventure Essence triggered even when the player was dead[/p]
  • [p]Fixed a bug where the name of the Rift of Beginnings was sometimes displayed incorrectly on the client[/p]
Performance Improvements
  • [p]Fixed severe performance drops when gaining gradually fading shields (e.g., Mass Protection, Blizzard), especially in co-op[/p]
  • [p]Slightly improved performance when many enemies are on screen[/p]
  • [p]Slightly optimized visual effects of Hunter monsters[/p]
  • [p]Limited the number of Fireballs launched by Essence of Scorch; Fireballs are now “compressed” when exceeding the limit[/p]
    • [p]Tooltip numbers remain unchanged, but the number of actual Fireballs decreases, and their Single Target Damage increases to keep total damage equal[/p]
    • [p]Maximum Fireballs: 40 in solo play, 15 in co-op[/p]
  • [p]Limited the number of projectiles when using “Say Hello to My Little Friends!” with Bismuth’s Pure Soul; projectiles are now “compressed” when exceeding the limit[/p]
    • [p]Tooltip numbers remain unchanged, but the number of actual projectiles decreases, and their Single Target Dameage increases to keep total damage equal[/p]
    • [p]Maximum projectiles: 30 in solo, 20 in 2-player co-op, 10 in 3+ player co-op[/p]
[p]Thank you for being part of our journey and for supporting the game — your passion and insights help us shape the world of dreams together.[/p][p][/p][p]Thank you![/p][p]– Lizard Smoothie💫[/p]