Zeta Leporis RTS updated to v.0.4.8.2025
Entering v0.4 to commemorate the (very) humble beginnings of functional multiplayer matches.
Changelog:
-Added class D anti-fighter turret.
-Clicking the button to return to the main menu after a match can no longer accidentally click buttons in the main menu.
-AI opponent difficulty is now properly saved when saving a game.
-Fixed improper coloration of scout ships.
-Applied some audio effects to scout VO.
-Fixed remaining issues with the multiplayer lobby:
-Multiplayer match progress:
Changelog:
-Added class D anti-fighter turret.
-Clicking the button to return to the main menu after a match can no longer accidentally click buttons in the main menu.
-AI opponent difficulty is now properly saved when saving a game.
-Fixed improper coloration of scout ships.
-Applied some audio effects to scout VO.
-Fixed remaining issues with the multiplayer lobby:
- The "force players of the same color onto the same team" logic now works right in multiplayer.
- Clients can no longer change settings for other clients.
- Team and color selection can no longer be open at the same time.
- Only the host can start a match.
- Host now can't start the match until all clients are ready.
- Host now resets client slots to empty when closing the lobby.
- Unexpected client disconnects are now handled properly.
- When the host starts the match, the match starts for participating clients, while any non-participants are returned to the lobby list.
- Text is no longer displayed for buttons that are not visible.
-Multiplayer match progress:
- Clients now draw most static map elements, though apparently not in the correct locations.
- Multiplayer match settings are now properly reset when exiting a match.
- Removed game logic from clients that will be handled by the host instead. This currently manifests as the match ending soon after starting for clients.