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  3. Zeta Leporis RTS updated to v.0.4.8.2025

Zeta Leporis RTS updated to v.0.4.8.2025

Entering v0.4 to commemorate the (very) humble beginnings of functional multiplayer matches.

Changelog:

-Added class D anti-fighter turret.

-Clicking the button to return to the main menu after a match can no longer accidentally click buttons in the main menu.

-AI opponent difficulty is now properly saved when saving a game.

-Fixed improper coloration of scout ships.

-Applied some audio effects to scout VO.

-Fixed remaining issues with the multiplayer lobby:
  • The "force players of the same color onto the same team" logic now works right in multiplayer.
  • Clients can no longer change settings for other clients.
  • Team and color selection can no longer be open at the same time.
  • Only the host can start a match.
  • Host now can't start the match until all clients are ready.
  • Host now resets client slots to empty when closing the lobby.
  • Unexpected client disconnects are now handled properly.
  • When the host starts the match, the match starts for participating clients, while any non-participants are returned to the lobby list.
  • Text is no longer displayed for buttons that are not visible.


-Multiplayer match progress:
  • Clients now draw most static map elements, though apparently not in the correct locations.
  • Multiplayer match settings are now properly reset when exiting a match.
  • Removed game logic from clients that will be handled by the host instead. This currently manifests as the match ending soon after starting for clients.