Zeta Leporis RTS updated to v.0.4.31.2025
A multiplayer update. Multiplayer is still very much unfinished, however.
Changelog:
-Multiplayer lobby now displays a "joining" screen instead of incorrectly displaying elements of the client's saved multiplayer match presets, before getting the lobby state from the host.
-Multiplayer lobby now displays message telling newly joined players to pick a slot.
-Resources and units are now present for multiplayer clients, though in most cases not synchronized.
-Cargo barges and mechbots are partially operational for clients.
-Clients no longer run code which causes their match to end immediately; this also keeps them from improperly unlocking 3 related achievements.
-Destroyed units are now removed properly for clients; this was caused by a severe PEBCAK error.
-Fixed bug that sometimes booted clients from the match on launch.
Changelog:
-Multiplayer lobby now displays a "joining" screen instead of incorrectly displaying elements of the client's saved multiplayer match presets, before getting the lobby state from the host.
-Multiplayer lobby now displays message telling newly joined players to pick a slot.
-Resources and units are now present for multiplayer clients, though in most cases not synchronized.
-Cargo barges and mechbots are partially operational for clients.
-Clients no longer run code which causes their match to end immediately; this also keeps them from improperly unlocking 3 related achievements.
-Destroyed units are now removed properly for clients; this was caused by a severe PEBCAK error.
-Fixed bug that sometimes booted clients from the match on launch.