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More Random Maps!

Changelog:

-Added 10 new random map variants.

-Can now access the options menu from the ingame pause menu.

-Reworked starting location code to be more easily editable. This might have negative effects on saved games from before this update.

-Fixed a chunk of mechbot AI code that could potentially run more times than necessary.

-Fixed a bug that could indicate a mechbot was building on a resource deposit when it wasn't.

-Mechbots no longer move over what they just finished building (making it easier to locate them).

-Cleaned up the project; removed some outdated unused code.

-Fixed new bug with the tutorial enemy fighter sometimes attacking the player's base.

-Fixed an issue where building things out of order could stop the tutorial from progressing.

-The tutorial now counts ore collectors only after they have been built.

-Fixed some bugs in the load script's backwards compatability checks that somehow weren't crashing the game.

multiplayer
  • Added more update events to mechbots and cargo barges.
  • Removed some potentially duplicated update events from mechbots.
  • Added movement code for client scouts, battlestations, capital ships, and assimilation vessels.
  • Added client mechbot, ore collector, and engineering research facility animations.
  • Clients no longer draw asteroids that were removed by host on map creation due to overlap.
  • Added map type to lobby update.