More Random Maps!
Changelog:
-Added 10 new random map variants.
-Can now access the options menu from the ingame pause menu.
-Reworked starting location code to be more easily editable. This might have negative effects on saved games from before this update.
-Fixed a chunk of mechbot AI code that could potentially run more times than necessary.
-Fixed a bug that could indicate a mechbot was building on a resource deposit when it wasn't.
-Mechbots no longer move over what they just finished building (making it easier to locate them).
-Cleaned up the project; removed some outdated unused code.
-Fixed new bug with the tutorial enemy fighter sometimes attacking the player's base.
-Fixed an issue where building things out of order could stop the tutorial from progressing.
-The tutorial now counts ore collectors only after they have been built.
-Fixed some bugs in the load script's backwards compatability checks that somehow weren't crashing the game.
multiplayer
-Added 10 new random map variants.
-Can now access the options menu from the ingame pause menu.
-Reworked starting location code to be more easily editable. This might have negative effects on saved games from before this update.
-Fixed a chunk of mechbot AI code that could potentially run more times than necessary.
-Fixed a bug that could indicate a mechbot was building on a resource deposit when it wasn't.
-Mechbots no longer move over what they just finished building (making it easier to locate them).
-Cleaned up the project; removed some outdated unused code.
-Fixed new bug with the tutorial enemy fighter sometimes attacking the player's base.
-Fixed an issue where building things out of order could stop the tutorial from progressing.
-The tutorial now counts ore collectors only after they have been built.
-Fixed some bugs in the load script's backwards compatability checks that somehow weren't crashing the game.
multiplayer
- Added more update events to mechbots and cargo barges.
- Removed some potentially duplicated update events from mechbots.
- Added movement code for client scouts, battlestations, capital ships, and assimilation vessels.
- Added client mechbot, ore collector, and engineering research facility animations.
- Clients no longer draw asteroids that were removed by host on map creation due to overlap.
- Added map type to lobby update.