Zeta Leporis RTS updated to v.0.4.44.2025
User interface improvement update
Changelog:
-Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled.
-Removed excessive bass from explosion noises.
-Cargo barges can now successfully deliver resources to moving capital ships.
-Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first.
-Text and sound notification now plays when tech level increases.
-Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time.
-Player elimination notification text now uses large font.
-Buttons for spacecraft that cannot currently be constructed are now displayed in red.
-Buttons for spacecraft or research that are not yet available are now shown but grayed out.
-Improved code efficiency for right-click mechbot build assist action.
-Added vfx for right-click mechbot build assist action.
-Added viewrange circles to scout ships.
-Added "nope" sound when player attempts to do something they can't afford.
-Removed redundant shipyard rally point code.
-VO audio levels are now more balanced.
Changelog:
-Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled.
-Removed excessive bass from explosion noises.
-Cargo barges can now successfully deliver resources to moving capital ships.
-Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first.
-Text and sound notification now plays when tech level increases.
-Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time.
-Player elimination notification text now uses large font.
-Buttons for spacecraft that cannot currently be constructed are now displayed in red.
-Buttons for spacecraft or research that are not yet available are now shown but grayed out.
-Improved code efficiency for right-click mechbot build assist action.
-Added vfx for right-click mechbot build assist action.
-Added viewrange circles to scout ships.
-Added "nope" sound when player attempts to do something they can't afford.
-Removed redundant shipyard rally point code.
-VO audio levels are now more balanced.