1. Zeta Leporis RTS
  2. News
  3. Graphics Update

Graphics Update

Changelog

  • Improved the appearance of most units.
  • Fixed issue where the human player defaulted to player 1 instead of noone.
  • Unit selection is now more efficient.
  • Fixed an issue with one of the scout VO lines being played too frequently.
  • HUD now displays current shield/max shield, same as HP display.
  • Changed some variables that were needlessly present in all units to global variables.
  • Unit selection code is now handled in a single step by the game controller, improving efficiency and multiplayer compatability.
  • Refactored targeting grid system to be compatible with an engine update.
  • Reworked intro video to be compatible with (presumably a bug introduced by) an engine update.
  • Buildings and battlestations now play vo sounds when box selected; units now play vo sounds when hotkey selected.
  • Stored resource counts in endgame stats now properly account for resources lost when cargo barges are destroyed. Counts are likely still inaccurate though.
  • It is now potentially possible to target enemy units via the minimap (though imprecise).


multiplayer
  • Removed redundant network packets when creating client units.
  • Player color now applied correctly to all client units.
  • Fixed crash caused by clients not properly being told who the host is.
  • Added code to update unit HP and shields.
  • Client units now draw HP and shield bars.
  • Fixed bug preventing the host from closing the lobby properly when exiting the match.
  • Unit icons now display for client when fully zoomed out.
  • Worked on logic for client unit control. Still not functional.