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Zeta Leporis RTS updated to v.0.4.68.2025

Changelog

-Removed redundant button location variables from production buildings and mechbots.
-Selecting battlestations of different classes no longer prevents VO from playing and unit UI from displaying.
-Sprite alpha of units under construction now decreases when they take damage.
-AI now properly takes into account the overall shipyard limit when determining how many of each type of shipyard to make.
-AI construction can no longer get stuck trying to make more shipyards than are allowed.

multiplayer (work in progress)
-Host and client controllers are now created as intended upon multiplayer match creation.
-Host now handles client mouse input...somewhat. Production menus still don't work.
-Client view is now set to the proper starting location at match start.
-Host and clients now use the same units (special client versions of units proved to be impractical).
-Client construction now displays somewhat more properly. Various related issues remain.
-Clients no longer attempt to control the AI players.
-Client buildings now register construction completion and switch properly to constructed state.
-Upgraded client buildings now replace their previous versions properly.
-Multiplayer clients no longer display alliances from the host player's perspective. Allied units are still improperly labeled as enemy units.