Zeta Leporis RTS public playtest is now available!

[h2]Welcome to the Zeta Leporis star system![/h2]
After a few intense days of aggressive bug squashing and performance enhancing, Zeta Leporis RTS's [h3]first public playtest[/h3] is fully armed and operational!
Key notes:
-Let's use the game discussion forums for playtest feedback.
-Playtest will likely remain available until early access launch. Periodic updates may break save compatibility, however.
-Some of the available units don't do anything yet, and some of them will cause logistical problems* if built:
Science Research Facility
Energy Reversal Cannon
Missile Interception Unit
*Resource Converter
*Resource Storage
*Assimilation vessels
-The tutorial is really bare bones basic right now.
-Much of the UI, likewise.
-Unit command options are currently limited. Generally unit behavior most closely resembles an attack-move stance.
-Key bindings can be viewed from the pause menu (ESC) but cannot be rebound.
-Only one save slot is currently available.
-Nothing has been done with fog of war programming for quite a while so I can't guarantee it will work perfectly if enabled. Also, AI is not affected by it so enabling it puts the player at a bit of a disadvantage.
-There is currently only one map type available; full random. Starting positions are fixed, but nothing else is.