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Update Time (Finally!); Save System Refactor and Match Statistics!

Zeta Leporis RTS updated to v.0.3.8.2024

Note: This update breaks save file compatibility.

The first post-launch update for Zeta Leporis RTS has finally landed, with a rebuilt save system (which looks no different from the outside) and end-of-match statistics, as well as a smattering of other additions and bugfixes.

Changelog:

-Lengthened and made changes to the background music track "Machines Among Asteroids".

-Implemented match statistics which are displayed at match end.

-Fixed duplicate Steam screenshots being taken when pressing F12.

-Refactored save system and fixed issues with incorrect sprites being displayed when loading files saved in previous versions.

-Selected mechbots that are assigned to a construction project are now properly deselected when 'I' is pressed to select all inactive mechbots.

-Pressing CTRL+X with destroyed units selected no longer incorrectly decrements unit count.

-Fixed issue preventing AI from building frigate shipyards in tech level 3. Now they might, though they still can opt for more fighter or mech shipyards instead.

-Fixed a potentially crash-causing bug interfering with the AI's ability to finish constructing unfinished buildings.

-Fixed a bug causing mech shipyards to mess up the shipping lists.

-Improved shipping code to be more efficient.

-Improved the appearance of the mech and fighter shipyards.

-Decreased the map sizes in match presets and adjusted preset resource availability.

-Class C resource collector upgrades, and the Science Research Facility, are now not available until one tech level higher.

-Rebalanced ship stats: increased frigate ore cost and missile ship fuel cost, frigate HP increased, shield HP increased for smaller capital ships and reduced for larger capital ships.

-Animated and improved visibility of mechbots.

-Mechbots now always properly face their construction projects.

-Added slot numbers to empty spawn locations on the map preview in the single player menu.

-Fixed a crash caused by AI mechbots failing to locate a new construction project.

-GUI no longer becomes uninteractable if a selected mechbot is destroyed while placing a construction project.

-Added mechbot VO.

-Fixed crash that occured when pressing options menu arrow buttons.