Zeta Leporis RTS has been updated! Prepare to be assimilated!
Note: This update breaks save file compatibility.
Changelog:
-Added assimilation vessels to the game.
-Added assimilation counts to the end of match statistics.
-Increased contrast of menu buttons and HUD elements to make them more readable.
-Tech level is now displayed in lime green text again, as was intended, and the text color of match stats main menu button is also now correct.
-Holding down the "end" key now disables the HUD.
-Added SRF research for tripling missile damage.
-Fixed incorrect shield research being applied to existing missile ships.
-Targeting lists no longer include duplicate and unneccessary entries.
-Fighters, missile ships, and assimilation vessels no longer get distracted by enemies when being ordered to move to a location.
-Holding "shift" while right clicking now enables the attack-move behavior of those units.
-Right-clicking shipyards no longer clears their production queues (since there's a menu button for this instead now).
-Updated tutorial to remove outdated info on right-clicking to clear production queues.
-Removed tutorial text when displaying tutorial match statistics.
-Updated keybinding list.
-Made additions and corrections to the localization files.
-Fixed population cap problems in loaded games.
-Made changes to some of the VO audio.
-Destroyed units no longer continue to check for targets before being deleted.
-Made changes to target prioritization for capital ships and battlestations.
-Made performance improvements to long-range targeting code.
-Reworked shipyard build queue arrays and code to be more efficient.
-Cancelling a shipyard production queue no longer cancels the unit currently being produced.
-Shipyards no longer display an empty progress bar when not building due to being at unit limits.
-Units of player's allies no longer check if targeted by right clicking.
-Added GUI symbols for move, attack, and attack move when ordering units.
-Fixed bugs with the count of units being produced at shipyards, which prevented AI from building up to unit limits.
-Eliminated the need for a workaround to keep AI producing units at shipyards in a certain case.
-AI is now properly limited by shipyard caps.
-AI now has the option to build more fighter shipyards at higher tech levels.
-Fixed multiple bugs with AI mishandling and duplicating SRF research.
-A player can no longer be eliminated if they still have battlestations.
-Optimized texture pages.
-Missile trail effects no longer drawn if outside view or at maximum zoom level.
-Battlestations no longer draw some of their projectiles at maximum zoom level.
Changelog:
-Added assimilation vessels to the game.
-Added assimilation counts to the end of match statistics.
-Increased contrast of menu buttons and HUD elements to make them more readable.
-Tech level is now displayed in lime green text again, as was intended, and the text color of match stats main menu button is also now correct.
-Holding down the "end" key now disables the HUD.
-Added SRF research for tripling missile damage.
-Fixed incorrect shield research being applied to existing missile ships.
-Targeting lists no longer include duplicate and unneccessary entries.
-Fighters, missile ships, and assimilation vessels no longer get distracted by enemies when being ordered to move to a location.
-Holding "shift" while right clicking now enables the attack-move behavior of those units.
-Right-clicking shipyards no longer clears their production queues (since there's a menu button for this instead now).
-Updated tutorial to remove outdated info on right-clicking to clear production queues.
-Removed tutorial text when displaying tutorial match statistics.
-Updated keybinding list.
-Made additions and corrections to the localization files.
-Fixed population cap problems in loaded games.
-Made changes to some of the VO audio.
-Destroyed units no longer continue to check for targets before being deleted.
-Made changes to target prioritization for capital ships and battlestations.
-Made performance improvements to long-range targeting code.
-Reworked shipyard build queue arrays and code to be more efficient.
-Cancelling a shipyard production queue no longer cancels the unit currently being produced.
-Shipyards no longer display an empty progress bar when not building due to being at unit limits.
-Units of player's allies no longer check if targeted by right clicking.
-Added GUI symbols for move, attack, and attack move when ordering units.
-Fixed bugs with the count of units being produced at shipyards, which prevented AI from building up to unit limits.
-Eliminated the need for a workaround to keep AI producing units at shipyards in a certain case.
-AI is now properly limited by shipyard caps.
-AI now has the option to build more fighter shipyards at higher tech levels.
-Fixed multiple bugs with AI mishandling and duplicating SRF research.
-A player can no longer be eliminated if they still have battlestations.
-Optimized texture pages.
-Missile trail effects no longer drawn if outside view or at maximum zoom level.
-Battlestations no longer draw some of their projectiles at maximum zoom level.