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  3. Zeta Leporis RTS has been updated! Prepare to be assimilated!

Zeta Leporis RTS has been updated! Prepare to be assimilated!

Note: This update breaks save file compatibility.

Changelog:

-Added assimilation vessels to the game.

-Added assimilation counts to the end of match statistics.

-Increased contrast of menu buttons and HUD elements to make them more readable.

-Tech level is now displayed in lime green text again, as was intended, and the text color of match stats main menu button is also now correct.

-Holding down the "end" key now disables the HUD.

-Added SRF research for tripling missile damage.

-Fixed incorrect shield research being applied to existing missile ships.

-Targeting lists no longer include duplicate and unneccessary entries.

-Fighters, missile ships, and assimilation vessels no longer get distracted by enemies when being ordered to move to a location.

-Holding "shift" while right clicking now enables the attack-move behavior of those units.

-Right-clicking shipyards no longer clears their production queues (since there's a menu button for this instead now).

-Updated tutorial to remove outdated info on right-clicking to clear production queues.

-Removed tutorial text when displaying tutorial match statistics.

-Updated keybinding list.

-Made additions and corrections to the localization files.

-Fixed population cap problems in loaded games.

-Made changes to some of the VO audio.

-Destroyed units no longer continue to check for targets before being deleted.

-Made changes to target prioritization for capital ships and battlestations.

-Made performance improvements to long-range targeting code.

-Reworked shipyard build queue arrays and code to be more efficient.

-Cancelling a shipyard production queue no longer cancels the unit currently being produced.

-Shipyards no longer display an empty progress bar when not building due to being at unit limits.

-Units of player's allies no longer check if targeted by right clicking.

-Added GUI symbols for move, attack, and attack move when ordering units.

-Fixed bugs with the count of units being produced at shipyards, which prevented AI from building up to unit limits.

-Eliminated the need for a workaround to keep AI producing units at shipyards in a certain case.

-AI is now properly limited by shipyard caps.

-AI now has the option to build more fighter shipyards at higher tech levels.

-Fixed multiple bugs with AI mishandling and duplicating SRF research.

-A player can no longer be eliminated if they still have battlestations.

-Optimized texture pages.

-Missile trail effects no longer drawn if outside view or at maximum zoom level.

-Battlestations no longer draw some of their projectiles at maximum zoom level.