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  3. Zeta Leporis RTS updated to v.0.3.19.2024

Zeta Leporis RTS updated to v.0.3.19.2024

Bug fixes and QoL and performance improvements

Changelog:

-Added an array to hold selected units, to improve performance.

-Selected unit array is repopulated when loading a saved game.

-Turreted ships and battlestations now display proper dps and cost/time efficiency ratings after loading a saved game (but not for saves from before this update).

-Shipyard rally points can now be set by right-clicking on the minimap.

-Fixed cases of mouse clicks potentially affecting AI units.

-Converted all units' human player selected unit code to be handled by the game controller instead.

-Changed a fighter VO from an attack sound to a move sound.

-Added mouseover HUD display for all units.

-Assimilation vessels no longer automatically target units in retaliation (which messed up unit counts for units that weren't meant to be assimilated).

-Pressing shift+[command group number] now adds selected units to that command group.

-Updated the keybind list with the above addition.

-Double pressing the command group hotkey now shifts the view to the location of the command group's displayed unit.

-Fixed a bug preventing fighters from automatically targeting cargo barges.

-Units commanded to move by clicking on the minimap now properly stay in formation.

-Translated more of the game to French (everything but long descriptions) and fixed class B and C energy array unit names being swapped.

-AI mechbots should no longer have any issues with building structures that they may have had previously.

-AI now prioritizes maintaining a sufficient number of resource collectors in higher tech levels.

-AI battleship yards now work again.

-Increased stats button height to fit French localization.