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Lost Castle 2 News

🩹 Quick Patch –BetaTest v0.8.2.3 is Now Live!

[p]Hey everyone,[/p][p]We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in your feedback — this one’s for you![/p][p][/p][h2]v0.8.1.3 Patch Update[/h2][p][/p][h3]🐛Bug Fixes[/h3]
  • [p]Fixed an issue where rewards could be obtained during the phase transition of the Boss "Mysterious Phantom".[/p]
[p][/p][p][/p][hr][/hr][p][/p][h2]BetaTest v0.8.2.3 Patch Update[/h2][h3]Added 3 new treasures[/h3]
  • [p]"Four-Leaf Clover"
    Increases the chance of obtaining treasures related to the effects of currently held treasures.[/p]
  • [p]"Vengeful Thorn Seed"
    After taking damage, deals damage equal to Total Runes × 20 to surrounding enemies. Every 5 hits permanently increases this damage by Total Runes × 1, up to 40 stacks. When Total Runes ≥ 15, triggers the damage effect every 3 seconds.[/p]
  • [p]"Chaos Cocoon"
    Self-destructs upon entering a new major level and spawns a Chaos Boss treasure.
    Curse Effect: 50% chance for the Chaos Boss treasure to become a regular Chaos Treasure.[/p]
[hr][/hr][h2]⚒️ Adjustments[/h2][h3]Treasure Adjustments[/h3]
  • [p]Broken Demon Blade: Trigger attack count increased from 12 → 15. Kill-based growth effect removed. Now spawns 5 fixed ghosts; the same ghost cannot repeatedly attack the same target.[/p]
  • [p]Akhil's Spear Tip: Added a 0.1-second cooldown between counts.[/p]
  • [p]Glacier Badge: Frost abnormality increased from 25 → 40. New effect: Each Nailu Rune increases base Rune Shock damage by +12.[/p]
  • [p]Earth-Shaking Gloves: Cooldown reduced from 5 → 3 seconds.[/p]
  • [p]Parati's Boots: Cooldown reduced from 6 → 3 seconds.[/p]
  • [p]Tome of Thunder: Required Nailu Runes for additional effect reduced from 13 → 10.[/p]
  • [p]Crystal Stone Powder: Electric abnormality increased from 25 → 40. Adjusted effect: Direct attacks on Electrocuted enemies have a 20% chance to trigger Rune Shock.[/p]
  • [p]Giant Moth's Broken Wing: Poison abnormality increased from 25 → 40.[/p]
  • [p]Courage Emblem: Fire abnormality increased from 25 → 60. New effect: Each Ashil Rune increases base Rune Shock damage by +12.[/p]
  • [p]Invisible Blade: Base damage of Intangible Slash adjusted from 400 → 320 + Ashil Runes × 25 → 20.[/p]
  • [p]Nitrated Mushroom: Added a 1-second cooldown.[/p]
  • [p]Cursed Coin: Now grants a coin after clearing enemies in 2 zones.[/p]
  • [p]Dragon's Soul: Removed.[/p]
  • [p]Dragon's Flame Crest: Redesigned effect—collecting 6 Fire Dragon items grants the "Soul of the Fire Dragon" effect.[/p]
[h3]Treasure Renames & Fusion Updates[/h3][p]Renamed and fusion-enabled treasures for Ranger, Swordsman, Ashil, Black Powder, Owl, Mage, Nailu, Lightning Orb, Palati, and Toxic Orb sets.
Each set now fuses into a single treasure when all components are held.[/p][h3]Rune Slash Adjustment[/h3]
  • [p]Base damage per Ashil Rune increased from +12 → +10.[/p]
  • [p]Increased impact of triggering attacks on Rune Slash damage multipliers.[/p]
[h3]Monster & Lantern Adjustments[/h3]
  • [p]Increased monster health in Levels 3, 4, and 5.[/p]
  • [p]Shadow Lanterns:[/p]
    • [p]Guardian-type lanterns: Extra health multiplier reduced from 125% → 110%; base extra health increased from 80 → 120.[/p]
    • [p]Weapon Enchantment "Summon Extra Health Boost": Adjusted from 20/30/40% → 16/22/28%.[/p]
    • [p]Inscription "Shadow Stepper" Resonance "Possession Sorcery": Extra health during possession reduced from 25% → 20%.[/p]
[hr][/hr][h2]🛠 Weapon Adjustments[/h2][h3]Staff[/h3]
  • [p]Enchantment "Satellite Deals Damage to Enemies Hit": Rotation speed significantly reduced; damage multiplier adjusted from 45% → 58%.[/p]
[h3]One-Handed Sword[/h3]
  • [p]Inscription "Fearless Warrior": Charge can now turn. Removed Resonance 1 "Into the Fire". Overall power increase based on charge distance reduced by 15%.[/p]
  • [p]Resonance "Fearless Heavy Blow": Required charge distance increased from 5 → 16 meters.[/p]
  • [p]Resonance "Step Forward": Shield Bash damage multiplier increased from 36% → 44%.[/p]
  • [p]Resonance "Fearless Suppression": Precise defense attack boost reduced from 20% → 18%.[/p]
  • [p]Resonance "Defense Enhancement": Damage to targets within 3 meters increased from 20% → 25%.[/p]
  • [p]Reduced skill damage of the weapon "Brave Soul".[/p]
[h3]Bow[/h3]
  • [p]Skills "Rapid Shots" and "Gale-Force" now include Normal Attack tags.[/p]
[h3]Musket[/h3]
  • [p]"Golden Destroyer" upgraded to Legend quality.[/p]
[h3]Two-Handed Weapons[/h3]
  • [p]New Enchantment "Finale": The last hit of a strong charge has a chance to deal increased damage (250%/300%/350%/400%).[/p]
[hr][/hr][h2]📘 System Updates[/h2]
  • [p]Added weapon enchantment descriptions to the System Guide.[/p]
  • [p]Weapon enchantment upgrade costs adjusted from 30, 30, 40 → 20, 30, 40.[/p]
  • [p]Added support for LAN multiplayer.[/p]
[hr][/hr][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed issue where rewards could be obtained during the phase transition of the Boss "A Mysterious Shadow".[/p]
  • [p]Fixed abnormal attack behavior of "Acid Spitter".[/p]
  • [p]Fixed AI issues with "Executioner" and "Crystal Mount" after wall collisions.[/p]
  • [p]Fixed damage bonus issue with "Cursed Evil Box".[/p]
  • [p]Fixed interaction issues between "Flint Dagger", "Runic Burst Device", "Rune Surge Device", and "Scepter of Nairu".[/p]
  • [p]Fixed ricochet issue with "Thunder Chain".[/p]
  • [p]Fixed double damage issue with staff satellites at close range.[/p]
  • [p]Fixed movement speed bug after using skills with "Ghost Muramasa".[/p]
  • [p]Fixed visual effects bug with "Holy Wood Bow".[/p]
  • [p]Fixed an issue with the "Strongarm Archer" inscription where a special attack connection was abnormal when using the "Ghost Fox Bow" skill.[/p]
  • [p]Fixed camera issues during NPC dialogues in local multiplayer.[/p]
  • [p]Fixed shop issues in "Ice Cavern Cellar" during local multiplayer.[/p]
[p][/p][p]Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️


[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

📢 Lost Castle 2 – Roadmap Update & Upcoming Content!

[p]Hello Treasure Hunters!
First off, a huge THANK YOU for your continued support and feedback—you’re the reason we keep pushing forward![/p][p]After wrapping up the Castle Dungeon update, we’re entering the FINAL stretch of the Early Access phase. Here’s what’s coming next:
[/p][hr][/hr][h2]🗡 Mid-Term Update[/h2][p]ETA: Late September[/p]
  • [p]New Weapon Type: Katana
    Introducing the Katana, a brand-new weapon type with its own unique mechanics![/p]
    • [p]1 new basic inscription[/p]
    • [p]20+ Katana weapons
      Unlike the old two-handed module, the Katana brings a fresh combat style for you to master![/p]
[hr][/hr][h2]🔥 Major Update[/h2][p]ETA: Early to Mid-November[/p]
  • [p]Katana Expansion[/p]
    • [p]1 additional Katana inscription[/p]
    • [p]10+ more Katana weapons[/p]
  • [p]New Branch Stage: Mudfish Swamp
    Dive into a brand-new branch stage in Level 2:[/p]
    • [p]New monsters lurking in the swamp[/p]
    • [p]2 fearsome Bosses[/p]
    • [p]6 new weapons, 2 new armors, 2 new treasures (all tied to the Bosses)[/p]
    • [p]Boss-specific alchemy materials[/p]
[hr][/hr][h2]📅 Roadmap Adjustment
[/h2][p]We want the Hidden Level and its Final Boss to feel truly epic—worthy of being the ultimate challenge. To make that happen, we’re taking extra time to design and polish it.[/p][p]Here’s the plan:[/p]
  • [p]Mudfish Swamp arrives as scheduled in the next update.[/p]
  • [p]The Hidden Level + full story completion will come in a later major update, marking the end of EA content.[/p]
[p]Thank you for understanding and for sticking with us—we promise it’ll be worth the wait![/p][hr][/hr][p]💬 Stay tuned for more updates, and keep those feedback and memes coming!
You’re the heart of Lost Castle 2, and we can’t wait to show you what’s next.[/p][p][/p][p] [/p][p][/p][p]🐦 Follow us on X: @LostCastle2Game
🌌Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

🩹 Quick Patch – v0.8.1.2 is Now Live!

[p]Hey everyone,[/p][p]We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in your feedback — this one’s for you![/p][p][/p][h2]v0.8.1.2 Patch Update[/h2][p][/p][h3]🐛Bug Fixes[/h3]
  • [p]Fixed an issue where players outside the China region were unable to create online rooms.[/p]
  • [p]Fixed an issue where selecting a treasure that already exists on the player during Chaos Treasure selection caused unresponsiveness.[/p]
  • [p]Fixed an issue where players could not reconnect after returning to the main menu in online games.[/p]
  • [p]Fixed an issue where rewards could be obtained during the phase transition of the Boss "Mysterious Phantom".[/p]
  • [p]Fixed an issue with the AI behavior of the enemy "Stitched Abomination".[/p]
[p][/p][p][/p][hr][/hr][p][/p][h2]BetaTest v0.8.2.1 Patch Update[/h2][p][/p][h3]⚒️ Adjustments[/h3]
  • [p]Added a new level "Castle Dungeon," unlocked after clearing "Castle Bridge" on Nightmare difficulty. Includes 2 new Bosses.[/p]
  • [p]Added 6 new weapons.[/p]
  • [p]Added 2 new sets of armor.[/p]
  • [p]Added 2 new alchemical potions.[/p]
  • [p]Added 1 new character appearance.[/p]
  • [p]Added 2 new treasures.[/p]
  • [p]Rune Slash Adjustments: Base damage per rune increased from +10 → +12.[/p][p][/p]
[p]Treasure Adjustments:[/p][p]During internal testing, we compared the overall strength of the Rune Slash playstyle to other builds in the current version and found that the Rune Slash build was relatively weaker. To address this, we have increased the values of some Red-tier treasures and also boosted the base damage of Rune Slash.[/p][p]Additionally, in previous versions, "Palati's Rune Shield", a purple-quality treasure, had a higher maximum stat value than the cursed treasure "Evil Soul-Reaping Flask," which was not balanced. To rectify this, we adjusted the health bonus provided by the Rune Shield in the last update. In the current version, combined with adjustments to in-game defense gains, we have further fine-tuned the amount of health that can be obtained through these two treasures to ensure better balance.[/p]
  • [p]"Rebirth Amulet": Health restored upon revival increased from 35% → 100%.[/p]
  • [p]"Invisible Blade": Damage increase per rune increased from 25 → 28.[/p]
  • [p]"Akhil's Scepter": Cooldown time reduced from 3 → 2 seconds.[/p]
  • [p]"Eerie Glasses": Critical hit rate bonus increased from 20% → 30%, and critical damage conversion rate increased from 80% → 85%.[/p]
  • [p]"Palati's Rune Shield": Health bonus adjusted from 30 + Green Runes × 1 → 40 + Green Runes × 1.[/p]
  • [p]"Evil Soul-Collecting Bottle": Maximum health bonus increased from 100 → 110.[/p]
[p][/p][p]Dual Blades Adjustments[/p][p]During internal testing, we found that the base strength of the Dual Blades was relatively lower compared to other weapons. As a result, we have increased the attack multiplier values for certain actions of the Dual Blades to some extent.[/p]
  • [p]All normal attack multipliers increased by 10%, and special attack multipliers increased by 10%.[/p]
  • [p]Resonance "Blade Warrior": Special dodge "Spinning Blade Dash" damage multiplier increased from 40% → 60%. Resonance 1 "Lightning Blade" additional hit damage multiplier increased from 30% → 55%. Resonance 2 "Catch Them Off Guard" backstab damage bonus increased from 20% → 25%. Resonance 2 "Curtain Call" finishing attack bonus increased from 20% → 25%.[/p]
  • [p]Resonance "Blade Dance Claw": Jump damage multiplier increased from 40% → 44%. Aerial normal attack damage multiplier increased from 60% → 66%. Resonance 1 "Twin Star Slash" damage multiplier increased from 20% → 25%. Resonance 1 "Whirling Blade Gale" damage multiplier increased from 90% → 100%, 30% → 33%. Resonance 2 "Aerial Mastery" aerial attack bonus increased from 15% → 20%. Resonance 2 "Curtain Call" finishing attack bonus increased from 20% → 25%.[/p]
[p][/p][p]Adjustments to Defense Gains[/p][p]In a previous version, we noticed that the Ice Shield playstyle was significantly stronger than other builds in terms of overall power. We want Green-tier builds, which focus on survival, defense, and resource attrition, to trade some survivability for offensive capabilities. However, during our tests, we found that the Ice Shield build excelled in both survival and offense, far surpassing other builds. While we aim to preserve the unique playstyle of this build, we also want to balance its overall strength relative to other builds. To achieve this, we previously adjusted the base damage of ice-related skills. In the current version, we have also slightly reduced the maximum defense players can obtain simultaneously, which helps control the extreme health values gained from the Blood Knight Armor's effects. Additionally, we have nerfed the stats of some overly powerful weapon skills to further refine game balance.[/p]
  • [p]One-Handed Weapon "Brave Soul": Defense provided by the skill effect reduced from 8 → 5.[/p]
  • [p]Musket "Golden Destroyer": No longer increases defense during the skill's duration.[/p]
  • [p]Shadow Lantern "Aged Helmet": Defense provided by the skill reduced from 5 → 3, and mana cost of the skill reduced from 50 → 40.[/p]
  • [p]"Rune Gloves": Defense gained per throw reduced from 3 → 2.[/p]
  • [p]"Slime Armor Plates": Maximum defense that can be obtained reduced from 6 → 5.[/p]
[p][/p][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where the Hand Cannon skill "Suppressor" could not hit enemies at close range.[/p]
  • [p]Fixed an issue where thrown projectiles could not critically hit.[/p]
[p][/p][p][/p][hr][/hr][p][/p][h2]BetaTest v0.8.2.2 Patch Update[/h2][h3]⚒️ Adjustments[/h3]
  • [p]"Treasure "Broken Demon Blade": Trigger attack count increased from 12 → 15.[/p]
  • [p]Increased the weight limit in the Training Room from 25 → 30.[/p]
[p][/p][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where selecting a treasure that already exists on the player during Chaos Treasure selection caused unresponsiveness.[/p]
  • [p]Fixed an issue where rewards could be obtained during the phase transition of the Boss "A Mysterious Shadow".[/p]
  • [p]Fixed an issue with the AI behavior of the enemy "Crystal Mount".[/p]
  • [p]Fixed an issue with abnormal poison resistance for monsters in the Castle Dungeon.[/p]
  • [p]Fixed an issue where the curse-removal state was not saved when discarding treasures "Corroded Cryovore's Ivory" and "Blunted Horn of the Malbeast".[/p]
  • [p]Fixed an issue where the maximum health display for the armor "Soul-Devouring Armor" was incorrect.[/p]
  • [p]Fixed an issue where certain weapon enchantments could not be spawned in the Training Room.[/p]
  • [p]Attempted to fix an issue where Rune Shocks were occasionally triggered abnormally during online games.[/p]
  • [p]Fixed an issue where players could not reconnect after returning to the main menu in online games.[/p]
  • [p]Fixed an issue where doors would not open when entering the "Treasure Exchange Area" in local multiplayer games.[/p]
[p][/p][p]Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️


[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

Lost Castle 2 New Update - The Dungeon Awaits, and 20% OFF On August 21!🏰

[p][/p][h2]Sharpen your weapons and prepare for a fight in the brand new Castle Dungeon level![/h2][p][/p][p]Adventurers, it’s time to sharpen your blades and light your torches; the long-awaited Castle Dungeon has opened its gates! Within the shadows, horrific experiments and stitched abominations await, along with new nightmare-fueled bosses and gear to claim. [/p][p][/p][h3]🏰 New Level: Castle Dungeon[/h3][p]A brand-new stage has been added – the Castle Dungeon! Brave its dark corridors and fight through terrifying foes: Humic Slimes, Horrific Test Subjects, Stitched Abominations, Jailers, Spray Automatons, Watchers, Crystal Mounts, and Executioners. [/p][p]Complete Castle Bridge on Nightmare difficulty (or have a previous completion) to unlock the underground dungeon path. In future adventures, you can choose to enter via \[Castle Dungeon] after the third level instead of going through the full castle. The Public Test Branch updates alongside this release.[/p][carousel][/carousel][p][/p][h3]⚠️New Enemies[/h3][p]From left to right - Spray Automaton, Humic Slime, Horrific Test Subjects, Stitched Abomination, Jailer, Watcher, Executioner, and Crystal Mount.[/p][p][/p][p][/p][p][/p][p][/p][h3]👹 New Bosses [/h3][p]Two new powerful bosses now stand in your way: Warden and A Mysterious Shadow![/p][p][/p][p][/p][h3]⚔️New Gears and Treasures [/h3][p]Strengthen your build with all-new drops and crafting materials: [/p][p][/p][p]Weapons[/p]
  • [p]Musket - Suppressor [/p]
  • [p]Turbo Lance - Bombarder[/p]
  • [p]Two-handed Weapon - Ripper[/p]
  • [p]Bow - Nightmare Echo[/p]
  • [p]Staff - Nightmare Vision[/p]
  • [p]Single-handed Weapon: Nightmare Shard[/p]
[p][/p][p]Armor[/p]
  • [p]Nightmare Robe[/p]
  • [p]Enchanted Brass Armor[/p]
[p][/p][p]Treasures[/p]
  • [p]Mana Saw Blade Shard[/p]
  • [p]Fallen Mage's Cloak[/p]
[p][/p][p]Alchemy Materials[/p]
  • [p]Highly Pure Ether[/p]
  • [p]Black Soul Stone[/p]
[p][/p][p] [/p][hr][/hr][p][/p][h3]💸Special Discount Incoming! [/h3][p]On August 21 - September 4, Lost Castle 2 will be available at 20% off! It’s the perfect chance to grab the game, dive into the new Castle Dungeon update, and invite your friends to join the adventure. [/p][h3][/h3][hr][/hr][p][/p][h3]🎮Treasure Vault Public Beta[/h3][p]The Public Test Branch for the new treasure vault is still ongoing, and we will also synchronize the \[Castle Dungeon] level content to the Public Test Branch. We will continue to maintain this test branch until the content experience in the public test version is fully adjusted and refined.[/p][p]To join the Public Test Branch, you can:[/p]
  • [p]Go to Lost Castle 2 in your library[/p]
  • [p]Click the gear icon ⚙️ or right click on the game and select properties[/p]
  • [p]Go to the beta menu and choose beta test [/p]
[p]We welcome all players to participate in the testing and provide feedback and suggestions to the development team, assisting them in refining and optimizing the experience of this major update![/p][p][/p][p][/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p][p][/p][p][/p]

🩹 Beta Test Update – v0.7.3.3 is Now Live!

[p]Greetings, brave adventurers![/p][p]Huge thank you to everyone who is participating in the beta test! It means a lot to us and we deeply appreciate all the feedback and bug reports you've been sending our way.[/p][hr][/hr][h3]⚒️ Adjustments[/h3]
  • [p]Added 3 new treasures:[/p]
    • [p]"Cursed Evil Box": For every cursed item in your inventory, increases final damage by 4%.[/p]
    • [p]"Thunder Chain": Every 8 seconds, releases a chain lightning to all nearby enemies. When it hits an enemy affected by Electrocution, there's a chance to generate an additional chain lightning that can link back to you.[/p]
    • [p]"Corroded Cryovore's Ivory": Wound health starts recovering immediately, with a 200% increase in wound recovery speed. Wound-to-health conversion rate is increased by 30%. Cursed Effect: Consuming mana converts 20% of your current health into wound health (this effect counts as taking damage). Cooldown: 3 seconds.[/p]
  • [p]Reduced how much your current build affects what treasures you find.[/p]
  • [p]Slightly increased the drop rates of Soul Crystals, Magic Iron Ingots, and Phantom Coins during the run.[/p]
  • [p]Reduced the price of "Expansion Pouch" in shops from 100 → 60. Each purchase increases the cost by 10 Soul Crystals (maximum of 100 Soul Crystals).[/p]
  • [p]Reduced the price of "Chaos Rune Stone" from 45 → 40.[/p]
  • [p]Adjusted the effect of "Flame Aura": Fire attribute value increased from 15 → 20. Each layer of aura boosts fire attribute damage by 10% → 40%.[/p]
  • [p]Changed the curse effect "Cannot Crit" from "Cursed Area" to "Crit Rate reduced by 50%."[/p]
  • [p]Adjusted effects of Nailu Runes:[/p]
    • [p] Player's 10 Nailu Rune effect adjusted to "Fire a set of rune bullets every 100 → 60 mana consumed."[/p]
    • [p] Base damage per Nailu Rune bullet increased from 6 → 7.[/p]
  • [p]Adjusted effects of Ashil Runes:[/p]
    • [p] 10 Rune Slash chance reduced from 25% → 18%.[/p]
    • [p] Adjusted Rune Slash damage mechanism, reducing its dependency on triggering attack multipliers. Base damage per Ashil Rune Slash increased from +5 → +10.[/p]
  • [p]Armor Adjustments:[/p]
    • [p] “Ironforge Knight’s Armor”: Increases Flame Aura stacks from 2 → 3 after using a skill.[/p]
  • [p]Musket Adjustments:[/p]
    • [p] Shotgun module damage coefficient increased from 105% → 113%.[/p]
    • [p] Rifle module damage coefficient increased from 200% → 208%.[/p]
    • [p] Hand Cannon module damage coefficient increased from 250% → 270%.[/p]
    • [p] Rapid-Fire Gun module damage coefficient increased from 72% → 80%.[/p]
    • [p] Laser module damage coefficient increased from 190% → 195%.[/p]
    • [p] Enchant “Dodge Boosts Attack” adjusted from 15/20/25% → 10/14/18%.[/p]
    • [p] Enchant “Attack boost per hit, up to 35%” adjusted to “up to 25%”.[/p]
    • [p] Enchant “Last bullet damage bonus” adjusted from 70/85/100% → 60/70/80%.[/p]
    • [p] “Lucky Hunter” Imprint “Lucky Bullet” chance reduced from 25% → 20%. Adjusted elemental support shot multipliers: Fire 400% → 300%, Ice 280% → 300%, Poison 100% → 30%, Electric 100% → 10%.[/p]
    • [p] “Special Gunner” Imprint grenade damage multiplier increased from 140% → 150%.[/p]
    • [p] Musket skill “Magic Crystal Focus” mana cost increased from 12 → 20 per second.[/p]
  • [p]Staff Adjustments:[/p]
    • [p]Satellite attribute multiplier increased from 35% → 40%.[/p]
    • [p]Enchant “Consume energy to generate 1/1/2/2 satellites for 5/6/7/8 seconds” adjusted to “Generate 1/1/1 satellite for 5/6/7 seconds.” Quality adjusted to “Rare/Epic/Legendary”.[/p]
    • [p] Adjusted values of Thunderclap and Electric Flower in the “Spirit Stone” skill to match those triggered by treasures.[/p]
  • [p]Added a feature to add teammates as Steam friends in Adventure Records (old records are invalid).[/p]
  • [p]Added support for repeatedly inheriting old save files. Directly select the fourth save slot to start Beta Test.[/p]
[p]Treasure Adjustments:[/p]
  • [p]Removed “Scorching Flint”.[/p]
  • [p] “Ring of Life Arcane”: Base effect now fires a set of rune bullets every 3 seconds. Unlock effect adjusted to "Reduces required Blue + Green Runes to 20."[/p]
  • [p] “Ivilia's Torrent Lantern”: Unlock effect changed to "For every 3 Rune Shocks triggered, up to 5 summoned creatures will trigger a secondary Rune Shock."[/p]
  • [p] “Lightning Scale”: Thunderclap chance increased from 6% → 10%.[/p]
  • [p] “Dangerous Ignition Potion”: Added unlock effect "When Red + Green Runes are ≥25, Poison Cloud has a 40% chance not to dissipate upon detonation."[/p]
  • [p] Renamed “Executioner's Cloak” to “Fallen Mage's Cloak”.[/p]
  • [p] “Rune Bullet Amplifier”: Maximum damage boost reduced from 40% → 45%.[/p]
  • [p] “Nairu Rune Amulet”: Damage bonus per 35 → 30 mana consumed increased to 2%.[/p]
  • [p] “Rune Echo Stone”: Effect adjusted to "Fire a set of rune bullets after using a skill. Cooldown: 4 seconds." Item rarity adjusted to "Rare".[/p]
  • [p] “Lightning-Drawing Dart”: Renamed to “Thunder Rune Pendant”. Effect adjusted to "After firing 18 rune bullets, fire 6 special electric bullets. Triggers a lightning strike on hit." Rarity adjusted to "Epic".[/p]
  • [p] “Thunder Dart”: Effect adjusted to "35% chance to generate an electric flower on a lightning strike".[/p]
  • [p] “Thunder Rune Pendant”: Effect adjusted to "Fires a rune bullet after activating an electric flower".[/p]
  • [p] “Crystal Dragon Claw”: Recharge time reduced from 4 → 2 seconds. Special attack consumes 2 → 3 charges (max charges increased from 4 → 6). Thunderclap chance increased from 6% → 12%.[/p]
  • [p] “Lightning Bottle”: Max charges reduced from 9 → 6.[/p]
  • [p]“Static Rune Handkerchief”: Added effect "Fire a rune bullet when applying Electrocution."[/p]
  • [p] “Tome of Thunder”: Electric damage boost per 200 → 100 mana consumed increased to 10%.[/p]
  • [p] “Static Leg Ornament”: Electric flower generated every 12 → 10 meters moved.[/p]
  • [p] “Thunder Spirit's Head Ring”: Unlock effect adjusted to "Automatically activates the oldest electric flower when exceeding the cap."[/p]
  • [p] “Thunder-Overflowing Talisman”: Effect adjusted to "Activates all nearby electric flowers after activating 15".[/p]
  • [p] “Electricity-Storing Stone”: Effect adjusted to "Each activated electric flower increases electric damage by 2% (stacks up to 12 times, lasts 7 seconds)".[/p]
  • [p] “Thunder Brooch”: Damage reduction for repeated electric flower attacks increased from 60% → 65%.[/p]
  • [p] “Invisible Blade”: Base damage increased from 200 → 400. Rune multiplier increased from 6 → 25.[/p]
  • [p]“Flint Dagger”: Effect adjusted to "Turns rune bullets into fire-type. Adds +8 base damage per Ashil Rune. Fires a rune bullet when applying Combustion".[/p]
  • [p]“Dragon's Flame Boot (L)”: Fire attribute boost increased from 30% → 40%.[/p]
  • [p] “High-purity Saltpeter”: Effect adjusted to "All three runes increase Combustion damage by 2% → 2.5%".[/p]
  • [p]“Broken Demon Blade”: Trigger method changed from Light/Heavy Attack to Direct Attack. Required attacks reduced from 20 → 12. Ghost damage increased by 50% and counts as Direct Attack.[/p]
  • [p]“Cursed Pocket Watch”: Periodic trigger time reduced from 30 → 20 seconds.[/p]
  • [p]“Cursed Spellbook”: Final damage boost for rune bullets increased from 25% → 30%.[/p]
  • [p]“Cursed Rusty Blade”: Final damage boost for Rune Slash increased from 25% → 30%.[/p]
  • [p]“Glacial Maledict Blade”: Damage based on 400% → 350% shield.[/p]
  • [p]“Avali's Frozen Shield”: Shield per stack reduced from 2% → 1% max HP. Stack cap reduced from 30% → 25%. Starting shield in new areas reduced from 20% → 15%. Damage reduced from 800% → 600%.[/p]
  • [p]“Parati's Rune Shield”: Max HP bonus reduced from 30 + Green Runes × 2 → 30 + Green Runes × 1.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where the healing effect of the treasure “Blunted Horn of the Malbeast” did not immediately take effect after removing the curse.[/p]
  • [p]Fixed an issue with “Destiny Coin” where the trigger chance and special effects were abnormal after reaching 15 Red Runes.[/p]
  • [p]Fixed an issue where “Soul-Siphoning Wedge” continuously displayed healing effects.[/p]
  • [p]Fixed an incorrect Rune count for “Dull Soul Stone Chunk”.[/p]
  • [p]Fixed a game freeze caused by “Parati's Key”.[/p]
  • [p]Fixed an issue where the Nightmare Puppet's aerial special attack "Flying Kick" could not trigger jump attack effects.[/p]
  • [p]Fixed an issue where other lantern summons’ aerial special attacks were incorrectly replaced with the Nightmare Puppet’s exclusive "Flying Kick".[/p]
  • [p]Attempted to fix occasional game freezes when picking up items.[/p]
  • [p]Attempted to fix a progression halt caused by the boss “Nightmare Maid’s Panther Knight” not attacking.[/p]
  • [p]Fixed an issue where the monster “Ruins Guardian” could not throw projectiles after transforming into a crystal.[/p]
  • [p]Fixed an issue where allied NPCs occasionally failed to attack.[/p]
  • [p]Fixed an issue where an uninteractable object occasionally appeared in scenes.[/p]
  • [p]Fixed an issue with tracking activations of “Emergency First Aid Device” when resuming the game.[/p]
  • [p]Fixed camera restriction issues in certain levels when resuming the game.[/p]
  • [p]Fixed incorrect camp level display in multiplayer Adventure Logs.[/p]
  • [p]Fixed incorrect teammate Rune unlock notifications in multiplayer games.[/p]
  • [p]Fixed an issue where players who temporarily left during a boss intro animation would lose their leave status.[/p]
[hr][/hr][p]Your courage fuels our updates—so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better![/p][p]See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

[/p][p]
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👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]