Thank you for great launch | Patch Notes 1.05
It's day 4 now of Dark Deity 2 being out, and I just want to take a second to say a huge thank you to everyone playing the game!
It’s been a blast hearing about the story choices you’re making, the unit builds you're experimenting with, and the team comps you're theorycrafting. Your feedback, bug reports, and support have been making a big impact. It’s also been so rewarding to see the game hit New & Trending on Steam and already pass 260 reviews. Thank you for helping make that happen!
I just pushed Patch 1.05 (my fifth patch in four days) as I’ve been hard at work to stay on top of your reports. I am doing my best to get through everything and you've all been immensely helpful already. I’m prioritizing the highest-impact bugs (like crashes and freezes) first, then I’ll be diving deeper into more general feedback. Please keep the reports coming; every message helps, and I’m doing what I can to make sure I read through every report and piece of feedback.
If you want to see the previous patch notes, you can find them by checking out The Steam News Hub for the Game here!
The 1.05 patch notes for this evening are as follows:
Once again, thank you all so much for the love and support. It truly means the world to me, and seeing the response so far has been amazing. If you’re enjoying your time with Dark Deity 2, please consider leaving a review on Steam. Early reviews are hugely helpful for indie games and it’s been awesome reading through your thoughts so far.
If you’ve got feedback or run into any issues, hop into the Discord or drop a post in the Steam Discussion Bug Report Thread. More updates are on the way!
It’s been a blast hearing about the story choices you’re making, the unit builds you're experimenting with, and the team comps you're theorycrafting. Your feedback, bug reports, and support have been making a big impact. It’s also been so rewarding to see the game hit New & Trending on Steam and already pass 260 reviews. Thank you for helping make that happen!
I just pushed Patch 1.05 (my fifth patch in four days) as I’ve been hard at work to stay on top of your reports. I am doing my best to get through everything and you've all been immensely helpful already. I’m prioritizing the highest-impact bugs (like crashes and freezes) first, then I’ll be diving deeper into more general feedback. Please keep the reports coming; every message helps, and I’m doing what I can to make sure I read through every report and piece of feedback.
If you want to see the previous patch notes, you can find them by checking out The Steam News Hub for the Game here!
The 1.05 patch notes for this evening are as follows:
- Fixed an issue on Steam Deck where the internal pointer could get stuck on the codex button and stop base menus from properly functioning
- Fixed a crash with AOE abilities in certain map circumstances
- Fixed a crash in certain later game prebattles when switching between menus
- Added in a failsafe for possible freezing on critical hits on some systems, should solve any edge cases remaining
- Fixed an issue where call the storm was leaving a 0.00 decimal reading into the level stats
- Fixed an issue where the text for skipping cutscenes was not properly dropping down on some resolutions
- Fixed an issue where you could crash the game by trying to sell an empty weapon slot
- Fixed an issue where you could buy bugged weapons by buying an empty weapon slot
Once again, thank you all so much for the love and support. It truly means the world to me, and seeing the response so far has been amazing. If you’re enjoying your time with Dark Deity 2, please consider leaving a review on Steam. Early reviews are hugely helpful for indie games and it’s been awesome reading through your thoughts so far.
If you’ve got feedback or run into any issues, hop into the Discord or drop a post in the Steam Discussion Bug Report Thread. More updates are on the way!