1. Dark Deity 2
  2. News
  3. Patch Notes 1.13 - More Randomizer Options

Patch Notes 1.13 - More Randomizer Options

Patch Notes 1.13


[h3]New Randomizer Options[/h3]

With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:

  • Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
  • Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
  • Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized


I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.

[h3]Changes[/h3]
  • Significantly improved performance optimization in base and premap, particularly for lower end devices
  • Significantly improved performance optimization in general gameplay, particularly for lower end devices


[h3]Fixes[/h3]

  • Fixed a variety of issues with unit interaction
  • Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot