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Dark Deity 2 News

Patch Notes 1.09 - Some Small New Features

[h3]Patch Notes 1.09[/h3]

Took a small ~1 day hiatus from bug fixing to add some of the most highly requested features, and will be returning so fixing things up now! Hope you have fun with the new additions!

[h3]New Options[/h3]

  • There is now a toggleable option to make it so your levelups don't auto advance. Stare at them as long as you like!
  • There is now a toggleable option to make it so fast forward is automatically on. It is still changeable with a click, but for any case where fast forward is appropriate, it will begin on with this option toggled.


[h3]New Campaign Customizations[/h3]
  • Shuffled Unit Aptitudes: This randomly adjusts each individual unit's aptitudes, swapping them around randomly.
  • Shuffled Unit Passives: This creates a pool of all 20 unit passives and assigns them at random to the team.
  • Shuffled Unit Personals: This creates a pool of all 20 unit personal active abilities and assigns them at random to the team.


Keep in mind that these new campaign customization options are fairly experimental, so you may run into untested interactions with them. I'll be sure to get anything serious with the mode patched up ASAP if it pops up, just make sure to report it in the Steam forums or our discord!

Patch Notes 1.08

[h3]Patch Notes 1.08[/h3]

Small patch today with one very important fix for the final chapter as I work on better itemizing what I need to get through this week and planning out some work looking further ahead.

  • Fixed an issue with the final chapter where the game could get stuck without completing the level
  • Fixed an issue where illuminate wasn't applying its buff immediately
  • The priest enemy in chapter 10 with incorrect stats is now properly scaled
  • Fixed a tooltip issue with the elemental ring



[h3]Features coming soon[/h3]
I'm still prioritizing bug fixing for now but there are a couple small options I'm starting work on to add this week that have been heavily requested. These are not live in THIS patch but are coming soon.
  • Option to have levelups NOT auto advance so you can have more time to process the info
  • Option to have fast forwarding be on by default without needing to click

Patch Notes 1.07

[h3]Patch Notes 1.07[/h3]
  • Fixed an issue where movement range could persist through taking an action and cause units to run in place in odd ways and potentially crash the game in certain circumstances. This was one of the more commonly experienced game breaking issues so if you ran into something similar there is a really strong chance it was this.
  • Changed the text of the kindling ring to better suit its effect
  • Fixed an issue with enemies not spawning with correct stats when the random enemies customization was live
  • Fixed an issue with the radiance ring applying blind to allies in AOE Restoration spells
  • Fixed an issue where class changing could override menu functionality and crash the game
  • Fixed an issue where over 100 xp could be gained, resulting in a lost levelup
  • Fixed a crash where poisoned units with mastery below 0 could cause ability scaling to break. Poison no longer reduces Mastery below 0.

Patch Notes 1.06

[h3]Patch Notes 1.06[/h3]
  • Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles.
  • Fixed an issue with pet commands not applying their effects with animations off
  • Fixed an issue where counter attacking with animations off was missing certain on-hit effects
  • Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing
  • Fixed an issue where stormrider casted offmap could crash the game

Thank you for great launch | Patch Notes 1.05

It's day 4 now of Dark Deity 2 being out, and I just want to take a second to say a huge thank you to everyone playing the game!

It’s been a blast hearing about the story choices you’re making, the unit builds you're experimenting with, and the team comps you're theorycrafting. Your feedback, bug reports, and support have been making a big impact. It’s also been so rewarding to see the game hit New & Trending on Steam and already pass 260 reviews. Thank you for helping make that happen!

I just pushed Patch 1.05 (my fifth patch in four days) as I’ve been hard at work to stay on top of your reports. I am doing my best to get through everything and you've all been immensely helpful already. I’m prioritizing the highest-impact bugs (like crashes and freezes) first, then I’ll be diving deeper into more general feedback. Please keep the reports coming; every message helps, and I’m doing what I can to make sure I read through every report and piece of feedback.

If you want to see the previous patch notes, you can find them by checking out The Steam News Hub for the Game here!


The 1.05 patch notes for this evening are as follows:

  • Fixed an issue on Steam Deck where the internal pointer could get stuck on the codex button and stop base menus from properly functioning
  • Fixed a crash with AOE abilities in certain map circumstances
  • Fixed a crash in certain later game prebattles when switching between menus
  • Added in a failsafe for possible freezing on critical hits on some systems, should solve any edge cases remaining
  • Fixed an issue where call the storm was leaving a 0.00 decimal reading into the level stats
  • Fixed an issue where the text for skipping cutscenes was not properly dropping down on some resolutions
  • Fixed an issue where you could crash the game by trying to sell an empty weapon slot
  • Fixed an issue where you could buy bugged weapons by buying an empty weapon slot


Once again, thank you all so much for the love and support. It truly means the world to me, and seeing the response so far has been amazing. If you’re enjoying your time with Dark Deity 2, please consider leaving a review on Steam. Early reviews are hugely helpful for indie games and it’s been awesome reading through your thoughts so far.

If you’ve got feedback or run into any issues, hop into the Discord or drop a post in the Steam Discussion Bug Report Thread. More updates are on the way!