Community Spotlight 🧐 January 2026
Image Credit: Cauldron by MintyOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of January! 🤩

[h3]HIC_Prime by HIC[/h3]
HIC Prime is a habitable green exoplanet designed for colonial scenarios, survival, and industrial development within the Hunters Industrial Corporation universe.
HIC Prime is a habitable green exoplanet designed for colonial scenarios, survival, and industrial development within the Hunters Industrial Corporation universe.
[h3]Planet Mythu by Doctor Octoganapus[/h3]
Mythu is a cold and desolate barren world known to many as a small worthless rock. While initial surveys showed the planet was resource poor and lacked any ore deposits more recent surveys have discovered the planets hidden wealth.
Mythu is a cold and desolate barren world known to many as a small worthless rock. While initial surveys showed the planet was resource poor and lacked any ore deposits more recent surveys have discovered the planets hidden wealth.
[h3]Planet Terminus by Doctor Octoganapus[/h3]
Terminus is a cold world sporting vast seas, deserts, dense forests, and tall mountains. Dense forests dominate the coasts and much of the various mountains on the planet. Vast plains of frozen desert blanket a significant portion of the planets surface creating a desolate environment of sand for as far as the eye can see.
Terminus is a cold world sporting vast seas, deserts, dense forests, and tall mountains. Dense forests dominate the coasts and much of the various mountains on the planet. Vast plains of frozen desert blanket a significant portion of the planets surface creating a desolate environment of sand for as far as the eye can see.
[h3]Planet Solitude by Romulous[/h3]
A cold hardcore world that only has ores at the poles deep underground (300m+). You will need an enhanced ore detector to succeed on this planet (and patience).
A cold hardcore world that only has ores at the poles deep underground (300m+). You will need an enhanced ore detector to succeed on this planet (and patience).

[h3]Economy Overhaul by Not a Chance[/h3]
This mod overhauls many of the economy features, it comes with new npc trade stations, new cargo ships, pirate drones and damaged repair grids for contracts. It also adds new purchasable store grids for Builders, along with specialised grids for Trader and Miner factions.
This mod overhauls many of the economy features, it comes with new npc trade stations, new cargo ships, pirate drones and damaged repair grids for contracts. It also adds new purchasable store grids for Builders, along with specialised grids for Trader and Miner factions.
[h3]Extended Survival Compact by ogrimdooh[/h3]
Extended Survival Compact is a streamlined, all-in-one evolution of my previous Extended Survival modular project for Space Engineers 1. New ores, new components to support deeper progression, and more!
Extended Survival Compact is a streamlined, all-in-one evolution of my previous Extended Survival modular project for Space Engineers 1. New ores, new components to support deeper progression, and more!
[h3]Can't Build Thrusters by Splitsie[/h3]
I needed a mod that blocked thrusters from being built so I made this :)
I needed a mod that blocked thrusters from being built so I made this :)

[h3]DB Physgun by Bomb[/h3]
A Physics Gun similar to the one from Garry's mod.
Allows to to grab things (currently only grids) and move them around.
A Physics Gun similar to the one from Garry's mod.
Allows to to grab things (currently only grids) and move them around.
[h3]Beam Blade Mod by ERR0R[/h3]
This mod adds an "Beam Blade Generator" that creates a kind of laser blade that does damage, based on 2cm beam system mod.
Well, basically it's lightsaber, beam saber form gundam series for exact.
This mod adds an "Beam Blade Generator" that creates a kind of laser blade that does damage, based on 2cm beam system mod.
Well, basically it's lightsaber, beam saber form gundam series for exact.
[h3]Weapon Overhaul by JaeSmash[/h3]
This mod is a complete re-balancing of weapon statistics, addition of new turrets and a visual overhaul of existing assets. It aims to provide a more logical progression for ship combat, focusing on realistic weapon roles, extended engagement ranges, and more consistent visual designs.
This mod is a complete re-balancing of weapon statistics, addition of new turrets and a visual overhaul of existing assets. It aims to provide a more logical progression for ship combat, focusing on realistic weapon roles, extended engagement ranges, and more consistent visual designs.
[h3]Humanoid's Multi Directional RCS Thruster[/h3]
This mod adds a new RCS thruster block that can control both rotation and movement simultaneously! Be warned that RCS thrusters actually damage blocks and characters with their plume - don't place stuff in front of them unless you want it to blow up!
This mod adds a new RCS thruster block that can control both rotation and movement simultaneously! Be warned that RCS thrusters actually damage blocks and characters with their plume - don't place stuff in front of them unless you want it to blow up!
[h3]Ranged Drill by KevMeUp[/h3]
Ranged Drill for Small Grid using Gatling gun model. Drills around 33 small blocks in front of the drill.
Works great with a turret controller. Gives fun options like inset drills for ships or drilling below the voxel you're driving on for stone.
Ranged Drill for Small Grid using Gatling gun model. Drills around 33 small blocks in front of the drill.
Works great with a turret controller. Gives fun options like inset drills for ships or drilling below the voxel you're driving on for stone.
[h3]1/3rd Collector by Substicious[/h3]
Simply a small grid collector, at one third the size. Everything is literally one third the size, components, inventory, or as close to one third as possible.
Simply a small grid collector, at one third the size. Everything is literally one third the size, components, inventory, or as close to one third as possible.
[h3]NE Shields by ATLAS[/h3]
Energy shield system for ships and stations. Absorbs all incoming damage until depleted.
Energy shield system for ships and stations. Absorbs all incoming damage until depleted.
[h3]Prototech Uranium Reactors by KevMeUp[/h3]
Prototech Uranium Reactors - Currently 2x max output vs vanilla. (I might go to 3x later?)
Same uranium cost for power.
Prototech Uranium Reactors - Currently 2x max output vs vanilla. (I might go to 3x later?)
Same uranium cost for power.
[h3]Small Grid Stone Refinery by KevMeUp[/h3]
Adds small grid stone refinery. Same speed and power requirements as a survival kit. No medical comps required.
This gives a great early game option for small grid stone mining without needing to risk your only survival kit.
Adds small grid stone refinery. Same speed and power requirements as a survival kit. No medical comps required.
This gives a great early game option for small grid stone mining without needing to risk your only survival kit.
[h3]Smaller Blocks Edges & Edges Colorizable by JejeServeur[/h3]
Allows you to reduce the size of block edges (half-size of vanilla) and to colorize them.
Allows you to reduce the size of block edges (half-size of vanilla) and to colorize them.
[h3]Size 1x1 Tool-Blocks by SolarBits[/h3]
Adds 1x1 Tool-Blocks - Ore Detector, Ship Drill, Ship Grinder, Ship Welder.
Adds 1x1 Tool-Blocks - Ore Detector, Ship Drill, Ship Grinder, Ship Welder.
[h3]Ultimate Flag Mod by CHKNFRYRMN[/h3]
This mod includes every country flag (I think) with 255 flags being included.
This mod includes every country flag (I think) with 255 flags being included.

[h3]SG Night Vision Setup by Gyrexion[/h3]
This is a setup for a vanilla night vision for small grids.
This is a setup for a vanilla night vision for small grids.
[h3]Humanoid's Realistic-ish RCS Thruster Controls[/h3]
Realistic RCS thruster controls adds an option to switch between “vanilla-like” and “realistic” thruster modes via terminal buttons or hotbar actions as well as ability to control rotation with thrusters using your regular inputs (mouse and q/e for keyboard users).
Realistic RCS thruster controls adds an option to switch between “vanilla-like” and “realistic” thruster modes via terminal buttons or hotbar actions as well as ability to control rotation with thrusters using your regular inputs (mouse and q/e for keyboard users).
[h3]Rocket Engineering by Ph.D Composer[/h3]
Hydrogen thrusters now use a pressure system to determine the max force output.
Hydrogen thrusters now use a pressure system to determine the max force output.
[h3]Heightmap Pixel Mapper by cptnoname[/h3]
The Heightmap Pixel Mapper is a lightweight session mod designed specifically for planetary artists.
Have you ever spent hours flying around a custom planet trying to find that one specific mountain on your heightmap?
The Heightmap Pixel Mapper is a lightweight session mod designed specifically for planetary artists.
Have you ever spent hours flying around a custom planet trying to find that one specific mountain on your heightmap?
[h3]BeeOS Suit Voice Mod by Sarekh[/h3]
This changes the arcade-sound version of many of the suit voice lines to beeble-quotes - because it is... let's go with immersive! Yes, that's a good word for it.
This changes the arcade-sound version of many of the suit voice lines to beeble-quotes - because it is... let's go with immersive! Yes, that's a good word for it.
[h3]GridManager by Raidfire[/h3]
This is a pretty good automation script for Space Engineers that manages reactors, refineries, inventories, docked ships, and logistics. Designed for large grids, stations, and complex industrial setups. All done at the tip of your fingers with an interactive lcd menu.
This is a pretty good automation script for Space Engineers that manages reactors, refineries, inventories, docked ships, and logistics. Designed for large grids, stations, and complex industrial setups. All done at the tip of your fingers with an interactive lcd menu.
[h3]Vital Block Highlighter by yellow51[/h3]
A script that shows vital blocks of enemy ships... gives X-ray vision to them too.
A script that shows vital blocks of enemy ships... gives X-ray vision to them too.
[h3]Fire Control System by BigStar[/h3]
• Automatic target detection and tracking
• Ballistic calculations with lead prediction
• Autonomous target engagement
• Advanced HUD interface on LCD
• Automatic target detection and tracking
• Ballistic calculations with lead prediction
• Autonomous target engagement
• Advanced HUD interface on LCD
[h3]Landing Gear Power by Echthros[/h3]
Enables landing gear blocks to establish electrical and logical connections with other grids.
This allows for power transfer between grids with only a landing gear connection.
Enables landing gear blocks to establish electrical and logical connections with other grids.
This allows for power transfer between grids with only a landing gear connection.
[h3]Block Disabler by JaeSmash[/h3]
Ever wanted to disable a block in a mod but didn't want to modify or reupload the mod?
Ever wanted to disable a vanilla/dlc block?
This mod is for you!
Ever wanted to disable a block in a mod but didn't want to modify or reupload the mod?
Ever wanted to disable a vanilla/dlc block?
This mod is for you!

We also have a Creator Spotlight series of articles on our Community Hub!
[h3]Creator Spotlight: Benokt[/h3]
Great Guardian “Hanuman”, Royal Mint “Jatayuvahana”, Fugitive Prince “Meghanada”, and more!!
Great Guardian “Hanuman”, Royal Mint “Jatayuvahana”, Fugitive Prince “Meghanada”, and more!!
[h3]Creator Spotlight: Maiden[/h3]
Junktown, Voidfall Station, HUMPBACK 38 ” LAND CARRIER ” Rover, Scrapper 99b, and more!!
Junktown, Voidfall Station, HUMPBACK 38 ” LAND CARRIER ” Rover, Scrapper 99b, and more!!

Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
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