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Community Spotlight 🧐 April 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh






[h3]Star System Generator by Patrick[/h3]
This tool creates random star systems for your game.

I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.




[h3]Plushie character by Chipstix213[/h3]
Play as a your favorite stuffed toy!




[h3]Recon Cameras by Echthros[/h3]
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base?

Well, now you can!




[h3][TMC] Tree Menu Command NET by cheerkin[/h3]
This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments.

Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.




[h3]Hils Button SciFi Pictures by Skorpion[/h3]
A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.




[h3]Nyan Cat Launcher by nukeguard[/h3]
You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.




[h3]NiteOwl Battery Pack by MTGraves[/h3]
This battery pack offers 4 high-capacity storage units for increased power storage.




[h3]Display Cases by tuks[/h3]
This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions.

The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure.




[h3]ORESSI Racetrack by Shiro[/h3]
A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Credits to echance01 and Stratus for some ships in the race!




[h3]ONRC - 'Dragon' - Interplanetary Dropship by [Omega][/h3]
The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down).

The feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.




[h3]Battletech - Leopard DropShip by Gowron[/h3]
A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses...




[h3]8x8 MARS by arturkandla[/h3]
Large and small grid combo mars vehicle for creative mode and block destruction off.

NOTE: First of all make sure you have in-game scripts enabled,




[h3][CWP] Aeroppa futuristic City by Daxtеr[/h3]
Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.




[h3]Clang Blender by green bean[/h3]
Grind pits? Phhffft... Vintage

Press the button for your ultimate smoothie experience!


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

Space Engineers: Most Wanted



Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.

[previewyoutube][/previewyoutube]

Features
  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin
Added new Blocks - Base Game
  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)
Added new Blocks to existing DLCs:
  • Inverted Corner Desks (L grid, 2 blocks total) [Deco Pack 1]
  • Grated Catwalk Variants (L grid, 4 blocks total) [Deco Pack 2]
  • Railing Variants (L grid, 3 blocks total) [Deco Pack 2]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) [Sparks of the Future]
  • Industrial Conveyor T-junction [Heavy Industry]
  • Diagonal Window Wall (L grid, 2 blocks total) [Warfare 1]
  • Diagonal Bridge Window Inverted (L grid, 1 block) [Warfare 2]
Combat Improvements & Quality of Life Changes
  • Lead Indicator working in Gravity
  • Explosion value tweaks for Explosive Ammo
  • New system to determine small/large block size (for editing size of explosion particle effects)
  • Added center variable for block mirroring
Fixes & Improvements
  • Fixed a crash in EOS DS
  • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
  • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
  • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
  • Fixed missing flyby sounds of turret ordinance
  • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
  • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
  • Added Explosive components as detonatable inside inventories
  • Fixed a gap in the geometry of Small Assault Turret
  • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
  • Fixed width of Dispenser block to better fit with similar blocks
  • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
  • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
  • Fixed 'Click' sound when using Ship tool secondary action
  • Fixed formatting of Good.bot hints when using Gamepad
  • Fixed Target indicator not scaling with resolution
  • Fixed typo in Searchlight description
  • Fixed formatting of Reactor description
  • Fixed turret not stopping shooting when player takes over
  • Fixed Z-fighting between multiple landing gears being placed in a row
  • Fixed Passage 2 collision models for a better fit
  • Fixed projectiles and tracers not pointing in the direction of flight
  • Fixed a crash when stopping the game through Steam
  • Fixed rotation of Small grid Solar panel emissive bar
Support Site Fixes
  • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
  • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
  • Fixed multiselect overwriting Exhaust pipe settings incorrectly
  • Fixed sliders resetting when copying Heat Vent
  • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
  • Fixed Jump drives not jumping to Beacons on DS
  • Fixed Cockpit's configured toolbar not being persistent through copy&paste
  • Fixed turrets not targeting automatically on DS
  • Fixed persistence of Heat Vent settings through reload
  • Fixed Custom Turret continuing with motion initiated while relinquishing controls
  • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
  • Fixed spaces at the end of ship names preventing creation of blueprints
  • Fixed persistence of Custom Turret Controller AI range through reload
  • Fixed penetrative projectiles ignoring subparts of blocks
  • Fixed Armor panel collision issues
  • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
  • Fixed Warfare Hangar Door collisions to be in line with the old ones
  • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
  • Fixed missing highlight on Warfare Rocket Launcher
  • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
  • Fixed not playing the end sounds after a jump with a jump drive
  • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
  • Fixed a crash in Custom Turret Controller
  • Fixed Window Wall blocks being airtight from the sides
  • Fixed wolves not being able to be hit by turrets due to missing head offset
  • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
  • Fixed black GPS signals reverting to blue after reload
  • Fixed Searchlight not following characters on DS
  • Fixed Load game screen not showing thumbnails when using a gamepad
  • Fixed missing breathing sounds in survival with realistic sounds
  • Fixed missing choking sounds in survival SP
  • Fixed visible gaps on the Railgun models
  • Fixed cycle subsystems not updating on toolbar when there are two turrets
  • Fixed missing piston sounds after piston head detached
  • Fixed collisions for Antenna Dish
  • Fixed collisions for Medical room
  • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
  • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
  • Fixed /gps command not iterating when used multiple times
  • Fixed Gatling turrets ignoring targeting orders from Programmable block
Looking for your fellow Space Engineers?

Most Wanted

Please join us this Thursday 🥳

A very special "𝗠𝗼𝘀𝘁 𝗪𝗮𝗻𝘁𝗲𝗱" Live Stream!🤓

🚀 Thursday, April 28th, 5 - PM UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame

Community Spotlight 🧐 March 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh






[h3]Rust Mechanics by Bačiulis[/h3]
Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

Rusting of powered grids can be disabled in config.




[h3]✺ SWSE-Rebirth - Star Wars Space Engineers by Kreeg, Palpatine, Arkolis, Meridius_IX/Lucas, Enenra, EQ, Stollie, Ryukky[/h3]
500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.

30 resources spread across the galaxy, some more commonly found then others

60+ components across multiple types of assemblers

10 planets to explore, some with resources found nowhere else

32 fighters to build, made from hundreds of blocks you can include in any creation.

5 fuel types with nearly 20 ways to burn it




[h3]KRadar by wu.will.china[/h3]
A brand new radar mod, inspired by the "Active Radar" mod.

Output the size and exactly world position (and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.




[h3]Connector Passageway by Zardo[/h3]
A simple connector variant that you can walk through- allowing it to double as a universal docking port!

More variants are planned for the future.

Any suggestions for improvements/variants are always welcome!




[h3]Refill Station by Valikai[/h3]
This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership.

It will not allow respawning at its location. The screen is a customizable LCD.
Comes in both large and small grid.




[h3]Companion Mech System by BlackArmor[/h3]
A mech companion heavily based on the Battlefield 2042 robot dogs.




[h3]NHI Parts kit by MC-Arbiter[/h3]
A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

Have fun!




[h3]
A.I. TS-90 Starlifter Support by AlliedArmor32107-[DGI]-
[/h3]
Armadillo Industries presents the TS-90 Starlifter - a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry

It also packs a lot of forward fire power.




[h3]WARSHIP ROCINANTE - THE EXPANSE by Charly1138[/h3]
I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice...

Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)




[h3]Subutai - Pirate Battleship by Terminal_6[/h3]
The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon.

Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.




[h3]Nautili - The Walking Drill - Vanilla Scriptless tunnel bore by Vendeta44[/h3]
The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes. Or tunnels, so two jobs, I guess...

It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage.




[h3]Planet Chimera & Moon Zira by Fizzy[/h3]
Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover.




[h3]Realistic skybox, environment and sun by Torqs[/h3]
- real milkyway skybox by Darth Biomech
- darker environment light/shadow changes
- sun color changed to white instead of piss yellow
- removes screen dirt


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

Space Engineers Live Stream

Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.