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Space Engineers News

Space Engineers: Update 1.206 Sneak Peek - Large Grid Small Connector



We’re hard at work on the next Space Engineers update!

Alongside the NPC Cargo Ship overhauls we shared with you last month, there are a number of very exciting blocks and features headed your way. This month we’ll be showcasing one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.

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Space Engineers 2: Alpha Reveal


Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.

We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming. This isn't just an update—it's a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what's possible in a sandbox universe.

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Mark your calendars: The Space Engineers 2 alpha will launch on January 27, 2025. But you don't have to wait until then to join our journey, pre-orders are available now on our website.

You can pre-order either the Base Game or the Pioneer Edition, which includes the game's soundtrack and behind-the-scenes development materials.

On January 27, you'll have access to VS1: Creative Mode, our first vertical slice, featuring:
  • new 25cm unified grid system (no more small vs. large grids!)
  • new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
  • grid undo/redo
  • enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building)
  • grid speeds up to ~300 m/s
  • safe speed system preventing damage under 20 m/s
  • new magboots with camera stabilization
  • new physics and dynamic fractures and debris for more realistic destruction
  • visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
  • New VRAGE3 engine brings better performance and future optimization potential

Additional Vertical Slices will follow in the months after, each expanding the game's features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.

We're taking a unique approach with our Vertical Slice strategy, allowing us to perfect core features before moving to the next set. By sharing early access and development insights, we can incorporate valuable community feedback along the way. We're committed to delivering a polished and playable experience with each Vertical Slice, unlocking new possibilities as we progress. Our focus is on providing you with meaningful content, not unfinished prototypes.

For full information/blog post, continue here: https://2.spaceengineersgame.com/space-engineers-2-alpha-revealed/


Commitment to Space Engineers 1


Our dedication to Space Engineers 1 remains as strong as ever.

For over 11 years, we've consistently delivered free updates, enhancing the game experience for our community. We're continuing active development - while the 1.205 Contact Update has just been released, the design team is already hard at work on the next update.

In 1.206, we're planning to introduce more PvE content and refresh some of the existing Cargo Ships.

[previewyoutube][/previewyoutube]
Alongside the NPC Cargo Ship overhauls, there are a number of very exciting blocks and features headed your way. This month we showcased one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.



Space Engineers 1 and Space Engineers 2 will coexist, each offering unique experiences for players.

Space Engineers 2 Reveal Livestream



Please join us for the Space Engineers 2 Reveal Livestream 🤩

🚀 Thursday, December 19th, 6 PM UTC
  • 🛰️ Twitch: https://twitch.tv/keencommunitynetwork
  • 🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

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The Bering Project


THE BERING PROJECT
HUMANITY'S GREATEST JOURNEY
10,000 YEARS IN CRYOSLEEP
THE FIRST WAVE ARRIVES

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Community Spotlight 🧐 November 2024



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩



[h3]Trithorne Cluster by Echthros[/h3]
Welcome to the Trithorne Cluster, a trio of star systems in orbit around a black hole!

Start from the tidally locked Lantha in the outermost system and work your way inward towards the black hole Trithorne itself!


[h3]Mechanical WSAD Converter by bart823823[/h3]
Have you ever wanted to use your WSAD controls to drive something other than these boring wheels?

Well now you can and in pure vanilla, scriptless fashion!


[h3]Mars 1:10 by Bačiulis[/h3]
Scale model of Mars planet based on real life scientific height data.
8096x8096 resolution height maps are used.

Recommended size: 679km (1/10 of real planet size)


[h3]Hand Weapons | 40k Manufactorum by Darth411[/h3]
Seven hand weapons from Warhammer 40000! All with blueprints and recipes.

Lasgun, Laspistol, Bolter, Bolt Pistol, Plasmagun, Plasma Pistol and Meltagun!


[h3]Redistributed Ore by michi84o[/h3]
In the unmodified version of Space Engineers all ore on planets is placed in a checkerboard like pattern that repeats every 5km.

I wrote a program that analyses the original planet data files and modifies them to redistribute the ore on planets.


[h3]Safe Zone Repairs by Polygon Cherub[/h3]
Tired of repairing your ships manually after every battle or scrape?

With this mod, Safe Zones become not just sanctuaries, but full-service repair stations.


[h3]Khjin's Warfare Pack[/h3]
This modpack is the main mod for Khjin's Warfare Packs (KWP). It is a collection of warfare related items but can also be used with chill gameplay.

The current theme is WWII.


[h3]Fusion Systems [Modular Assemblies] by Aristeas[/h3]
Introducing Fusion Systems! Construct Fusion Accelerator Loops to power Brand New (and totally safe) Fusion Reactors and Thrusters!

Use your [Fusion Power] as you generate it, or spend it all at once - it's your choice to make.


[h3]Talos - Vertical Launch System by MK84[/h3]
The Talos Vertical Launch System is designed as a cheaper alternative to the more common VLS design like the Crotalus VLS requiring less welder block per missile.

It relies on no script nor mods to achieve this therefore it should be compatible with consoles as well.


[h3]iSurvival - Nutrition - Plant and Cook Compatibility by PepperJack[/h3]
Adds iSurvival Nutrition to the foods in Plant and Cook!


[h3]Colony Building Pack 2 by Praetor Paktu[/h3]
I have set it up to be like a plastic model kit. The red wireframe blocks can be deleted, and you can grab the building you want.

Each building isn't self-sufficient and must be connected with the underground pipe network.


[h3]November Creator Spotlights[/h3]
We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Commodore Keras[/h3]
Chopin II Deep Space Station, Cardassian Galor class Cruiser, Type-14 Shuttlecraft Gorkon, and more!


[h3]Creator Spotlight: Piotrix[/h3]
Limera-class carrier, Devastator-class heavy frigate, Wendigo-class destroyer, and more!


[h3]Daily Spotlights[/h3]
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

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[h3]Space Engineers Official[/h3] [h3]Support Portal[/h3] [h3]Discord Community[/h3]