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Incremental Factory News

Incremental Factory v0.5.7

Quick Update:
- Fixed a translation bug
- Added Spanish, French & (Brazilian) Portuguese

v5.6 - Improved Drones, New Skills, New Langauges

Hey,

this is the follow up to the v0.5 with the most immediate improvements that will help really use those new features.

[h2]Features & Changes[/h2]
  • Improved drone task execution performance to allow it to handle higher task speeds of 1k / min or even 10k / min!
  • New Skills:
    • Unlock Construction Hub
    • Increase Drone Task / Min
    • Node Parcel Specialization: Nodes have infinite throughput!
  • New Languages:
    • Russian
    • Simplified Chinese
    • German
    • More to come very soon!

Incremental Factory v0.5 Update - Drones, Quality of Life & UX/UI

Greetings, factory builders! In our continuous effort to enhance your experience and expand the possibilities within Incremental Factory, we're excited to bring you version 0.5. This update introduces a host of new features, quality of life improvements, and optimizations. Here's everything you need to know about what's new:

Changelog:


[h2]New Features[/h2]

[h3]Drones & Task Queue[/h3]
We are so excited to give you this feature. The main purpose of this is to let you copy & paste entire sections of your factory. But there is more to it than meets the eye at first glance.
  • Copy-Paste
    • This is the core functionality and works as expected: select one or multiple parcels, press ctrl+c (cmd+c) to copy your selection and ctrl+v (cmd+v) to paste your selection.
    • This will create all parcels and connections immediately and all buildings will be added as buy-tasks to the "Drone Task Queue".
  • Drone Task Queue
    • The "Drone Task Queue" will then execute all tasks one by one until all tasks are done.
    • Previously, when you wanted to buy a building blueprint, you always needed to have all resources at once. Now, if you are short on resources you can still buy the blueprint and all buildings that couldn't be bought immediately will be added to the task queue instead!
    • And the same logic applies for individual buildings, too. Gone are the times where you added 47 Bioreactors and had to remember to come back few minutes later to build the 33 remaining in that parcel
  • Drone Blueprints & Import/Export
    • Save as Drone Blueprint: You can now save any part of your factory as a Drone Blueprint to be used later (even in your next prestige reset!)
    • Import/Export Drone Blueprints: It's time to share your drone blueprints with the community or import others' blueprints!

  • New Building, Research & Skill
    • All of this is tied into the games progression: You unlock the Construction Drones with a Gen4 research & once you have enough skillpoints you can start your runs with Drones Unlocked from the beginning!
    • By default your Drones will work at 20 tasks / min. If you want to increase that you'll have to build "Drone Ports". And to build those, you'll have to craft "Drones" with the "Drone Factory"

[h3]Delete Parcel Feature[/h3]
  • Parcel Management: One of the most requested features in the past weeks. Now you can delete parcels by selecting them and pressing backspace or del.

[h3]Equal Distribution Logic[/h3]
  • Changed Distribution Logic: We've updated the resource distribution logic. Previously, the first connection was served first; now, all connections are served equally.

[h3]Added Feature: CTRL+K Command Console[/h3]
  • This is a feature that has become popular in productivity tools like Superhuman, Arc and MacOS over the past years. We added this into this game to make it easier for you to stay in flow.
  • Commands with Examples:
    • Buy/Sell n amount of resources: "Buy 28 kiln" → Lets you buy 28 kiln
    • Highlight resources: "Pin stone" → Highlights stone, the same as clicking in the global resource stats window on the left
    • Clear highlights: "Clear all" → Removes all pins
    • Navigation: "Goto Map" → Opens the "Map" Tab

[h2]UI & UX Improvements[/h2]
[h3]Improved hover tooltip[/h3]
  • Now displays missing resources.

[h3]Global Sorting[/h3]
  • Manually sort resources so you keep in focus what matters to you most.

[h3]Better Resource Highlighting/Pinning[/h3]
  • Highlighting/pinning resources now also filters buildings, making it quicker and easier to locate the structures you need.

[h3]Shortcuts[/h3]
  • Quick navigate between Parcel, Map, Research, and Skilltree using the 1, 2, 3, & 4 keys.
  • Move around the Map using WASD for a smoother experience.

[h3]Improved Parcel Preview[/h3]
  • On the Map View, Shift + Click on a parcel for an enhanced preview. Clicking outside the preview now closes it.

[h3]More Improvements[/h3]
  • Navigation tabs are now consistently displayed at the top.
  • Dark mode styling has been refined for better visibility and aesthetics.
  • New toast popups show what has been unlocked.
  • A revamped loading screen for a smoother start-up experience.

[h2]Performance Optimization[/h2]
[h3]Efficiency Upgrades[/h3]
  • We've begun addressing some "low hanging fruits" in terms of performance optimization. This initial step paves the way for significant enhancements in the future, aiming to support the construction of larger and more complex mega factories.

[h2]Mac Release[/h2]
  • You can now play Incremental Factory on Mac. Both Intel & Apple Silicon!


We're dedicated to continuously improving Incremental Factory and are excited to see how these updates enhance your factory-building journey. As always, your feedback is invaluable to us, so please don't hesitate to share your thoughts and experiences with these new features on our discord or the discussion forum on steam. Happy building!

Minor Hotfix - Blueprint Bug

This is a minor hotfix bug patch:

- We fixed a bug where Blueprints with multiple buildings where broken since last update.

Incremental Factory Update - Quality of Life, UI & Bug fixes

It has been really exciting two weeks since launch & it's amazing to receive so much feedback!

For this update we've tackled all those small and big details that stand in the way of flowing.

We focused on QoL & UI features. While there is still a lot of room for improvement, we think this is already a significant upgrade compared to the previous version!

Have a look and let us know what you think!

[h2]Changelog:[/h2]


    [h3]Quality of Life Enhancements[/h3]

  • UI Rework: Global Stats UI Keep track of your factories overall resources with the new Global Stats UI, designed for a comprehensive overview at a glance.

    They can be filtered to show all resources, only those available for construction (HQ + construction hub) or only those available for research:


    You can select specific resources and see where they are in your factory:


    Revealing the inner workings:


    The filters apply to the single parcel view as well:


  • Improved Feature: Better Hover Tooltips The hover tooltip was really bare bones. We made it pretty, added icons and most importantly added a "description" where neccesary to reveal mechanics & data!


  • New Feature: Parcel Quick Access on Map View To streamline navigation, we've introduced a quick access feature for parcels, making it easier to manage your empire without the hassle. If you shift+click on a parcel on the map view, a quick access overlay is displayed. You can even set outputs here, so no need to jump in and out when you are routing resources


  • New Feature: Hiding Unused Resources We are now hiding resources in the parcel view that are not relevant, e.g. if their amount is 0, no imports, no exports, no production and no consumption. This makes it way easier to see at a glance what is happening

  • New Shortcut: Buy Max & Sell All If you hold Alt (or Option for Mac) in the Parcel View, you will now be able to buy the max amount or sell all buildings with one click

  • New Feature: Extra Expensive Skilltree Expansion We're introducing a new, pricier skill tree expansion to keep you engaged (Node Connections & Parcel Limit). This should give you something to grind for while we work on adding some real endgame content :)

  • Update: Rates Now Coloured To improve readability and at-a-glance understanding, we've now colour-coded rates. Let us know how this feature works out for you!

  • Simplified Energy Stats We've made energy statistics simpler to understand, focusing on presenting the most relevant information in a straightforward manner.

  • Improved Parcel Node Styling Parcel nodes have received a visual upgrade for better aesthetics and usability. Parcels now always have the same width, no matter how long their name is. Enjoy the new look and feel!


  • New Control Scheme: Move with WASD on Map View You asked, we delivered! Navigate the map view with the familiar WASD controls for a smoother experience.

  • Rate Unit Update: Rename from /s to /t Acknowledging the game's time mechanics, we've updated rate units from /s to /t, as the game runs at 0.6s per tick game pace so the numbers where not per second but per tick.

  • UI Improvement: Highlight Clickable Elements To enhance discoverability, we've made clickable elements more prominent. Never miss a clickable feature again!

  • Better Rename UX Way better.

    [h3]Bug Fixes[/h3]

  • Satellite Requirement Change: Removed Batteries We fixed the recipe for satellites and removed the battery requirement.

  • Max Rate Calculation Update Max rate now accurately includes the specialisation & beacon multiplier.

  • Blueprint Rename Modal Improvement Addressing a common frustration, the blueprint rename modal now saves changes on enter, rather than cancelling them. Your workflow just got smoother!

  • Fixed Blueprint Sell Exploit A loophole that allowed for an unintended sell exploit has been closed.


P.S.
We will push a hotfix within this week that will improves the Global Stats even further (map view resources adhering to the filter type, e.g. if "available for construction" is selected, we show only those resources in construction hubs & the HQ).

P.P.S.
If you're enjoying the game and wish to support us further, the most impactful action you can take is to leave a review (or update an existing one).

Also, your feedback is invaluable, and we're committed to continuously evolving the game to reach its full potential. Share your ideas & feedback on our discord or in the steam discussion board.

Thanks everyone & Lets keep going!