Update 0.7.53 - Quality of Life, Fixes and Rounded Edges
Following our Megafactory Update (0.7.50), we're proud to present Update 0.7.53 with significant quality of life improvements, visual enhancements, and gameplay features to make your factory building experience even better!
[h2]Visual Improvements[/h2]
[h2]User Interface Enhancements[/h2]
[h2]New Hotkeys[/h2]
[h2]Factory Improvements[/h2]
[h2]Military System[/h2]
[h2]Bug Fixes[/h2]
[h2]Economy Adjustments[/h2]
[h2]Touch Support[/h2]
[h2]Visual Improvements[/h2]
- Less harsh light mode for improved visual comfort
- Added UI scaling slider to settings menu - adjust to your preference!
- Added option to toggle visual gradient on/off (affects performance on huge bases)
- Improved resource icons display at higher LOD levels
- Centered resource icons at higher LOD
- Refreshed color scheme with rounded edges for nodes
[h2]User Interface Enhancements[/h2]
- Added hotkey modal with list of all available hotkeys (in settings)
- Added click-togglable resource per minute/per tick rate display
- Enhanced nuclear value display with improved tooltips
- Added text displaying base parcel throughput when hovering over parcels
- Multiple new guides to better orient new players
- New and improved research view!
[h2]New Hotkeys[/h2]
- M - Toggle background grid with guide
- T/Y - Control z-index for parcels
- H - Force drones to prioritize selected parcels
- G - Disable/enable parcels (useful for low power situations)
- Ctrl+P - Take a full base screenshot (8k resolution)
- Shift+Click - Disables edge interaction
- Ctrl+Shift - Precision select (add to current selection)
[h2]Factory Improvements[/h2]
- Parcel deletion now refunds building costs
- Resource efficiencies from excavators and beacons now reduce consumption of mined resources
- Speed beacons properly deduct resources and throttle input demand by boosted output
- General improvements to edge & node drag speed for large selections
- Added scheduler - nodes will be placed when CPU/GPU has resources in micro batches
- Restored functionality to FOV slider with improved performance
- Added masking to mapController to limit GPU load
- Slightly improved map load times
- More caching for better performance when power is at 100% and parcels I/O is fully utilized
[h2]Military System[/h2]
- Fixed issue with military research not applying until reload
- Resolved military selection hierarchy not deselecting floors
- Military hotkey menu resets when navigating to prevent accidental deletes
- Wall & floor footprint size now adjusts with icon or R/T (up to max 25 tile footprint)
- Slight boost to damage multipliers for player
- Units that 'disappear' from bad collisions are now properly stashed
[h2]Bug Fixes[/h2]
- Fixed coal energy visual bug
- Fixed excavator placement in military mode
- Fixed temporary edge issues when performing multi-edge operations
- Improved alt-drag guide to clear when multi alt-drag is complete
- Various other bug fixes and performance improvements
[h2]Economy Adjustments[/h2]
- Players reported that they never felt they were really „taking off", there we significantly reduced the cost scaling of parcels
[h2]Touch Support[/h2]
- Added pinch-to-zoom feature for touchscreens & MacBook users
The Factory Must Grow! 🏭