1. Incremental Factory
  2. News

Incremental Factory News

Update 0.7 Launch

We are beyond excited to launch the yet biggest update Incremental Factory has ever received.

Update 0.7 has been in the works for more than 4 months now and is the result of listening & working together with an outstanding community! (Join the Discord if you haven't yet!)

We did big changes and took some risks. This is a almost a new game.

Don't worry. The old version will continue to be available under Steam > Game Settings > Beta > "0.5.7". But we highly recommend to try the new one ;)

Let's give you a bit of an overview of what changed.

Spoilers ahead!

New Map - Rebuilt the map from scratch


Way better visual representation of what is happening (& huge potential to improve that going forward):

  • Color Coded Edges & Rate Indicators
  • Simplified view when zooming out
  • Different Shapes for different Parcel Types


Lots of QoL:


  • Just drag & drop edges
  • Quick Create Parcels
  • Alt-Drag to Copy Parcels with connections!
  • Intent Recognition & Smart Sorting
  • Better rates & tooltips


Alt-Drag for Smart Copy:






Performance - 20x (!) Bigger Factories
  • Previous versions had issues with 70-100 Parcels
  • In our playlets we could get to over 2.000 parcels with decent performance (120 FPS with some frame drops on a MacBook Pro M2)
  • 1k+ parcels should work on most machines smoothly. Curious to see where the limits are for you
  • This is still far from optimised. The Factory Must Grow! :)




New Gameplay:

[h2]More Specialised Parcel Types[/h2]
  • Production, 32 Building Slots, 3-8 Connections, Inputs & Outputs
  • Excavation, 16 Building Slots, 1-3 Connections, Output Only, Bonus to Extraction
  • Warehouse, 0 Building Slots, Global Storage, Input Only
  • Node, 0 Building Slots, 20 Connections, Input & Output, Unlimited Throughput when connected to Nodes or Extraction, Upgradable Output Throughput Limit




[h2]No more Parcel Limits!
[/h2]
  • Removed the Hardcap and replaced it with an increasing costs
  • This is great because the limit to how big your factory can get is how well your factory is producing certain resources :)


[h2]Excavations[/h2]

  • An entirely new system, built from scratch.
  • Dig Deeper to Unlock New Base Resources (e.g. Copper on Level 1)
  • Face Enemy Waves as you dig deeper
  • Spend your resources to build up your defence




[h2]Yield[/h2]

  • Yield is a multiplier for your extraction resources (stone, coal, iron, copper, etc.)
  • Yield increases as you dig deeper
  • Yield decreases as you extract more resources
  • Beating Excavation Levels Increases Min Yield
  • While still being unlimited, resources are now also semi-scarce & one has to work with fluctuating inputs




[h2]Energy
[/h2]
  • Previous system was flat, every building increase energy consumption regardless if it was active or not and coal power plants consumed & produced full energy regardless if it was needed or not
  • As coal is now semi-scarce, it was clear we needed to rework energy:
  • Demand: only active buildings consume energy
  • Supply: Power Planst only use as much coal as needed.
  • Solar now serves a distinct purpose: energy that does not draw down your coal




[h2]Other Changes[/h2]
We reworked & streamlined the recipes

[h2]Big Changes to Meta Progression
[/h2]
  • We wanted to focus on designing a game that can be enjoyable finished without having to rebuild your factory over and over again so we made the decision to remove the entire prestige system and skill tree (for now!)
  • This was not an easy decision but we think in the long run it will make the game so much better. And we might bring it back with the lessons learned from v0.4 - v0.6.
  • That does not mean that meta-progression is gone entirely. There is a new Meta Progression system that will unlock once you beat the main game. This is a starting point for further explorations, so let us know what you think!


Shoutout to our amazing Community

It is amazing to develop a game together with such a fantastic community. Without you guys this would not be possible! 🙌



We now fully integrated our Discord into our development processes. Tickets that get created on Discord land in our development ticketing system & users get automatically notified when changes get implemented. In the past weeks we have solved many issues from reporting to playable many times within 24h and usually within a few days. We want to keep & improve on this level of developer-community relationship.

So come join the official Discord. Building a Factory is Fun. But Building a Game about Building a Factory together with Friends is even better :)

Big v0.7 Public Beta Release Post

Engineers!

We’ve been holding onto something big, and today, we’re beyond thrilled to finally pull back the curtain on what we've been tirelessly working on over the last four months.

This journey was ignited by seeing how much fun people had with our minimalist factory-building game*. Even in its early, rough-around-the-edges stage, we saw the potential for something truly extraordinary.*
Your enthusiasm lit a fire, and we knew we had to go all in to build this game into something that could stand the test of time.

And so, we rolled up our sleeves and got to work. The past 4 months have been a whirlwind of development and playtesting, pushing the game to its limits and beyond. There were times when I was so deep in the game, testing every nook and cranny, that I thought I’d never want to see another factory floor again. But last week, something incredible happened during the final round of playtesting—I got hooked. I found myself lost in the game, time slipping away as I built, refined, and expanded. Proper automation game addict behaviour.

This isn’t just an update. It’s the culmination of countless hours, sleepless nights, and a burning passion to create something truly special.

Stay tuned, because this is only the beginning!

⚠️ Some Spoilers Ahead ⚠️

If you want to jump straight in: go to the settings for Incremental Factory and change the Beta Branche to "test - test".

v0.7. - Release Overview:

[h2]New Map - Rebuilt the map from scratch[/h2]

[h3]Way better visual representation of what is happening (on potential to improve that going forward):[/h3]
  • Color Coded Edges & Rate Indicators
  • Simplified view when zooming out
  • Different Shapes for different Parcel Types


[h3]Lots of QoL:[/h3]
  • Drag & Drop edges
  • Quick Create Parcels
  • Intent Recognition & Smart Sorting
  • Better rate display & tooltips



Quick Parcel Creation in Action

[h2]Performance - 20x Bigger Factories[/h2]


Subsection of 2k Parcel Factory Running at ~120 FPS on a MacBook Pro M2

  • Previous versions had issues with 70-100 Parcels
  • In our playlets we could get to over 2.000 parcels with decent performance (120 FPS with some frame drops on a MacBook Pro M2)
  • 1k+ parcels should work on most machines smoothly. Curious to see where the limits are for you
  • This is still far from optimised. The Factory Must Grow! :)


[h2]New Gameplay:[/h2]

[h3]More Specialised Parcel Types[/h3]
  • Production, 32 Building Slots, 3-8 Connections, Inputs & Outputs
  • Excavation, 16 Building Slots, 1-3 Connections, Output Only, Bonus to Extraction
  • Warehouse, 0 Building Slots, Global Storage, Input Only
  • Node, 0 Building Slots, 20 Connections, Input & Output, Unlimited Throughput when connected to Nodes or Extraction, Upgradable Output Throughput Limit


Extraction, Node, Production & Warehouse (Left to Right)

[h3]No more Parcel Limits![/h3]
  • Removed the Hardcap and replaced it with an increasing costs
  • This is great because the limit to how big your factory can get is how well your factory is producing certain resources :)


[h3]New Excavations System[/h3]
  • An entirely new system, built from scratch.
  • Dig Deeper to Unlock New Base Resources (e.g. Copper on Level 1)
  • Face Enemy Waves as you dig deeper
  • Spend your resources to build up your defence



Pew Pew Pew

[h3]New Yield System[/h3]
  • Yield is a multiplier for your extraction resources (stone, coal, iron, copper, etc.)
  • Yield increases as you dig deeper
  • Yield decreases as you extract more resources
  • Yield will never go below 50% (at least in the default difficulty)
  • While still being unlimited, resources are now also semi-scarce & one has to work with fluctuating inputs


[h3]Reworked Energy System[/h3]
  • Previous system was flat, every building increase energy consumption regardless if it was active or not and coal power plants consumed & produced full energy regardless if it was needed or not
  • As coal is now semi-scarce, it was clear we needed to rework energy:
  • Demand: only active buildings consume energy
  • Supply: Power Planst only use as much coal as needed.
  • Solar now serves a distinct purpose: energy that does not draw down your coal


Streamlined Recipes
  • We reworked & streamlined the recipes


No more Prestige Resets
  • We wanted to focus on designing a game that can be enjoyable finished without having to rebuild your factory over and over again so we made the decision to remove the entire prestige system and skill tree (for now)
  • This was not an easy decision but we think in the long run it will make the game so much better. And we might bring it back with the lessons learned from v0.4 - v0.6.
  • That does not mean that meta-progression is gone entirely. More on that soon :)


And a whole bunch of other stuff, waiting to be discovered by you 🤗

[h2]How to get Access to the Beta?[/h2]
The beta is available to everyone who has the Steam Version of Incremental Factory. All you have to do is, in your steam library, go to the settings for Incremental Factory and change the Beta Branche to:
"test - test"

[h2]Where to Give Feedback?[/h2]
Ideally on our Discord: https://discord.gg/BGEeTKYyTh, we have a dedicated feedback channel (& awesome community!)

If you don't have Discord but still want to send feedback, you can post here on Steam.

This game has been built for you, and will always be guided by your input. Every feedback matters & is appreciated, no matter how small or big!

Thank you for reading & always remember, the Factory Must Grow :)

Incremental Factory v0.5.7

Quick Update:
- Fixed a translation bug
- Added Spanish, French & (Brazilian) Portuguese

v5.6 - Improved Drones, New Skills, New Langauges

Hey,

this is the follow up to the v0.5 with the most immediate improvements that will help really use those new features.

[h2]Features & Changes[/h2]
  • Improved drone task execution performance to allow it to handle higher task speeds of 1k / min or even 10k / min!
  • New Skills:
    • Unlock Construction Hub
    • Increase Drone Task / Min
    • Node Parcel Specialization: Nodes have infinite throughput!
  • New Languages:
    • Russian
    • Simplified Chinese
    • German
    • More to come very soon!

Incremental Factory v0.5 Update - Drones, Quality of Life & UX/UI

Greetings, factory builders! In our continuous effort to enhance your experience and expand the possibilities within Incremental Factory, we're excited to bring you version 0.5. This update introduces a host of new features, quality of life improvements, and optimizations. Here's everything you need to know about what's new:

Changelog:


[h2]New Features[/h2]

[h3]Drones & Task Queue[/h3]
We are so excited to give you this feature. The main purpose of this is to let you copy & paste entire sections of your factory. But there is more to it than meets the eye at first glance.
  • Copy-Paste
    • This is the core functionality and works as expected: select one or multiple parcels, press ctrl+c (cmd+c) to copy your selection and ctrl+v (cmd+v) to paste your selection.
    • This will create all parcels and connections immediately and all buildings will be added as buy-tasks to the "Drone Task Queue".
  • Drone Task Queue
    • The "Drone Task Queue" will then execute all tasks one by one until all tasks are done.
    • Previously, when you wanted to buy a building blueprint, you always needed to have all resources at once. Now, if you are short on resources you can still buy the blueprint and all buildings that couldn't be bought immediately will be added to the task queue instead!
    • And the same logic applies for individual buildings, too. Gone are the times where you added 47 Bioreactors and had to remember to come back few minutes later to build the 33 remaining in that parcel
  • Drone Blueprints & Import/Export
    • Save as Drone Blueprint: You can now save any part of your factory as a Drone Blueprint to be used later (even in your next prestige reset!)
    • Import/Export Drone Blueprints: It's time to share your drone blueprints with the community or import others' blueprints!

  • New Building, Research & Skill
    • All of this is tied into the games progression: You unlock the Construction Drones with a Gen4 research & once you have enough skillpoints you can start your runs with Drones Unlocked from the beginning!
    • By default your Drones will work at 20 tasks / min. If you want to increase that you'll have to build "Drone Ports". And to build those, you'll have to craft "Drones" with the "Drone Factory"

[h3]Delete Parcel Feature[/h3]
  • Parcel Management: One of the most requested features in the past weeks. Now you can delete parcels by selecting them and pressing backspace or del.

[h3]Equal Distribution Logic[/h3]
  • Changed Distribution Logic: We've updated the resource distribution logic. Previously, the first connection was served first; now, all connections are served equally.

[h3]Added Feature: CTRL+K Command Console[/h3]
  • This is a feature that has become popular in productivity tools like Superhuman, Arc and MacOS over the past years. We added this into this game to make it easier for you to stay in flow.
  • Commands with Examples:
    • Buy/Sell n amount of resources: "Buy 28 kiln" → Lets you buy 28 kiln
    • Highlight resources: "Pin stone" → Highlights stone, the same as clicking in the global resource stats window on the left
    • Clear highlights: "Clear all" → Removes all pins
    • Navigation: "Goto Map" → Opens the "Map" Tab

[h2]UI & UX Improvements[/h2]
[h3]Improved hover tooltip[/h3]
  • Now displays missing resources.

[h3]Global Sorting[/h3]
  • Manually sort resources so you keep in focus what matters to you most.

[h3]Better Resource Highlighting/Pinning[/h3]
  • Highlighting/pinning resources now also filters buildings, making it quicker and easier to locate the structures you need.

[h3]Shortcuts[/h3]
  • Quick navigate between Parcel, Map, Research, and Skilltree using the 1, 2, 3, & 4 keys.
  • Move around the Map using WASD for a smoother experience.

[h3]Improved Parcel Preview[/h3]
  • On the Map View, Shift + Click on a parcel for an enhanced preview. Clicking outside the preview now closes it.

[h3]More Improvements[/h3]
  • Navigation tabs are now consistently displayed at the top.
  • Dark mode styling has been refined for better visibility and aesthetics.
  • New toast popups show what has been unlocked.
  • A revamped loading screen for a smoother start-up experience.

[h2]Performance Optimization[/h2]
[h3]Efficiency Upgrades[/h3]
  • We've begun addressing some "low hanging fruits" in terms of performance optimization. This initial step paves the way for significant enhancements in the future, aiming to support the construction of larger and more complex mega factories.

[h2]Mac Release[/h2]
  • You can now play Incremental Factory on Mac. Both Intel & Apple Silicon!


We're dedicated to continuously improving Incremental Factory and are excited to see how these updates enhance your factory-building journey. As always, your feedback is invaluable to us, so please don't hesitate to share your thoughts and experiences with these new features on our discord or the discussion forum on steam. Happy building!