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Kebabstar News

🥳❄️HAPPY NEW YEAR 2026!

✨ Happy 2026, Kebabstar Community! ✨


We’re kicking off the new year with a bang! We’ve been listening closely to your feedback and have been grinding behind the scenes both in the kitchen and in the code to bring you some regular improvements.

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[h2]🤖 AI Infrastructure[/h2]

We’re laying the groundwork for even more immersive interactions. We’ve optimized our core technology for the Dynamic AI Dialogue System. Your conversations with Boran and other characters will now be smoother and more responsive than ever!


[h2]đź’ľ Reliable Saves[/h2]

No more worries about losing your progress! We’ve completely overhauled the saving system from the ground up to improve stability. You can now jump back into your adventure with total peace of mind.


[h2]🌨️ Snowy Vibes[/h2]

Grab your coats snow has officially arrived in the streets of Kebabstar! Get ready to explore a revamped, wintery landscape filled with atmospheric new views.


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[h3]What’s New at a Glance?[/h3]
  • Infrastructure: Preparations for the upcoming Dynamic AI Dialogue System are complete.
  • Stability: The Save System has been fully reworked for better performance.
  • Atmosphere: Winter theme and snow effects are now active across the entire map!


[h2]Jump in, explore the update, and let us know what you think![/h2]

👉 Update Kebabstar Now!

Kebabstar v0.0.2 Hotfix, 10 December Update Notes

Hello everyone! We've just released a small update to address a few visual and gameplay issues reported by the community. Thank you for your feedback and support!

  • Fixed the screen resolution scale on cutscenes now will be played as Full HD.
  • Fixed about on waiting time to Goldman in first level.

🤖🥩🔥 Kebabstar EA Update II: ATTENTION IS ALL YOU NEED

🚀 EA Update II:
“ATTENTION IS ALL YOU NEED”
[p][/p][p][/p][p][/p][p][/p][p]Followers of Kebabstar!

Early access Update II is live and it brings the sharpest tools in the kitchen: a brand-new KebabSeek AI companion in the game, a jump to Unreal Engine 5.7, and a full pass on stability, controls, and flow.

Sharpen your skewers and guns! Here’s what’s on the menu: [/p][p][/p][h2]🤖 KebabSeek – Basic AI Agent Representation[/h2]
  • [p] Talk to the main-menu with our main character AI powered by DeepSeek; ask for tips, lore, or the perfect döner rotation answers are instant. [/p]
[h2]⚙️ Engine & performance[/h2]
  • [p] Migrated to UE 5.7: lower memory footprint, faster graphics, higher average frame-rate on mid-tier GPUs. [/p]
  • [p] Rewrote locomotion graph: acceleration & deceleration curves are now frame-independent, giving silk-smooth movement across all refresh rates.
    [/p]
[h2]🎮 Gameplay & Systems[/h2]
  • [p] Save system rebuilt from Chapter 1 to Chapter 12. [/p]
  • [p] “Last 10 seconds” notifier appears above every customer; missed tickets should be history.
    [/p]
  • [p] Tutorial completely re-scripted: shorter, clearer, no unskippable waits.
    [/p]
[h2]đź”§ Bug fixes & Polish[/h2]
  • [p] Fixed Sena’s dialogue gate in Level 4—conversation triggers reliably.
    [/p]
  • [p] Widened interaction capsules in Chapter 4 to eliminate “Talk through the counter” collision edge-cases. [/p]
  • [p] Goldman’s internal timer reset on order hand-off; no more infinite waiting loops.
    [/p]
  • [p] Minor audio desyncs, missing ingredient icons, and two soft-locks squashed.
    [/p]
[p]
Thanks for the mountains of feedback.

Season the next build with your reviews, bug reports, and wildest feature ideas.

We’re reading every ticket.

And we will produce a 3D representation of our character in game, and probably new cinematics included our character in Chapter 12-13.
[/p][p]We will integrate dynamic our AI Agent characters in short term and will throw a case and they will be automated in long term (AI Agent Customers, AI Agent Chefs).

What you have seen in the last 1 years while developing this game and everything right now will remain very simple.

Best Regards,[/p][p]-Zeybek [/p]

KEBABSTAR EARLY ACCESS UPDATE I

Hello Kebab Masters!
[p]
Your feedback is incredibly valuable to us! We are here with the first update of Early Access. Based on your comments, we've made some critical changes to make the game smoother and more intuitive.

Here are the v0.1 Update Notes:

[/p][h2]🔪 Gameplay & Mechanics[/h2]
  • [p]Faster Prep: Ingredients to be cooked now spawn directly on the cutting board.
    [/p]
  • [p]Realistic Cutting Feel: The cutting system has been revamped! When you hover over an ingredient, the IK (Inverse Kinematics) system now automatically engages, offering a much more natural cutting experience.
    [/p]
  • [p]Level Design: The "Flying Carpet" has been removed from the first 4 chapters. Ingredients will no longer be picked up from the carpet, simplifying the early game flow.
    [/p]
[h2]🎓 Revamped Tutorial[/h2]
  • [p]Checkpoints: Added checkpoints to the movement tutorial so you don't have to start over if you make a mistake.
    [/p]
  • [p]Video Explanations: Updated the movement system instructions with direct video tutorials for better learning.
    [/p]
  • [p]Music: Added specific looping background music to the tutorial section.[/p][p]
    [/p]
[h2]🛠️ Bug Fixes & Improvements[/h2]
  • [p]Audio Settings: Fixed a bug where sound volume and effect settings were not saving correctly.
    [/p]
  • [p]Cinematics & Flow: Reworked the cinematic scene in Chapter 11.
    [/p]
  • [p]Atmosphere: The time transition at the end of Chapter 3 now feels more realistic.
    [/p]
  • [p]General: Fixed various reported bugs and glitches.
    [/p]
[hr][/hr][p]We will continue improving Kebabstar together. Please keep sharing your thoughts and any bugs you encounter with us. This is too early but you can't believe what do you see in next long-term development cycles.
- Zeybek[/p]

Turkish Voice Acting is Now Available! 🇹🇷🎙️

[p][/p]
🎙️ Kebabstar Now Has Turkish Voice Acting!
[p]We’re thrilled to announce that Turkish dubbing has been fully added to Kebabstar! Hear Boran, in authentic Turkish for the first time.
[/p][h2]🗣️ What’s New?[/h2]
  • [p]âś… Full Turkish voice acting for all main characters[/p]
  • [p]🎧 Reworked sound mix for better immersion and sounds[/p]
  • [p]🦙 Updated cutscenes featuring Boran and Kısmet’s journey[/p][p][/p]
[h2]💡 How to Enable[/h2][p]From the main menu, change language as Turkish. [/p][p][/p][h2]🔥 Why It Matters[/h2][p]Boran is not just the first AI Agent protagonist in game history — now he speaks Turkish, making his story even more emotional and closer to home. We are planning to update in long-term development cycle.

– The Zeybek Games Team 🇹🇷 [/p]