🤖🥩🔥 Kebabstar EA Update II: ATTENTION IS ALL YOU NEED
🚀 EA Update II:
“ATTENTION IS ALL YOU NEED”
[p][/p][p][/p][p]“ATTENTION IS ALL YOU NEED”
Early access Update II is live and it brings the sharpest tools in the kitchen: a brand-new KebabSeek AI companion in the game, a jump to Unreal Engine 5.7, and a full pass on stability, controls, and flow.
Sharpen your skewers and guns! Here’s what’s on the menu: [/p][p][/p][h2]🤖 KebabSeek – Basic AI Agent Representation[/h2]
- [p] Talk to the main-menu with our main character AI powered by DeepSeek; ask for tips, lore, or the perfect döner rotation answers are instant. [/p]
- [p] Migrated to UE 5.7: lower memory footprint, faster graphics, higher average frame-rate on mid-tier GPUs. [/p]
- [p] Rewrote locomotion graph: acceleration & deceleration curves are now frame-independent, giving silk-smooth movement across all refresh rates.
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- [p] Save system rebuilt from Chapter 1 to Chapter 12. [/p]
- [p] “Last 10 seconds” notifier appears above every customer; missed tickets should be history.
[/p] - [p] Tutorial completely re-scripted: shorter, clearer, no unskippable waits.
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- [p] Fixed Sena’s dialogue gate in Level 4—conversation triggers reliably.
[/p] - [p] Widened interaction capsules in Chapter 4 to eliminate “Talk through the counter” collision edge-cases. [/p]
- [p] Goldman’s internal timer reset on order hand-off; no more infinite waiting loops.
[/p] - [p] Minor audio desyncs, missing ingredient icons, and two soft-locks squashed.
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Thanks for the mountains of feedback.
Season the next build with your reviews, bug reports, and wildest feature ideas.
We’re reading every ticket.
And we will produce a 3D representation of our character in game, and probably new cinematics included our character in Chapter 12-13.
[/p][p]We will integrate dynamic our AI Agent characters in short term and will throw a case and they will be automated in long term (AI Agent Customers, AI Agent Chefs).
What you have seen in the last 1 years while developing this game and everything right now will remain very simple.
Best Regards,[/p][p]-Zeybek [/p]