1. Kebabstar
  2. News
  3. 🤖🥩🔥 Kebabstar EA Update II: ATTENTION IS ALL YOU NEED

🤖🥩🔥 Kebabstar EA Update II: ATTENTION IS ALL YOU NEED

🚀 EA Update II:
“ATTENTION IS ALL YOU NEED”
[p][/p][p][/p][p][/p][p][/p][p]Followers of Kebabstar!

Early access Update II is live and it brings the sharpest tools in the kitchen: a brand-new KebabSeek AI companion in the game, a jump to Unreal Engine 5.7, and a full pass on stability, controls, and flow.

Sharpen your skewers and guns! Here’s what’s on the menu: [/p][p][/p][h2]🤖 KebabSeek – Basic AI Agent Representation[/h2]
  • [p] Talk to the main-menu with our main character AI powered by DeepSeek; ask for tips, lore, or the perfect döner rotation answers are instant. [/p]
[h2]⚙️ Engine & performance[/h2]
  • [p] Migrated to UE 5.7: lower memory footprint, faster graphics, higher average frame-rate on mid-tier GPUs. [/p]
  • [p] Rewrote locomotion graph: acceleration & deceleration curves are now frame-independent, giving silk-smooth movement across all refresh rates.
    [/p]
[h2]🎮 Gameplay & Systems[/h2]
  • [p] Save system rebuilt from Chapter 1 to Chapter 12. [/p]
  • [p] “Last 10 seconds” notifier appears above every customer; missed tickets should be history.
    [/p]
  • [p] Tutorial completely re-scripted: shorter, clearer, no unskippable waits.
    [/p]
[h2]đź”§ Bug fixes & Polish[/h2]
  • [p] Fixed Sena’s dialogue gate in Level 4—conversation triggers reliably.
    [/p]
  • [p] Widened interaction capsules in Chapter 4 to eliminate “Talk through the counter” collision edge-cases. [/p]
  • [p] Goldman’s internal timer reset on order hand-off; no more infinite waiting loops.
    [/p]
  • [p] Minor audio desyncs, missing ingredient icons, and two soft-locks squashed.
    [/p]
[p]
Thanks for the mountains of feedback.

Season the next build with your reviews, bug reports, and wildest feature ideas.

We’re reading every ticket.

And we will produce a 3D representation of our character in game, and probably new cinematics included our character in Chapter 12-13.
[/p][p]We will integrate dynamic our AI Agent characters in short term and will throw a case and they will be automated in long term (AI Agent Customers, AI Agent Chefs).

What you have seen in the last 1 years while developing this game and everything right now will remain very simple.

Best Regards,[/p][p]-Zeybek [/p]