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Skogdal News

Version 0.3.1 Update

A small patch with some polish fixes:

  • Polished and improved card tooltips, a bit smoother and doesn't linger on screen in some situations.
  • Fixed bug where enemies killed by status effects such as burn not showing proper animation.


We hope you enjoy the demo!

Skogdal is going crazy, because our demo is now live!!!

My brother and I have worked hard the last months, and now we finally released the first demo!

Please check it out!
Feel free to ask us anything about the game, post in the Steam forums
or join our discord: Discord

DevBlog 28.September 2023

A small update on what's going on in the town of Skogdal.

Gamescom went really well we feel! We had multiple meetings with publishers that we are interested in collaborating with, and we feel the meetings with them generally went well. We also did some demoing at the business area, and we got generally good feedback on the game. We have previously showcased the game for other Norwegian gamedevs, it was good seeing an international audience also appreaciating what we are working on here! The setting and atmosphere we are creating is not just a weird Norwegian niche interest after all!



We have now also shipped a new test build for publishers to test and review for us. So right now we are crossing fingers that someone might be interested in working with us. The coming months will likely define to a great degree how we will move forward. Regardless of that, we are working on adding more content to the game, and working towards making the first full run playable, and potentially become a Steam demo. We have have also now really started to implement some of the more juicy cards and mechanics for the game, here are some teasers for that:





P.S. we also have a new gameplay video on the Steam page, where you can see unedited gameplay from the current test review build.

DevBlog 17.August 2023

Hello fellow card gamers, this is our first of several developer blog posts for Skogdal. We want to show you a little bit of what we are currently working on, and how progress on the game is going.



Since we first made our Steam page public a couple of months ago, we have mainly been working on adding more content to the game, supporting more advanced gameplay mechanics and also of course making new art, both location background art pieces, and characters and card art.



Some of the highlights of what we have been working on are:
- Fuse cards draft event (certain combinations of cards can be fused together to make a completely new card), an example of this is "Flamethrower", which is a card made up of "Deodorant" and "Zippo", we try to have these combinations both make sense from real world experiences and also to be fun for the player to discover:

- Support for discard effects, discarding cards from your hand.
- Card removal events.
- More status effects.
- More advanced enemy behaviours, now having enemies that build up Strength during the fight etc.
- More interesting follower cards:

- New locations (we can't show these yet, but trust me, they look great).
- Card art!




Gamescom 2023
We will be present at Gamescom in Cologne, Germany next week. We are visiting the business area, and not the public area, as part of a Nordic group having a stand together. Our goal is to meet with potential publishers or funding partners for the game, and in general see what other people in the business thinks of our game. Getting a publisher is not a must-have, but if we find the right partnership, it would definitely be a benefit for us, to have someone help with marketing, funding etc.
Btw. we also made some really cool business cards for the event (I think we might have the coolest ones there):



The future
As you can see on our Steam page, we plan to release Skogdal during 2024. That is still far off, but we do want to have players test our game before that, getting hands on feedback is important for a game like this, along with building a community. We are working towards a Steam demo later this fall, and when we release that, we will also probably make a Discord server for the game, so watch out for news about that when we are getting closer to it!



See you in next blog post, in the meantime, enjoy some pizza: